HOME | DD

AddestorionVayanis — MMM / MMD Automatic Lipsyncing for vocal tracks

Published: 2014-01-04 06:01:27 +0000 UTC; Views: 74383; Favourites: 811; Downloads: 537
Redirect to original
Description This tutorial is a summary of what i have been doing for a side project for my patron.
It is how to obtain a decent enough MMD lipsync from an acapella (vocal only) track with as little effort on your end as possible.  The reason why i write this for facial data is because although Mr Mogg's VMDReductionTool program sites.google.com/site/moggproj… can be used to smooth out motions of bones (usually from kinect), it cannot be done for facial data.
Therefore, another method has to be used.

VIDEO VERSION - www.youtube.com/watch?v=ozKBYG…

Stuff Required:
MikuMikuMoving
Lipsyncloid plugin
A model which has at least the facials a, i, o and u.  The facial 'e' is not required.
VMDConveter2
A program which can open spreadsheets.  Microsoft Excel works for most cases.
A vocal only soundtrack.  This can be either a song vocal, or a recorded microphone track.  The file must be a .wav file encoded to 48kHz frequency at 16 bits.  I use Super by erightsoft www.erightsoft.com/SUPER.html to convert my audio files to this format.  Additional info: 1536 kb/s using WAV-sowt (PCM 16 little endian), 2 channel.

MikuMikuDance (optional.  i use it because all my effects files work in MMD, but not necessarily in MMM)

GETTING A LIPSYNC FROM AN ACAPELLA MUSIC FILE
1. Download MikuMikuMoving sites.google.com/site/moggproj…
2. Download Lipsyncloid by なヲタ (nawota1105 on bowlroll) - www.nicovideo.jp/watch/sm22506… I found it here - www6.atwiki.jp/vpvpwiki/pages/…
3. NOTE - when you download the files, before unzipping or unrarring it, right click the file, and open properties.  Then click unblock.  If your PMDeditor or MMD is running into a gazillion errors before starting saying plugins cannot load, (HRESULT: 0x80131515) the reason is because windows is blocking all .dll files as it deems them unsafe.  This fixes it.
4. Unzip your stuff.
5. Copy lipsyncloid.dll into the Plugins folder of MikuMikuMoving.

USING LIPSYNCLOID - 3:32
1. Open MikuMikuMoving.  The Lipsyncloid plugin should show up in the Plugins section of MikuMikuMoving
2. Load a model and the audio file.
3. Press Lipsyncloid.  This will convert the .wav file
4. If you encounter an error, it means that your .wav file isnt encoded to the format i told you to convert it to.  Fix it.
5. If MikuMikuDance enters an out of memory alert, it means your wav file is too long.  A safe number of frames which it can succesfully transcribe is 15,000.  Split up the remainder if required.  You may also need to shut down other programs as well. 
6.  You get a happy notification if its all okay.
7.  The motion is loaded onto the model.  It transcribes only for the facials a, i, o and u.  It does so for every single frame.
8.  If you are fine with the results you obtained, you may stop here.  Otherwise, keep reading.


CONVERTING THE MOTION INTO A SPREADSHEET FORMAT 6:36
1. You will probably note that since the facial changes every second, it is very shaky.  You could manually edit the values in MikuMikuDance/Moving, but this section teaches you how to fix some of that using a spreadsheet.
2. Select all the facial data in the Sequence tab.  Then using MikuMikuMoving > File > Export Motion > choose a folder, select VMD, choose only the a, i, o and u facials, then Export.
3b. Download Yumin3123's VMDconverter yumin3123.at.webry.info/200810…
or
3b. If the previous link did not work, searching bowlroll gets you a graphical version of the VMDconverter: bowlroll.net/file/13705

3a - VMDConverter
1. The VMDconverter is a program which converts VMD motion files to CSV spreadsheet files, and vice versa.  Microsoft excel can be used to open them.
2. To convert a motion to CSV, drag and drop the saved VMD file directly onto VMDConverter.exe.  Wait for it to finish.  It will close by itself once its done.
3. The converted file will appear in the same folder as the VMD file.

