HOME | DD

Published: 2012-11-22 08:15:02 +0000 UTC; Views: 9406; Favourites: 171; Downloads: 179
Redirect to original
Description
So I was working on a walkcycle-generator in Cinema and this is the preliminary result. It will simplify quick walkcycle visualisations.The animated gif is 9mb huge, so be patient until it cached fully
Related content
Comments: 30
Ghostkiller2133 [2015-04-10 01:28:03 +0000 UTC]
What about shoes? Like some nice DC's or Jordans.
π: 0 β©: 0
poleposition16 [2015-01-28 17:52:07 +0000 UTC]
oh I like this. That is my favorite tail shape.
π: 0 β©: 0
SpaghettiSultan [2014-11-28 22:37:57 +0000 UTC]
You made his stripes more awesome. Β Also I like his pants
π: 0 β©: 0
Pyre-Vulpimorph [2014-11-19 22:50:40 +0000 UTC]
OK -- I am really impressed! This is one of the first few furries/anthros I've seen rendered realistically, and DIDN'T invoke an "Uncanny Valley" response from me at all. Usually, "realistic" anthros with human-like anatomies look really freaky to me, but this guy looks perfectly natural! Plus, the walk cycle looks really fluid, too. Great job here!
Plus, he just looks really cute and a bit smexy. I like his stripe pattern. Is he a barcode label?
π: 0 β©: 0
Carbon-Vanilla [2014-07-12 20:33:05 +0000 UTC]
I never realized that your character/fursona had such a complex fur pattern. WOW!!
π: 0 β©: 0
nimbusstar [2014-01-26 19:24:58 +0000 UTC]
this looks kinda like somebody i know that creeps me out o.o
π: 0 β©: 0
agentjkl10 [2013-10-23 23:37:27 +0000 UTC]
it kind of looks like the rigging for the knee is above the actual knee a little.... that or i should put down this beer.
π: 0 β©: 1
ChaosCalix In reply to agentjkl10 [2014-02-10 11:47:16 +0000 UTC]
This is kind of late, but the knee pads look like they're placed below the knee, on the actual shin itself.
So, the rigging is in the right place, it's just that the knee pads are lower down their body than one might think at first glance.
π: 0 β©: 0
zorryn In reply to MrSpexil [2013-10-13 12:29:02 +0000 UTC]
Cinema allows you to define periodic animation via spline, without keyframes. Setting up splines for all needed channels lets you create a walkcycle or any other periodic animation.
π: 0 β©: 1
jdog2009 [2013-04-06 12:21:18 +0000 UTC]
With skills like this, you can make a game or even your own movie!
π: 0 β©: 0
Gidgeigs [2012-11-29 05:27:48 +0000 UTC]
Wow! Now There's A Tail! You've Definitely Got It Perfect This Time!
I Just Can't Get Over How Smooth, Stylish, And Unflawed You Work Is!
π: 0 β©: 0
Darktechnician [2012-11-28 01:52:57 +0000 UTC]
very nice!~ too bad a little bit of the color is ruined by the gif file format..
π: 0 β©: 0
PitiYindee [2012-11-23 17:00:14 +0000 UTC]
I really really love your works <3 so smooth yet so stylish <3
π: 0 β©: 1
Exploders In reply to zorryn [2012-11-24 13:49:29 +0000 UTC]
May i ask how many poly's?
π: 0 β©: 1
zorryn In reply to Exploders [2012-11-24 14:49:02 +0000 UTC]
The whole scene has 17225 polys
π: 0 β©: 0
RJ-Pilot [2012-11-23 14:35:03 +0000 UTC]
Oh man, that's awesome! It's a really natural flow!
Also heehee tailswish! 8D
π: 0 β©: 0