HOME | DD

Published: 2010-06-09 01:10:11 +0000 UTC; Views: 11644; Favourites: 125; Downloads: 435
Redirect to original
Description
made in Cinema 4D v8.1158 Objects
364K Polys
14 Materials
Area Shadow on the main Light
another light for opposite angle highlights
Antialiasing Min/Max at 2/4 (i was impatient and didn't want to wait for a 4/8)
2 renders . cel shading (<1 hr) and a multipass (3+ hrs) . i combined the cel layer with the multipass , changed one layer to darken and another to dodge
i used [link] "11 METAL TEXTURES PACK 1" by ~mawstock to create the materials
thank you MawStock
Diffusion
Reflection
Environment
Bump
Displacement
^ on every material except the lights have Luminance , Glow , and Transparency
had to set the Displacement low for most materials except i let the floor have all of the depth i could take away . on the Transparency i used one of the textures in the pack and it rendered really nicely . i also added the Texture Tool to my button bar so now i can reshape textures a little bit more . that's neat . i didn't know i could do that
--- --- ---
this is an item from a video game called Bioshock . i haven't played this game (yet) but this item was requested by *tycho so i googled some image of it and did the best i could to remake it as a 3D model . i tried many things but couldn't "buldge" the speaker section exactly like it is in the reference images i have but i'm happy with it as it is
thank you Tycho for suggesting this . i enjoyed making it
Related content
Comments: 66
100SeedlessPenguins In reply to kinley [2011-03-21 05:19:32 +0000 UTC]
if i could turn my 3d models into reality .. we could make a lot of money !!!
👍: 0 ⏩: 1
kinley In reply to 100SeedlessPenguins [2011-03-21 12:53:18 +0000 UTC]
DO IT!!! XD you would though.
👍: 0 ⏩: 0
silverphoenix24 [2010-12-05 03:59:30 +0000 UTC]
hi gabe's wife here again,
after seeing this one, he said,
"You should try your hand at a Ghostbusters Prop."
Your models just blow me away with all the details!
take care,
Cassa
👍: 0 ⏩: 2
GOZERIAN210 In reply to silverphoenix24 [2016-02-28 22:31:49 +0000 UTC]
ghostbusters 4 the win
👍: 0 ⏩: 0
100SeedlessPenguins In reply to silverphoenix24 [2010-12-05 04:26:15 +0000 UTC]
hi again that would be a really cool item to make
i've been making so many Transformers , i'm sure i will need a break from them at some point . i actually keep a list of modeling ideas . i will add this great idea to it .. i think they had a tall backpack . maybe it had a circular disc in the center or lower section . and it had a weapon attached by pipe , and they trew rectangular traps by cable with a foot switch and they wore goggles hmmm oooh ! the light effects will be pretty to make ! this will be a fun project . i bet the backpack had lights on it too . i've seen one of those movies but i think there were two or three of them . i'll have to research it . i'm sure there are great reference images online . thank you !
👍: 0 ⏩: 0
crazycoco50 [2010-08-10 11:26:22 +0000 UTC]
Dude, that's not real? You made it in Cinema 4D? From the preview link it looked real! That's freaking amazing.
👍: 0 ⏩: 1
100SeedlessPenguins In reply to crazycoco50 [2010-08-10 18:29:38 +0000 UTC]
thank you so much for the awesome comment !
👍: 0 ⏩: 1
100SeedlessPenguins In reply to BioshockMari [2010-06-15 02:05:20 +0000 UTC]
this is the "cartoon" Cel Shaded one . there's a more realistic version in my gallery
👍: 0 ⏩: 1
BioshockMari In reply to 100SeedlessPenguins [2010-06-15 05:55:58 +0000 UTC]
Nice, I'll check it out right now.
👍: 0 ⏩: 0
100SeedlessPenguins In reply to DudQuitter [2010-06-13 19:17:04 +0000 UTC]
*runs away in shame*
👍: 0 ⏩: 1
DudQuitter In reply to 100SeedlessPenguins [2010-06-13 21:35:49 +0000 UTC]
lol. Just be careful with the texture mapping.