3b - VMDconvertorGraphical
1. This version is an exe file which can be opened to reveal a graphical menu.
2.  Use the program to open vmd files to convert them into csv files, and then you can use the same program to convert csv files back into vmd files.
3.  Open vmd or csv files, using the File drop down menu, and once the files are open, click on the button below and wait for it to process it. You'll get a notification when its done



[I'm going to be using Microsoft Excel from here on]

MAKING SENSE OF THE CSV FILE 10:40
1.  Open your .csv file.  It stands for 'comma separated values' spreadsheet.  So you can also open it with notepad and edit the values using it, but its a lot easier to open it with excel or a proper spreadsheet program.  Read more here - en.wikipedia.org/wiki/Comma-se…
2.  When you open the .csv file in excel, you may encounter an error, where you cant make sense of the data.  If you encounter this error, it means your excel is defaulting into english first.  To fix it, go to Excel > Excel Options > Popular > Language Settings > Primary language settings > Japanese (Japan)
3.  From now on, when you open the file, it should default into japanese first, and can see the right names and stuff.  It will ALWAYS use the japanese naming.
4.  Now that we have that settled, the first row is the description.  Its usually Vocaloid motion data0002.  Dont touch this.  The second one is the name of the model that the motion is for.  If you alter this, you'll just be alerted if the name of the model here and the name of the model dont match.  The third row is the number of effective frames.  There is one per facial per frame.  This number must be changed if the number of rows have been changed somehow.
5.  The first column from 4th row onwards is the facial name.  Second is the frame.  Third is the value.  For facials its 0 to 1.
6.  After the frames, are are usually two rows with zeroes after the very last frame.  When recounting how many hows for the amount of frames, do not count the rows with the zeroes.


OTHER TYPES OF CSV FILES
1.  If you exported a bone, the 4th, 5th and 6th row is X, Y and Z coordinates, 7th 8th and 9th row are X, Y and Z angle rotations and the 10th column is for the interpolation data (i dont recommend touching the 10th column).  For rotation values, you can have it go below -180 degrees and above 180 degrees, but MMD will automatically change it once you load the motion to something -180 to 180.  
2.  If you export camera motion, then the 1st column is the frame, and the remainder is XYZ and rotation XYZ.  I'm not sure what the next column does, but the final column with the long combo controls view angle and perspective mode.  Try not to mess with this while in the spreadsheet editor.  Safer to just copy and paste the values if you know what setting you want.  
3.  If you export Light motion, its frame, then the next 3 columns are RGB with ranges from 0 to 1 (the default 154 settings have a value of 0.602), and the remaining 3 columns are XYZ coordinates.
4.  Shadow does not work however.
5.  As usual, for all these other types of exported motion, there are some zeroes after the very last row.  Dont touch them.

REMOVING REDUNDANT FRAMES 12:42
1.  If you plan to use the facial data in MikuMikuDance instead of MikuMikuMoving, there is a 20000 facials limit, so you need to bring down your facial frames count.
2.  Easiest thing to do is to sort them out first.  Select ALL the useful frames, then go to Home> Sort&Filter>Custom Sort.  Sort by Column (choose ColumnA), Values, A to Z.  This will sort the data according to the facial name.  Dont worry, the ones on the right are sorted as well.
3.  The facials with absolutely zero values are easy to spot, so just delete the entire row.  However, make sure that there are two zeroes, one at the start and one at the end to keep the value as zero for the values in between those two frames.

REMOVING INTERMEDIATE FRAMES 14:37
1.  In order to remove the bulk of intermediate motions, we need to identify the peaks and valleys (maximum//minimum points in maths terms).  In order to identify these points, i use excel formulas.
2.  I use the function =IF(B7>B6, 1, 0) on a new column, and =IF(B7>B8, 1, 0) on another.  Then use a third column to add together the values on those two columns.  Any row with a maximum point will have a value of 2, and any row with a minimum value will have a value of 0.  Every other row will have a value of 1, which i recommend should be deleted.
3.  To retain the values, select those two rows, copy, and onto the same location (or top left hand side of your selected values), right click and 'paste special'.  Select 'values'.  This will re-paste the data as a value, rather than the formula used (the values will be changed if the position of the rows change).
4.  Use custom sort, sort by the column with 0s, 1s and 2s.  Then delete all the values with a value of 1.
Notes: this doesnt quite work on sound which has an alternating high/low (sinusoidal) pattern.  But if you encounter this, you can easily delete unwanted facial frames in MMD or MMM since you cleaned out most of the rest.

