HOME | DD

Published: 2012-07-19 08:43:33 +0000 UTC; Views: 5288; Favourites: 62; Downloads: 0
Redirect to original
Description
This is something I see very often.Do not try and draw points for continuous lines manually. Increase the mitre limit! You're saving yourself a lot of time and trouble and the result looks much better.
It is the angle between the two handles that determines the length of the mitre. The sharper the angle, the longer the mitre will need to be.
In Inkscape:
- Press Ctrl + Shift + F to bring up the Fill and Stroke dialog
- Go to the Stroke style tab
- Increase the mitre limit
That's all there is to it!
Of course, setting up an excessively long point via a mitre join is not a replacement for doing joins such as the back legs properly.
Related content
Comments: 20
Star-Collider [2020-09-20 05:32:46 +0000 UTC]
👍: 0 ⏩: 0
DecPrincess [2014-08-30 04:23:35 +0000 UTC]
It doesnt really change anything for me! When it on 5, it like on the first image, but whatever if the number is 20, 50, or 10, the effect is the same
👍: 0 ⏩: 0
CreativeNyx [2013-10-30 08:18:17 +0000 UTC]
Ok, that's it, I'm going to try Inkscape (or ponyscape).
👍: 0 ⏩: 0
EmbersAtDawn [2012-07-22 20:49:23 +0000 UTC]
Now I REALLY must try Inkscape.
#ThisChangesEverything
👍: 0 ⏩: 1
90Sigma In reply to EmbersAtDawn [2012-07-23 09:27:03 +0000 UTC]
You can do this in Illustrator as well (and probably any program that does SVG files). But I only have Inkscape, so I don't know how to do this in other programs.
👍: 0 ⏩: 1
EmbersAtDawn In reply to 90Sigma [2012-07-23 17:16:28 +0000 UTC]
Yes, you probably can, but I hate Illustrator right now.
👍: 0 ⏩: 1
90Sigma In reply to EmbersAtDawn [2012-07-25 09:59:04 +0000 UTC]
I only use Inkscape anyway .
👍: 0 ⏩: 0
matty4z [2012-07-20 12:44:52 +0000 UTC]
next on to cutting out eye holes (that took me a lil bit to work out)
or fading in werd shape eg square into a hollow heart shape
👍: 0 ⏩: 1
90Sigma In reply to matty4z [2012-07-20 23:06:20 +0000 UTC]
I'm sorry, I'm not sure what you mean?
👍: 0 ⏩: 1
matty4z In reply to 90Sigma [2012-07-21 01:12:55 +0000 UTC]
for eye holes eg: make a circle then cut out to holes -how to-
and the other for scenes how to get the edges of the scene to
have full colour and fade to a heart shape of star to see to pony person etc;
👍: 0 ⏩: 1
90Sigma In reply to matty4z [2012-07-21 09:09:44 +0000 UTC]
For eyes, this might help you:
Tutorial: Clipping and Masking (refer to the Clipping part).
I'm still not sure what you mean by the second part, sorry.
👍: 0 ⏩: 1
matty4z In reply to 90Sigma [2012-07-21 12:41:07 +0000 UTC]
im farely upto date on inkscape now ,
just sugesting some hard todo's made simple for others
the 2nd im not shor how to explain it um? mlp s2e17 4:30-ish
sorta like that but reverse the shade direction out going in
not in going outwerd -sorta thing
but my way to do the 1st step -eyes made supa easy-
👍: 0 ⏩: 1
90Sigma In reply to matty4z [2012-07-22 11:32:36 +0000 UTC]
Drawing the heart shape wouldn't be too hard by making use of the Difference or Exclusion operators.
As for 'inverting' it so the spikes 'flow' inward... hmm... can't think of a simple way to do it off the top of my head.
👍: 0 ⏩: 1
matty4z In reply to 90Sigma [2012-07-23 23:25:15 +0000 UTC]
guess its just a trial and error to get it
👍: 0 ⏩: 0
Arcane-Stars [2012-07-19 14:11:24 +0000 UTC]
oh wow, thankyou so much
You have no idea how much this small tip will help me Just hope this feature is available in sai too, if not may have to invest in inkscape
👍: 0 ⏩: 1
90Sigma In reply to Arcane-Stars [2012-07-20 01:36:02 +0000 UTC]
I'm pretty sure mitre joins are a standard SVG feature. So if SAI (I'm not sure what that program is) does SVG, it should be able to do this.
👍: 0 ⏩: 0
SilverRainclouds [2012-07-19 08:56:31 +0000 UTC]
It may also be helpful to mention that the distance between the two arms of the anchor that makes the joint is what determines the length of the point. The further the two arms are from one another, the shorter the point will be.
👍: 0 ⏩: 1
90Sigma In reply to SilverRainclouds [2012-07-19 09:35:27 +0000 UTC]
Good point! I updated the description. (Though I used angle instead of distance.)
👍: 0 ⏩: 0