👍: 0 ⏩: 1
omarmessam [2010-06-10 20:08:10 +0000 UTC]
I love it so much.. I played the game months ago and I loved it.. one of few games that hold me into it till I finished it.. great work
👍: 0 ⏩: 1
100SeedlessPenguins In reply to omarmessam [2010-06-10 21:26:49 +0000 UTC]
interesting . i plan in getting the first Bioshock game this weekend . i bet it will be a lot of fun
👍: 0 ⏩: 0
Axel-232 [2010-06-10 18:46:31 +0000 UTC]
Made in Cinema?
That's pretty freakin' awesome! I really love that ground texture.
Are you going to animate it or leave it as a modal?
👍: 0 ⏩: 1
100SeedlessPenguins In reply to Axel-232 [2010-06-10 21:33:36 +0000 UTC]
hmmm . i wasn't planning on it , but i guess i could make the tape reels turn and the left light blink or something ... meh . it would take forever to render on this ancient computer do you use C4D ? if you want to animate this i'll take the time to clean the project file and give you a copy of the model (without materials) .
👍: 0 ⏩: 1
Axel-232 In reply to 100SeedlessPenguins [2010-06-10 22:36:36 +0000 UTC]
I know, rendering makes my brain want to explode, lol. Animating my crates took DAYS to render.
I actually use 2ds Max, but I'm still just a beginner taking graphicing classes. So I'm not that experienced or anything special.
Sadly, I don't have any programs on the computers at home or else I would gladly make an attempt to animate it.
👍: 0 ⏩: 1
100SeedlessPenguins In reply to Axel-232 [2010-06-10 23:27:13 +0000 UTC]
rendering . oi . it baffles me because you see video games that have the quality of live video , but i have to wait hours for one frame . *shakes head* seems like it could be done a lot faster
"days" ? i can't even imagine that . link me to your crate animation if you don't mind . i'm a beginner too . i started about 2 months ago and this week i'm getting my first book to read about it . finally some answers ! i juss keep clickin on things until it happens the way i want it to ...
👍: 0 ⏩: 1
Axel-232 In reply to 100SeedlessPenguins [2010-06-11 01:23:21 +0000 UTC]
Yes, I've had some that I would leave rendering over the weekend. But that's for animation. The more advanced students that made longer animations, theirs took four days to render. It was pretty insane.
What really sucks, is having the computer freeze right when it's half way done. Or when it is done and you didn't save.
I only took one of the advance classes this year during first trimester, so I don't even remember half the stuff. I'm going to have fun re-learning everything next year. x__x
I don't have the animations on me, my teacher still has them and uses them as ref's for other students. But I still have the images if you still want to see. (I think the only animation I have on me is the one I made when I was learning photoshops animation thing. LOL)
Anyways here are some:
link
link
link
👍: 0 ⏩: 1
100SeedlessPenguins In reply to Axel-232 [2010-06-11 02:30:07 +0000 UTC]
the freezing . oi . i get the Out Of Memory error all the time . it's like the marker for when i'm done with a project . i would keep adding more and more , i'd build every single thing in the same world and just keep going if i could ...
thanks for the links . i checked them out and left comments there .
okay . so i made a loopable animation of this recorder [link] . it's been rendering since before my last comment . i didn't want to say anything earlier beacuse i don't know if it would actually finish . lol . it's a 6 meg avi file . per 90 seconds - the larger right tape reel spins 2 times while the smaller left reel spins 3 times . the glow of the orange light blinks off between 45 and 60 seconds . enjoy
i tried to upload it to this site but it doesn't like .avi files
👍: 0 ⏩: 1
Axel-232 In reply to 100SeedlessPenguins [2010-06-11 02:43:46 +0000 UTC]
It's not downloading for me. But that does sound awesome.