PREPARATION BEFORE REEXPORTING TO VMD 22:45
1.  Once youre done with your operations, delete any columns which you used for fancy maths operations.
2.  Count how many effective rows there are and change the value of the 'number of effective rows' value to the right amount.

REEXPORT TO VMD 22:58
1.  Save your .csv file.
2.  Make sure the folder you have your .csv file in does not have a .vmd file with the same name as it.  This usually happens because VMD> CSV in that folder, so your CSV>VMD will also generate the file in the same folder.  You'll either run into an overwrite error, or it wont work at all.  Rename your original motion just to keep it safe.  Just not the exact same name as the .csv file.
3.  Drag and drop the .csv file over vmdconverter.exe.
4.  Your new motion is created in the same folder.
5.  Drag and drop your motion onto a new model.  It should work. [note, if you failed to reduce the number of facials to below 20,000 points, it will still only register a maximum of 20,000 points]

EXTRA TWEAKING IN MMD/MMM 25:37
1.  Now that you can see your motion data, you can simply delete the remaining facials you dont need, and add facials you do need.
2.  Remember that for MMD, you have a 20000 facial points limit, which also needs to be shared with the other facials, so if you didnt reduce it below 20000, you will encounter an error saying 'unable to regist more than 20000 facial frames' and it will only load up to 20000 facial points.  For MikuMikuMoving, you can safely get 60,000 facial points.
3. Do note that you need to delete points which correspond to unintended loud sounds, breathing, nose sneezing, etc etc.

SUPER LONG AUDIO FILES
1.  To get lipsync for super long tracks (like the entire lipsync tutorial), split your audio track to several parts, and then perform a lipsync for every part.
2.  After you cleaned up everything, make sure you change the frame time so that the bones appear exactly when they should.
3.  You can then copy and paste the cleaned up data into a single .csv file and then convert after you calculate the number of effective rows.
4.  I managed to reduce approximately 240,000 points down to 50,861 points for the lipsync of the lipsync tutorial.

ADDITIONAL TIPS
1.  The audio works best when the peaks between the loud and soft parts of the video are more or less in the same range.  This may affect the output if say, there are very loud bursts of sound halfway through.  To suppress the problem, use 'Volume Leveling' in your audio editor, and then adjust the decibel volume of the track.  For this purpose, i usually use MediaMonkey to do my volume levelling, but they only work on mp3 files.  So i usually combine it with Super in order to get audio files that i do want.

2.  If you want to use this to transcribe english, i suggest using the following conversions so that the lip movements will roughly match english pronunciation.
a -> e え
e -> i い
i -> a あ
o -> o お
u -> u う


Potential follow up tutorials
- Cleaning out extremely long audio tracks ~30 mins
- how to use VMDconverter on bones
- How to use mathematics to control bones in excel
Related content
Comments: 305

Hazel-Pie In reply to ??? [2016-07-23 13:46:20 +0000 UTC]

numa, numa is the pass

👍: 0 ⏩: 0

FreedomGamerINSE In reply to ??? [2015-07-22 21:47:39 +0000 UTC]

And again me, I see that taht plugin don't catch all song, I mean in middle song model freeze, saying "-a" for the rest of the song, how can I fix it?

