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Published: 2013-05-29 23:15:20 +0000 UTC; Views: 17306; Favourites: 226; Downloads: 360
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I think I'd had this lying around since before the new models were out, but I've only just got around to uploading it. [link]The usual stuff: the only things you aren't allowed to do with this are claiming it as your own and making money off it (without permission, at least). Otherwise, knock yourself out.
To use, save the .dmx in a SFM folder, right click on an animation set (it makes it easier if you deselect the rootTransform), Import animation, select the file you saved and position the model as you wish. Unlike sequences, importing .dmx animations overwrites pre-existing motion data so either copy that and paste it back after you've imported or import it first thing.
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Comments: 48
xPrEpWnEdx In reply to changeling1 [2015-04-30 00:02:13 +0000 UTC]
Source Filmmaker? If you mean the map, if I remember correctly it's the one just called "box".
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xPrEpWnEdx In reply to WolfyArtzy [2014-11-06 22:06:59 +0000 UTC]
Should do as long as the bone names are the same, which I would imagine they are. Can't guarantee it'll look good on those different wings though.
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WolfyArtzy In reply to xPrEpWnEdx [2014-11-07 19:00:01 +0000 UTC]
i tried it
it did work but the wings..ehh they're still good. it's good
but when i try to move her up so it looks like she's flying in the sky not the ground, it won't move
and i don't know how to deselct the rootTransform
i mean i know how, just when i do deselect it and right click on the model to import animation, it selects all of the parts
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xPrEpWnEdx In reply to WolfyArtzy [2014-11-09 00:31:00 +0000 UTC]
I'm not sure what you mean. In any case, you should be able to select the pelvis bone and move that around instead.
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WolfyArtzy In reply to xPrEpWnEdx [2014-11-09 11:08:38 +0000 UTC]
i did, it still won't move
it stays in its place
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xPrEpWnEdx In reply to WolfyArtzy [2014-11-09 17:07:40 +0000 UTC]
Are you in the Motion Editor with the playhead inside the selection?
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WolfyArtzy In reply to xPrEpWnEdx [2014-11-10 19:59:35 +0000 UTC]
what? xD what's playhead? sorry i'm such a noob to this..xD (sorry for late reply)
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xPrEpWnEdx In reply to WolfyArtzy [2014-11-11 21:50:34 +0000 UTC]
The line on the timeline that you move to scroll through the animation.
(And don't worry, I'm not good at replying quickly either :S)
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WolfyArtzy In reply to xPrEpWnEdx [2014-11-14 18:39:38 +0000 UTC]
(again, sorry for the late reply. it's because i had to go on sfm to try what you say and i mostly get my laptop only in the weekends. so before, i replied only with my ipad. again, i'm sorry for the late reply)
oh ok, i understand. thanks
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xPrEpWnEdx In reply to JayriAvieock [2014-07-31 00:30:05 +0000 UTC]
Ooooo, nice work there. :3
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xPrEpWnEdx In reply to thetnknownbrony [2014-04-30 20:43:55 +0000 UTC]
Source Filmmaker.
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MegaBronyArmy [2014-03-15 00:40:26 +0000 UTC]
Nice! Love the wing flexing, limb and mane/tail movement, and that little hover-bobbing going on. But it appears that the left wing is going through the back manepeice when the wing flaps Β Β Β Β
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Professorzerps [2013-11-27 23:57:53 +0000 UTC]
ok so, im in sfm and I have aΒ alicorn twilight sparkle model from nahka overhaul's. I import this then alicornΒ twilight disappears. did I do something wrong?Β please help!Β
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xPrEpWnEdx In reply to Professorzerps [2013-11-29 00:18:30 +0000 UTC]
Deselect the rootTransform before you import it.
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Professorzerps In reply to xPrEpWnEdx [2013-11-29 01:30:18 +0000 UTC]
how do I deselect the rootTransform?
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xPrEpWnEdx In reply to Professorzerps [2013-11-29 17:29:31 +0000 UTC]
Ctrl + click it after selecting the entire animation set.
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Professorzerps In reply to Professorzerps [2013-11-29 08:49:10 +0000 UTC]
nvm i know how to deselect the rootTransfrom you just go into clip editor then import the animation but good job on this it will help me alot C:
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Professorzerps In reply to Professorzerps [2013-12-01 00:27:38 +0000 UTC]
one more thing sorry I never used import animations does the gallop cycleΒ work with nahka overhaul's?
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xPrEpWnEdx In reply to BronyPower123 [2013-08-04 22:23:13 +0000 UTC]
You mean Source Filmmaker?
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xPrEpWnEdx In reply to giandiablo [2013-06-17 21:33:58 +0000 UTC]
Yep, in fact that's probably the only version it WILL work with.
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TheIflame [2013-05-30 09:27:57 +0000 UTC]
2 questions!
1: Does this work with EVERY Pegasi?
2: Can I blend in other animation stuff while it's on?
Either way it looks really cool!
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xPrEpWnEdx In reply to TheIflame [2013-05-30 17:13:25 +0000 UTC]
1. Yep, as long as they're the V4 models.
2. The short answer is yes. The long answer is that you can import it and then animate new movements over it, or partially import another animation over it by using the "paste" preset or only importing it to certain bones.
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TheIflame In reply to xPrEpWnEdx [2013-05-30 18:35:24 +0000 UTC]
Just got it to work and it looks AWesome! Thank you!
May get the other animations I have seen X)
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ata64 In reply to xPrEpWnEdx [2013-05-30 17:16:12 +0000 UTC]
Actually, what one can do is import to all the bones, and any bones that could be editted can have the Zero Slider set all the way and then start off from there on a clean slate. At least, that's what I do.
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ata64 [2013-05-30 03:53:11 +0000 UTC]
Aw yes. This is beautiful. Will be helpful in scenes lacking pegasi in the air, they can chat and such. Thanks bro! ^^
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argodaemon [2013-05-29 23:48:22 +0000 UTC]
Stationary resources like this are a true lifesaver. Thanks for making it!
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xPrEpWnEdx In reply to argodaemon [2013-05-30 00:04:33 +0000 UTC]
And thanks for saying so!
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maxc95 [2013-05-29 23:20:10 +0000 UTC]
her left wing slightly clips through her mane, but this still looks pretty realistic.
nice work
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xPrEpWnEdx In reply to maxc95 [2013-05-29 23:28:11 +0000 UTC]
Damn, you're right. Oh well, it's not hard to fix when implementing.
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NoteSwift [2013-05-29 23:17:11 +0000 UTC]
This is really good! I love how the rest of her body still moves along with the wings. This definitely makes the Rainbow Dash model 20% cuter.
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