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Published: 2018-06-30 23:00:04 +0000 UTC; Views: 71037; Favourites: 332; Downloads: 3066
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Description
This is a tutorial which explains the basics of how to port DOA5LR models from their TMC game format into XPS format. I'd like to thank SSPD077 for teaching me how to port DOA5LR models, and now I pass my knowledge down to my followers and those who have no porting knowledge. If you have any questions, problems or complaints, please state them in the comments below and I'll try to get back to you as soon as I can.In order to properly port DOA5LR models, you'll need the following software:
-Blender Version 2.79b.
-XNALara Posing Studio Version 11.8 or higher.
-DOA5LR Archive and Texture Tools.
-DOA5LR Transformer Tools by TimmyC and Riry Sukisuki.
-TMC and XPS Import/Export scripts for Blender.
-XPS ASCII Editor by Zareef.
-A text file editor such as Notepad or Notepad++.
You can get most of the tools here :
This tutorial covers:
-How to import and export TMC and XPS format files into and from Blender.Β
-How to quickly rename bones and clean armatures.
-How to add root hips bones to a model if a root ground bone already exists.
-How to attach a head in XPS using CTRL+M and edit ASCII fiels using Notepad++.
This tutorial does NOT cover:
-How to parent and child bones.
-How to add bones to separate meshes such as hats.
-How to use texture maps to remove certain parts of the mesh.
-How to merge vertices or join/separate mesh parts.
For the original size of the merged tutorial images, the download link is on the right. For the tutorial images separated so you can read them more easily, download themΒ here .
Here is a reference list from Part 20 on how much you must raise the model on the Y axis direction to align its feet with the ground.
Bass & Raidou - 1.05
Christie, Sarah, Bayman & Leon - 1.0
Gen Fu & Eliot - 0.9
Marie & Honoka - 0.85
Everyone else - 0.95
Kasumi Orchid bikini by KasumiLovesmods , borrowed by XPS-Fanatic for educational purposes. Thanks to SSPD077 , zareef , TimmyC, Harry Palmer and all the professional DOA5LR modders on Lovers Lab for their wonderful tools and resources.
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Comments: 83
SSPD077 In reply to ??? [2018-07-02 02:24:29 +0000 UTC]
if u change all mesh parts to render group then exportΒ the model without adding textures when u loadΒ it in XPS, it will have unknown textures for all mesh parts this will cause xps to crash. u got to add textures to the model in blenderΒ
π: 0 β©: 2
XPS-Fanatic In reply to ??? [2018-07-01 18:56:30 +0000 UTC]
That's not possible and I don't think it ever will be. XPS doesn't support TMC files and will be very unlikely to do so. It only .xps, .mesh and .mesh.ascii.
π: 0 β©: 0
Hypster83 [2018-07-01 08:03:42 +0000 UTC]
For start details people shouldΒ move engine to blender render! And thanks for information about RENDERGROUP_MESHNAME_SHINYLEVEL_0_0, that's explain everything, i could say too, we can also copy rendergroupename from your models for the shiny level. also there is a renderchart for Blender Cycle users who need spec map and bump map!
π: 0 β©: 3
XPS-Fanatic In reply to Hypster83 [2018-07-01 12:36:53 +0000 UTC]
I agree, though Blender can be overwhelming to learn on your own.
And the render group will change automatically depending on how many textures you apply to the mesh.
And it's pretty easy to create normal and specular maps in photoshop. The render chart isn't really necessary.
π: 0 β©: 1
Hypster83 In reply to XPS-Fanatic [2018-07-01 12:46:27 +0000 UTC]
Oh i see , so i don't need to to put 41_ then.
π: 0 β©: 3
XPS-Fanatic In reply to Hypster83 [2018-07-01 13:57:49 +0000 UTC]
No, when you port initially just put either 5 or 7, depending on whether the texture has transparency or not.
When you apply the other maps in XPS thru the material editor, the render group will change automatically.
π: 0 β©: 1
Hypster83 In reply to XPS-Fanatic [2018-07-01 14:58:41 +0000 UTC]
Ok,Β for a blender user like me, i think i can avoid all these, iΒ followingΒ your way.
π: 0 β©: 2
Torker88 [2018-07-01 01:02:38 +0000 UTC]
Thanks 4 this great tutorial! I never dared to, but with this tutorial I'll probably try it.
π: 0 β©: 3
XPS-Fanatic In reply to Torker88 [2018-07-01 03:16:38 +0000 UTC]
You're welcome. I hope you try and succeed, as you'll never learn if you don't take that first step.
π: 0 β©: 0
SSPD077 [2018-06-30 23:02:51 +0000 UTC]
could put download link to the full size picture please>Β
π: 0 β©: 3
XPS-Fanatic In reply to SSPD077 [2018-06-30 23:05:05 +0000 UTC]
It's in the description.
π: 0 β©: 1