👍: 0 ⏩: 1

AddestorionVayanis In reply to FreedomGamerINSE [2015-08-25 09:06:34 +0000 UTC]

sorry for the late reply.   was busy.  What song in particular are you converting, and what model is being used?

i want to try and get that error, just to see how to fix it

👍: 0 ⏩: 1

FreedomGamerINSE In reply to AddestorionVayanis [2015-08-25 22:57:34 +0000 UTC]

I tried convert song called - Biohazard
and I used that model - www.deviantart.com/art/DL-SONi…

👍: 0 ⏩: 0

licamacabagdal In reply to ??? [2015-07-15 13:36:00 +0000 UTC]

I have a problem... Whenever I try to open MMM with the Lipsyncloid plugin, it always crashes for some reason. I unblocked both of them and unzipped them correctly so why...?

👍: 0 ⏩: 1

AddestorionVayanis In reply to licamacabagdal [2015-07-16 05:00:00 +0000 UTC]

i suppose you could check for the sources of error by this:
0 - check if your japanese language is enabled in windows.  you should leave it on just in case, because some of the coding may be screwed up by windows not being able to recognize japanese
1 - if MMM doesnt work even without lipsyncloid - MMM problem
2 - if MMM works but has error messages pop up without lipsyncloid - forgot to unblock MMM
3 - if MMM works without error messages when it first runs - Probably Lipsyncloid problem, proceed to step 4
4 - plugins folder has lipsyncloid but has error message - forgot to unblock Lipsyncloid
5 - if lipsyncloid is unblocked but still has error message - probably you computer is not 64 bit (newest plugin only comes in 64 bit version, no solution)
6 - if your windows version is 64 bit - check for DirectX9.0, .NET framework 4.0 and Microsoft visual C++

usually its step 6.  just check your installed programs

👍: 0 ⏩: 1

licamacabagdal In reply to AddestorionVayanis [2015-07-17 08:04:58 +0000 UTC]

Oh it WAS step 6 XD Thanks a lot! I didn't know that my Directx9 was removed from my laptop... I wonder why...

👍: 0 ⏩: 1

AddestorionVayanis In reply to licamacabagdal [2015-07-17 16:00:11 +0000 UTC]

windows versions past windows xp no longer come preloaded with directx for some reason.  ohwell have fun

👍: 0 ⏩: 1

licamacabagdal In reply to AddestorionVayanis [2015-07-17 16:23:04 +0000 UTC]

Thank you ^^

👍: 0 ⏩: 0

cppietime In reply to ??? [2015-07-15 00:29:56 +0000 UTC]

So I went to that link you provided for lipsyncloid, but I can't find a download for the plugin on that page. Where is it?

👍: 0 ⏩: 1

AddestorionVayanis In reply to cppietime [2015-07-15 08:24:43 +0000 UTC]

if you didnt have japanese enabled, then you probably will be looking at a screen of gibberish.  turning japanese on will allow you to see the description properly.

but the download link is the one labelled bowlroll.net

👍: 0 ⏩: 0

FreedomGamerINSE [2015-07-03 21:31:25 +0000 UTC]

Where is password for VMDConverterGraphical? I tryed find that in .txt file, but I can't see it

👍: 0 ⏩: 1

AddestorionVayanis In reply to FreedomGamerINSE [2015-07-09 05:19:30 +0000 UTC]

if your japanese language is turned off, you will probably be seeing
�@‚±‚Ì“x‚Í�AVMDConverterGraphical‚ðƒ_ƒEƒ“ƒ��[ƒh‚µ‚Ä’¸‚«�A�½‚É‚ ‚肪‚Æ‚¤‚²‚´‚¢‚Ü‚·�B
�@‚±‚̃\ƒtƒgƒEƒFƒA‚Í�A‚x‚•‚�‚‰‚Ž—l‚ÌVMDConverter‚̃\�[ƒXƒR�[ƒh‚ð‰ð�Í�Eƒ‰ƒbƒv‚µ‚Ä�ì
�@‚ç‚ê‚Ü‚µ‚½�B‚x‚•‚�‚‰‚Ž—l‚É�S‚æ‚芴ŽÓ‚¢‚½‚µ‚Ü‚·�B
�@
zip ƒtƒ@ƒCƒ‹‚ð‰ð“€‚µ‚½‚ç�A‚Ü‚¸readme.txt‚Æ�A‚x‚•‚�‚‰‚Ž—l‚ÌReadme‚ðˆê“Ç‚µ‚Ä‚­‚¾‚³
�@‚¢�I
�@‚Ü‚½�AƒoƒO‚⎿–â�A—v–]“™‚ª‚²‚´‚¢‚Ü‚µ‚½‚ç�ATwitterƒAƒJƒEƒ“ƒg(@monoMMD)‚܂ł²•ñ��
�@‚­‚¾‚³‚¢�B
�@
�@‚æ‚¢�AMMDƒ‰ƒCƒt‚ð�I

