HOME | DD

Zareste — fixing Zelda's model by-nc-sa

Published: 2011-02-24 08:43:35 +0000 UTC; Views: 3904; Favourites: 12; Downloads: 52
Redirect to original
Description Got the model from the Twilight Princess rips [link] and I'm making a high-poly one out of it. I'll update as I go

[update 3/17] - I did some displacement mapping on that shoulder thing. This was easier than manually sculpting it. I started with the in-game texture map, made it high-res, and drew a bump map over it. I kept the game's texture map to keep the 'tarnished metal' look, but made it more of a solid gold. Remodeled the middle of her outfit - it still needs stitching and other details. Next I'll do the bottom of her dress, then replace her figure with one of my own. I'll keep her face as-is because it looks fine in high-poly
Related content
Comments: 4

Gray4201 [2021-03-28 04:14:50 +0000 UTC]

👍: 0 ⏩: 0

Allaze-eroler [2011-02-24 10:20:27 +0000 UTC]

it's better if you use zbrush for to make an high poly version ? beside, the trial version of zbrush 4 is now availlable.

👍: 0 ⏩: 1

Zareste In reply to Allaze-eroler [2011-02-24 17:55:35 +0000 UTC]

Nifty, although I have no urge to get accustomed to its interface, and 3dcoat seems to be making it obsolete. For something like this, 3d Studio seems best because of its retopology tools

👍: 0 ⏩: 1

Allaze-eroler In reply to Zareste [2011-02-24 22:50:23 +0000 UTC]

well, zbrush is specially adapted for 3D sculpture and high poly.
3d-coat is indeed an alternative but more speciallised in retopology because i really appreciate his feature, i also appreciate too his other feature : painting directly on the 3D character or 3D object beside, i can switch it to photoshop for specific situation.
3Ds max is very good for creating basic form or basic character, it's also very good for creating low poly character.
it's why i use them for a better workflow.

👍: 0 ⏩: 0