I saw some of your other stuff you uploaded and you are really good. (:
👍: 0 ⏩: 1
100SeedlessPenguins In reply to Axel-232 [2010-06-11 04:11:07 +0000 UTC]
@ download . all that render time
👍: 0 ⏩: 1
l1vethedream [2010-06-10 08:55:04 +0000 UTC]
This looks so realistic that for a moment I thought you made a replica of it! Still, it looks fricking awesome!
👍: 0 ⏩: 1
Timmy-22222001 [2010-06-10 04:26:09 +0000 UTC]
Spot on detail to the infamous recording system in Rapture here, quite dazzling how real it looks like when your first eye it, well done.
Kudos to the attention the rather withered and dirty look of the thing, considering where you find these it wouldn't be making alot of sense to have them all shined up and new, lol.
By the way excellent brush detail to give off the many details like the gleam of the metal, the glow of the buttons and much more, hats off and damn would love to have one of these over an Ipod anyday, lol.
Later,
👍: 0 ⏩: 1
100SeedlessPenguins In reply to Timmy-22222001 [2010-06-10 08:59:02 +0000 UTC]
thank you for the thoughtful comments i didn't paint or photoshop this . i made it in a 3D modeling program
for this render i went with cel shading (and multipass) . the "brush" details are material settings ...
👍: 0 ⏩: 1
Timmy-22222001 In reply to 100SeedlessPenguins [2010-06-10 15:44:03 +0000 UTC]
Oh sorry about that, got really caught up in the beauty of seeing another audio diary by itself, must pick it up and play it! ^0^
Later,
👍: 0 ⏩: 0
lycan-rising [2010-06-09 19:14:34 +0000 UTC]
holy sugar monkeys....
sums up my thoughts on this.
you certainly have a brilliant eye for modelling. the textures are brilliant also and well done for the displacement/bump combination- they work brilliantly.
question: when you said you couldn't 'bulge' the speaker section- can i see the reference image to take a look?
brilliant modelling though if i had to give a small tip- because tips are good- i would go to the top brown 'handle' on the box and, 'smooth' the edges either with hypernurbs or subdivisions and manually shifting the layers of dots. i only say this because my eye was attracted by its slightly unnatural 'perfect edge' shape. or alternitavely turn up the displacement on it to get a more 'rough' effect.
but that's all i can really comment on this with.
now you're really making me want to start modelling....damn you *waves fist*
and with one exam left...i can soon.
👍: 0 ⏩: 1
100SeedlessPenguins In reply to lycan-rising [2010-06-09 20:43:02 +0000 UTC]
these are the two references i work from [link] and [link] in the second one you can see the bend best
you've seen the project file for the smg i did . in it i tried several things and finally modeled the ammo clip as a rectangle then used 2 rectangle Bend Deformation objects (one turned to 180') to bend the ends . that technique did not work on this project .
i tried the Sphere Deformation , but that wasn't working either . what i need to do this , i think , is some kind of cylinder deformation to wrap the speakers object group around . i also noticed deformation problems on the clips/screws . it bends those along with the rest and they look bad so they would need to be removed from that group and manually placed after the deformation is perfect .
the handle bothered me too . you're spot on . here's the dealio - to make it i made a cube editable , selected the bottom poly and used the Size Tool to decrease the width . that left me with a nasty blockly handle so i threw a HyperNerded at that , which also looked bad - way too bubbly with only 6 ploys to bend . so i selected all sides and did a Subdivide . that looked better . Subdivided again . that looks decent . Subdivided again . bad . undo . and that's what you see here . to get the vertical cuts i used a Pill in a Symmetry in a Boole . *deep breath* the thing that bothers me about the handle is the material replication on the side and top - that both are easily visible as being the same . my thought would be to remove the bottom polys from the handle and tweak with the Texture and Texture Rotation Tools , but when weighed , my desire for perfection is less than my need to continue moving forward
if i make you want to model - that's awesome !