instead of

 zipファイルを解凍したら、まずreadme.txtと、Yumin様のReadmeを一読してくださ
 い!
 また、バグや質問、要望等がございましたら、Twitterアカウント(@monoMMD)までご報告
 ください。
 
 よい、MMDライフを!

-------------------------------------------------------------------------------

zipファイルのパスワード 「numa」

i guess you can figure out what the password is, unless you also cant see the text properly on deviantart

👍: 0 ⏩: 2

FreedomGamerINSE In reply to AddestorionVayanis [2015-07-09 10:19:12 +0000 UTC]

I have one question will this method work on songs? I mean there isn't avabile acapella or vsq file for that song - www.youtube.com/watch?v=-BpIej… plus that have 3 diffrents languages

👍: 0 ⏩: 1

AddestorionVayanis In reply to FreedomGamerINSE [2015-07-10 15:12:27 +0000 UTC]

short answer is no, it wont work.

longer version is:
1 - it will still attempt to get you the closest approximation to the sound, but since most of it is background music, the mouth movements you get will be screwy.

but...  you could possibly use this facial data for other models which can be used as a visualizer, like these expanding ring models: www.nicovideo.jp/watch/sm21167…

👍: 0 ⏩: 1

FreedomGamerINSE In reply to AddestorionVayanis [2015-07-10 16:29:18 +0000 UTC]

Well, what if I record my own voice in audacity?
(my microphone is kinda broken, and sometimes make words very high pitched just like "system scream")

👍: 0 ⏩: 1

AddestorionVayanis In reply to FreedomGamerINSE [2015-07-11 16:16:55 +0000 UTC]

that will work, but you will need to consider the following:

1 - background noise - all sounds will also be detected by your microphone, including your breathing and body movements.  you will either need a very good microphone or knowledge of how to eliminate the background noise, either in audio format, or by editing the data you get.  The simplest method is to use a microphone with a push button, so it will only record when you want it to
2 - echo effects - even in a completely silent room, your voice will emit an echo.  You will probably need a sound absorbent room or at least ensure you have no echo.  Using blankets, spongy material, egg crates will help slightly.  Alternatively, you may want to go to a proper sound studio which has proper acoustic insulation.
3 - volume leveling - the sound recorded by this program is dependent on your voice, so the louder you speak, the larger the recorded values.  You will need to speak at the same volume regardless of the difference of loudness of the actual track.  extra add-ons to a microphone such as a diffuser will also help.

a live example - www.youtube.com/watch?v=6GZwA2… (unlisted video)

sorry about the overly detailed explanation.  i have a thesis in sound pollution.

👍: 0 ⏩: 1

FreedomGamerINSE In reply to AddestorionVayanis [2015-07-13 18:15:58 +0000 UTC]

Well, it sound really hard to do :/
I think I'll pass this time
Anyway, thank you very much for the advice ^^
See ya soon~

👍: 0 ⏩: 0

FreedomGamerINSE In reply to AddestorionVayanis [2015-07-09 10:01:49 +0000 UTC]

Yep, that helped alot, but I've got 1 .dll file + "YuminŚlé¦Readme" folder, what I am supposed to do with that file (I tried upload that in plugins folder (MMM) but that doesn't worked) Any solutions?
----------------------
EDIT:
I didn't unlocked .zip file before unzipping, now I see .exe file, thanks ^^

👍: 0 ⏩: 0

HikariSchokii In reply to ??? [2015-06-19 15:49:31 +0000 UTC]

