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Published: 2012-09-16 04:45:03 +0000 UTC; Views: 7403; Favourites: 31; Downloads: 192
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Description
This is how I do my outlining on my models. Some may do it differently but this is what effect I like to produce. Hope it helps others and as always, ask any questions and ill endeavor to answer. Cheers, AdamRelated content
Comments: 7
3stanFX [2013-03-31 14:52:28 +0000 UTC]
is the toon material available only on vray 1.49 above? because mine doesn't that setting. I'm using 1.48.. ?
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aconnoll In reply to 3stanFX [2013-04-06 02:59:30 +0000 UTC]
Ah.. im not sure off the top of my head, sorry.
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diasmon [2012-09-16 08:11:45 +0000 UTC]
so this means Vray can keep lines while rendering? i mean i use lines that are not softed to define the hull panels, but in kerky or keyshot they dissapear...
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aconnoll In reply to diasmon [2012-09-16 11:19:41 +0000 UTC]
Yes and no, it wont keep lines that are continuous (hard to explain) but like if you wanted to keep lines for a door on the side of a car for example. To do that you have to offset the line and perhaps push it slightly in so that there is a clear change in the geometry for the line to occur. Sorry I cant explain it any better.
You could export a 2D image from SU and overlay it on a render in PS if you wanted to keep the modelling lines.
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diasmon In reply to aconnoll [2012-09-16 12:51:25 +0000 UTC]
so it's something more like "profiles" in sketchup rather than just lines, tight? i do the overlay method so far, but that doesn't work with keyshot, it doesn't keep the scenes from sketchup... eitherway, thanks for the reply.
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aconnoll [2012-09-16 06:07:56 +0000 UTC]
Yeah to be honest, I only use Roundcorners, joint push pull and Artisan. All of the other icons ive got, i might have used at some stage to try but don't use anymore now.
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Mann-of-LaMancha [2012-09-16 06:00:05 +0000 UTC]
I dont use vray, but this was informative.
I have to do my "what does your SU look like?" tutorial. Because I have icons you don't have and you have a ton that I don't...
It would be equally informative I think if we explain what we have and why...
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