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Zero-W — E.Drain

#capcom #launch #megaman #octopus #snes #sprite #mega_man_x #animation
Published: 2018-09-19 06:11:07 +0000 UTC; Views: 729; Favourites: 11; Downloads: 3
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Description Launch Octopus' energy drain attack

Not what you were expecting, I'm sure.  Please allow me to explain:

No sprite sheet I have found shows all 3 frames of this attack in their entirety-- a few show partial facsimiles, but not the genuine article.  Launch Octopus is a particularly strange case in my opinion, with no complete sprite sheet anywhere that I can find-- each missing a frame or two and even the official sprites themselves contain numerous errors (even in this animation a pixel of his outline goes missing-- with other sprites the dark green of the missiles getting replaced with a darkest blue, offset leg sprites, and of course the floating tentacle in place of the back of his head).  I am inclined to think that it is possible, however unlikely, that these errors may have been in part an attempt at animation wipes.  I dunno.  I'm fixing the back of the head and a few other things, but I'mma leave the messed up legs in place.
I didn't do the timing of the frames in any particular way.  I'm not sorry for that.

More classic shtuff to come in the coming weeks.  Did you read the whole thing?  Wow! I'm impressed!  Thanks!!!
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Comments: 2

Vallie [2018-09-20 12:31:53 +0000 UTC]

We'd have to erase a few graphics, particularly of X and the sea foreground if we wanted a clean rip.
Do-able yes, impossible nada.

Just might be a challenge to locate a few graphics with an editor.

👍: 0 ⏩: 1

Zero-W In reply to Vallie [2018-09-21 08:12:38 +0000 UTC]

I'm 99.9% confident in this stitch job though

👍: 0 ⏩: 0