Okay, now I finally found out the password and finally got lipsyncloid to work... Now to my final problem: the vmdconverter (graphical) doesn't convert back the csv to vmd O.o

👍: 0 ⏩: 1

AddestorionVayanis In reply to HikariSchokii [2015-07-09 05:17:00 +0000 UTC]

if you want, you can upload it as a zip file and then reply to this comment in a link.  Then i can figure out whats causing it to not convert

👍: 0 ⏩: 0

InvaderSiz In reply to ??? [2015-06-19 00:19:32 +0000 UTC]

Ummm can you help me?
I'm using MikuMikuMoving ver. 1.2.6.7 and I'm having trouble with the lipsyncloid plugin.
It keeps giving me the error message that it can't load the plugin when I start up MMM. I've already done the unblock thing before extracting from the zip file on both, but it still won't work. Could it be the version of lipsyncloid I'm using? It's 0.20 instead of 0.10 because I can't find the 0.10 version for download anywhere. 

👍: 0 ⏩: 1

AddestorionVayanis In reply to InvaderSiz [2015-07-09 05:16:26 +0000 UTC]

among other things, the following is required for it to work:
.NET Framework 4.0
Microsoft Visual C++ redistributable
DirectX 9.0c (2010 Feb edition)

usually the only things which need installation is directX.  but check your installed programs list to see if all 3 are installed.

👍: 0 ⏩: 0

tsidkiyama [2015-06-17 11:46:19 +0000 UTC]

Is there a 32bit version for  Lipsyncloid?

👍: 0 ⏩: 1

AddestorionVayanis In reply to tsidkiyama [2015-07-09 05:20:34 +0000 UTC]

as far as i know, it should be usable at 32 bits, but do check if you have .NET framework 4.0 and directX9.0c  installed as well

👍: 0 ⏩: 1

tsidkiyama In reply to AddestorionVayanis [2015-12-10 11:44:45 +0000 UTC]

Thank you

👍: 0 ⏩: 0

MikoMatsuna In reply to ??? [2015-06-15 17:48:47 +0000 UTC]

Hello! I'm having trouble converting my CSV file back to a VMD after clean-up. I've deleted all formulas used and have the correct amount of number of effective rows.  When I try converting it back I get this message: 

sta.sh/01r7ks0qewkx

Any help/suggestions you can provide would be greatly appreciated. ^_^ 

👍: 0 ⏩: 1

AddestorionVayanis In reply to MikoMatsuna [2015-07-09 05:20:58 +0000 UTC]

you could save the file to a zip file and reply with a link.  i will attempt to figure out whats the problem

👍: 0 ⏩: 1

MikoMatsuna In reply to AddestorionVayanis [2015-07-09 05:45:47 +0000 UTC]

www.mediafire.com/download/awd…

Thank-you so much for taking a look. 

👍: 0 ⏩: 1

AddestorionVayanis In reply to MikoMatsuna [2015-07-10 15:09:22 +0000 UTC]

and the answer is....
your file stated it had 8175 effective rows when there were actually 8171 effective rows.

once you make that correction, it will work.

Ps: the rows only count the rows which have an actual facial.  the two ' 0 's after the end are not counted, and neither are the first 4 rows.

👍: 0 ⏩: 1

MikoMatsuna In reply to AddestorionVayanis [2015-07-10 19:20:40 +0000 UTC]

Thank-you so very much for your help! >w<   

👍: 0 ⏩: 0

evilboylove In reply to ??? [2015-05-11 15:56:44 +0000 UTC]

Vmd converter is no longer available is there a way i can have it 

👍: 0 ⏩: 1

AddestorionVayanis In reply to evilboylove [2015-05-13 16:28:09 +0000 UTC]

there is a secondary link to an alternative program, vmdconvertor graphical.  The link is under section 3b

👍: 0 ⏩: 0

ankan-indie In reply to ??? [2015-05-06 05:01:42 +0000 UTC]

cannot find the lipsyncloid plugin on bowlroll website. Please can anyone give me the link.....................