👍: 0 ⏩: 1
lycan-rising In reply to 100SeedlessPenguins [2010-06-10 06:36:40 +0000 UTC]
yup- you are awesome in that way.
hmmm....i think i may be able to help.
for the obvious textures on the handle: click on the texture tag next to the handle object in the object manager (top right menu). at the bottom of it should be a list of 'tile' and 'seamless' and so on. if 'tiles' are selected, de-select it. tiling tells c4d to copy the object material x number of times to replicate it. useful for copying, like you have a wall and a brick texture but don't want the bricks to be huge, you turn up tiles and they go small. so if you deselect tiling, then c4d will project the texture on the object all the way round, so should solve that problem.
as for the wierd shape, try some poly-modelling.
select the cube, then the 'points' mode on the left (looks like a connect-the-dots sign) and a series of points at each vertex of the the polygons should appear. use either your cursor or any selection tool of your fancy to select the points round the edge and manually drag them in a bit to take off the uber-sharp look.
as for the speaker grills, this might work. since you use lots of different objects, have you ever tried the FFD? it's the 'free form deformer' and is under the deformers tab at the top (looks like a grid of points). you attach it under an object in the objects manager and then, going into points mode, move the points in the FFD around and watch as this manipulates your object. if you add quite a few sections to the FFD and position them in a rought curve, you'll see your object make a nice curve too. but the best thing about FFD is that it doesn't actually change your object- if you don't like what you've done just deleat the deformer and your object goes back to its original shape.
if you apply the same deformer to the cube underneath the speakers and play with it you could get that bending shape.
that's just how i would approach doing those things.
👍: 0 ⏩: 1
100SeedlessPenguins In reply to lycan-rising [2010-06-10 09:16:28 +0000 UTC]
thanks for all the ideas . easiest way to round that handle would be to boole with a filleted tube and resize it as needed . the material applied to the tube would be the one that's visible in the render . i played with the FFD once but haven't tried it again - yet
👍: 0 ⏩: 1
lycan-rising In reply to 100SeedlessPenguins [2010-06-10 16:31:13 +0000 UTC]
-.- you know it's annoying how logical you are when it comes to solutions.
XD thats a brilliant way- sorry, i constantly thing more complicated than necessary sometimes.
yeah, FFD isn't an all-purpose modelling tool but it's good for general shape adjustments that you want to play around with and so aren't perminant.
👍: 0 ⏩: 1
100SeedlessPenguins In reply to lycan-rising [2010-06-10 22:50:51 +0000 UTC]
because it happens to me often , there should be a name for the unwarranted feeling of "being smart" that one experiences when resolving an earlier problem that was failed by means of stupidity . that "ohhhh" moment occurs to me too often
look at this [link] . i didn't modify the handle between that render and this one . that lower edge is well rounded . it was the Cel Shading edge effect that made the line so dark and nasty . not the model itself also the light shining on the lower part could've been raised on Y
👍: 0 ⏩: 1
lycan-rising In reply to 100SeedlessPenguins [2010-06-11 09:13:26 +0000 UTC]
that may be the case then. something i've found with cel shader is that you need to mess around with the different buttons to get an actuall cel-shaded effect otherwise it kinda come out...normal.
👍: 0 ⏩: 0
SexySonadow [2010-06-09 16:44:42 +0000 UTC]
OMFG!!!!!!!!!
That actually looks like the REAL thing!!!!!!!!!
👍: 0 ⏩: 1
100SeedlessPenguins In reply to SexySonadow [2010-06-09 17:29:46 +0000 UTC]
really ? cool . i've never seen it so that's great to hear
👍: 0 ⏩: 1
SexySonadow In reply to 100SeedlessPenguins [2010-06-09 17:54:39 +0000 UTC]
lol yeah I know!
👍: 0 ⏩: 0
Tycho [2010-06-09 04:39:27 +0000 UTC]
Yes yes yes yes a thousand times yes
This looks so amazing! I'm really glad you made it and had fun with it, it looks fantastic!
aaaaa <3
👍: 0 ⏩: 1
| Next =>