👍: 0 ⏩: 0

Coolcat1701 In reply to ??? [2015-04-20 01:35:54 +0000 UTC]

I unblocked, unziped, and placed Lipsyncloid in the plugins folder and I still get the "Could not load file or assembly or one of its dependencies. An attempt was made to load a program with an incorrect format."

👍: 0 ⏩: 1

AddestorionVayanis In reply to Coolcat1701 [2015-04-21 01:04:57 +0000 UTC]

confirm if MikuMikuMoving was also unblocked when you unzipped/unrar-ed it.   Even if the plugin is unblocked, MMM also must be extracted unblocked for both to work.

if this doesnt work, then i may need to ask more questions later

👍: 0 ⏩: 1

Coolcat1701 In reply to AddestorionVayanis [2015-04-21 17:34:52 +0000 UTC]

I unblocked both.

I wonder why it's still not working...

👍: 0 ⏩: 2

devilkkw In reply to Coolcat1701 [2015-05-23 12:32:59 +0000 UTC]

the file work's only on 64 bit version.

👍: 0 ⏩: 0

AddestorionVayanis In reply to Coolcat1701 [2015-04-22 13:05:08 +0000 UTC]

There are some things i suspect.

One is DirectX version, the other is the version of your Microsoft Visual C++ version.  You can check both under the installed Programs section (assuming youre using Windows 7 or 8)

I am running DirectX10, as well as Visual C++ 2005, 2008, 2010 and 2012 update packs.

👍: 0 ⏩: 0

xXMadCryXxElricxX In reply to ??? [2015-04-12 15:21:06 +0000 UTC]

I keep trying to put the Lipsyncloid in the plugins but then when I go back to MMM it says, "Could not load file or assembly or one of its dependencies. An attempt was made to load a program with an incorrect format."

👍: 0 ⏩: 1

AddestorionVayanis In reply to xXMadCryXxElricxX [2015-04-13 15:06:22 +0000 UTC]

when you unzip or unrar it, you must right click the .rar or .zip file,  select  properties,  and press the 'Unblock' option on it before you unrar or unzip it.

If you dont do it, Window's security features automatically restrict the .dll file from running scripts will affect other programs.

👍: 0 ⏩: 0

Sephikuji In reply to ??? [2015-04-07 06:51:35 +0000 UTC]

thanks for tips

👍: 0 ⏩: 1

AddestorionVayanis In reply to Sephikuji [2015-04-08 17:51:46 +0000 UTC]

surelol

👍: 0 ⏩: 0

xHollyleaf In reply to ??? [2015-04-02 22:44:38 +0000 UTC]

*Nvm for my other question i fixed it lol and now I am editing it!*

Okay, this may sound noobish, but how do I save motion data in MikuMikuMoving? ;w; 
Btw what the flipping heck is the VMD password? I swear, I read the readme thing and nope, no password!

👍: 0 ⏩: 1

AddestorionVayanis In reply to xHollyleaf [2015-04-03 10:58:15 +0000 UTC]

which password?  lipsyncloid or vmdconverter?
but regardless, the passwords will be a little difficult to locate if you dont turn on Japanese as a language.
For windows 8 it should be
Control Panel >> Languages >> add a language >> japanese
if this is on, it should be easy to see the words in a nice little bracket.  If it isnt turned on, you should be seeing this:

�@‚±‚Ì“x‚Í�AVMDConverterGraphical‚ðƒ_ƒEƒ“ƒ��[ƒh‚µ‚Ä’¸‚«�A�½‚É‚ ‚肪‚Æ‚¤‚²‚´‚¢‚Ü‚·�B
�@‚±‚̃\ƒtƒgƒEƒFƒA‚Í�A‚x‚•‚�‚‰‚Ž—l‚ÌVMDConverter‚̃\�[ƒXƒR�[ƒh‚ð‰ð�Í�Eƒ‰ƒbƒv‚µ‚Ä�ì
�@‚ç‚ê‚Ü‚µ‚½�B‚x‚•‚�‚‰‚Ž—l‚É�S‚æ‚芴ŽÓ‚¢‚½‚µ‚Ü‚·�B
�@
zip ƒtƒ@ƒCƒ‹‚ð‰ð“€‚µ‚½‚ç�A‚Ü‚¸readme.txt‚Æ�A‚x‚•‚�‚‰‚Ž—l‚ÌReadme‚ðˆê“Ç‚µ‚Ä‚­‚¾‚³
�@‚¢�I
�@‚Ü‚½�AƒoƒO‚⎿–â�A—v–]“™‚ª‚²‚´‚¢‚Ü‚µ‚½‚ç�ATwitterƒAƒJƒEƒ“ƒg(@monoMMD)‚܂ł²•ñ��
�@‚­‚¾‚³‚¢�B
�@
�@‚æ‚¢�AMMDƒ‰ƒCƒt‚ð�I
-------------------------------------------------------------------------------
zipƒtƒ@ƒCƒ‹‚̃pƒXƒ��[ƒh�@�unuma�v

if it is turned on, it should be clearly obvious what the password is.


as for saving motion data, its under
File >> Export Motion
Make sure a model is selected.  Then you can save selected bones and frames in either their format, or MMD's vmd format.  Note that MMD cannot open MMM's motion data format.  MMM's motion data however, can store a lot more data points than VMD, which may be useful for specific applications.

👍: 0 ⏩: 2

HikariSchokii In reply to AddestorionVayanis [2015-06-13 13:12:43 +0000 UTC]

I also need the password TT-TT I have already installed the japanese language pack but still can't read the txt-file

👍: 0 ⏩: 1

Entzminger500 In reply to HikariSchokii [2016-11-09 16:23:16 +0000 UTC]

I have such a program the text yields:

-------------------------------------------------------------------------------
                          VMDConveter Graphical 1.00
                             (C)mo-no (@monoMMD)
-------------------------------------------------------------------------------

丂偙偺搙偼丄VMDConverterGraphical傪僟僂儞儘乕僪偟偰捀偒丄惤偵偁傝偑偲偆偛偞偄傑偡丅
丂偙偺僜僼僩僂僃傾偼丄倄倳倣倝値條偺VMDConverter偺僜乕僗僐乕僪傪夝愅丒儔僢僾偟偰嶌
丂傜傟傑偟偨丅倄倳倣倝値條偵怱傛傝姶幱偄偨偟傑偡丅

丂zip僼傽僀儖傪夝搥偟偨傜丄傑偢readme.txt偲丄倄倳倣倝値條偺Readme傪堦撉偟偰偔偩偝
丂偄両
丂傑偨丄僶僌傗幙栤丄梫朷摍偑偛偞偄傑偟偨傜丄Twitter傾僇僂儞僩(@monoMMD)傑偱偛曬崘
丂偔偩偝偄丅

丂傛偄丄MMD儔僀僼傪両

-------------------------------------------------------------------------------

zip僼傽僀儖偺僷僗儚乕僪丂乽numa乿



Password I also try to find out -_-

👍: 0 ⏩: 0

xHollyleaf In reply to AddestorionVayanis [2015-04-03 19:05:17 +0000 UTC]

Thank you so much!!

 Also I found something out. The last model I used in MikuMikuMoving didn't work because the a, i, u and o didn't have Japanese names. They were just a/a, i/i, u/u, and o/o. So, if anyone's models don't work and they get this error ( imgur.com/7HVfsGr ) its because in PMD editor under expressions/morph they need the expressions to be あ/a, い/i, う/u, and お/o. 

This is just if anyone gets that error you can help them ^o^

👍: 0 ⏩: 1

AddestorionVayanis In reply to xHollyleaf [2015-04-06 14:29:15 +0000 UTC]

hokay lol.  odd though, means that it was probably made by an english user.

still, interesting discovery.  i will keep it on record and update the tutorial if this comment gets buried.

👍: 0 ⏩: 0

SesshoumaruUke122 In reply to ??? [2015-03-29 19:45:01 +0000 UTC]

I have windows 8 and it's not working I unlocked all the whole thing like you said and it won't load the lipsynic thing

👍: 0 ⏩: 1


<= Prev | | Next =>