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Akiratang β€” Basic Workflow

Published: 2014-04-28 08:48:52 +0000 UTC; Views: 18982; Favourites: 289; Downloads: 335
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Description Here is a breakdown on how i approach my models, enjoy!

Also included a video here of another cyborg speedsculpt:Β www.youtube.com/watch?v=8SlOw4…

Software:
Sculpting: Zbrush
Post work: PS CS4
Related content
Comments: 25

Estigmaxxx [2016-03-21 03:00:58 +0000 UTC]

This video is not available.....

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Cyberborg [2015-01-22 18:54:01 +0000 UTC]

That's awesome. Thank you for sharing!

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blazi76 [2014-05-31 20:11:03 +0000 UTC]

Thank you!Β 

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RazielGardel [2014-05-02 02:32:05 +0000 UTC]

Step 1.- Put a sphere.
Step 2.- Make the cyborg

Awesome! I'm a potato when working on ZBrush, I hope to reach your level someday. Outstanding!

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TheLegendaryChayed [2014-04-30 00:31:42 +0000 UTC]

Thanks a lot for this! The whole overlaying of the different renders of materials and the alphas I've done, but I haven't tried dynamesh which now seems like an odd order XD. Using them all together like you did seems to produce really awesome results! Thank you!Β 

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Akiratang In reply to TheLegendaryChayed [2014-04-30 18:57:07 +0000 UTC]

You're welcome ^^
Dynamesh is great! replaces zspheres for me ^^

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luminariumgames [2014-04-29 06:53:34 +0000 UTC]

*thumb up*

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Nagase13 [2014-04-29 01:02:47 +0000 UTC]

what program do you use?

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Akiratang In reply to Nagase13 [2014-04-29 10:43:56 +0000 UTC]

For this one i use ZbrushΒ 

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DrWafu In reply to Nagase13 [2014-04-29 05:06:11 +0000 UTC]

Its a sculpting software known as Zbrush. ^^

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WishmasterInRlyeh [2014-04-28 15:37:25 +0000 UTC]

This model must be a nightmare to retopologise.

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Akiratang In reply to WishmasterInRlyeh [2014-04-28 15:50:28 +0000 UTC]

Haha yes it would be if it was to be used as a game res mesh. It depends on your goals and what your aiming for

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MattzProductionz [2014-04-28 15:28:08 +0000 UTC]

Wow, really cool.Β 

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SpartanUruk [2014-04-28 15:27:37 +0000 UTC]

Really cool.

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SinisterGehe [2014-04-28 13:36:07 +0000 UTC]

How do you do solid surfaces? There are so many ways to do them. And I been testing out different methods I have found. But I haven't found one to my liking.

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Akiratang In reply to SinisterGehe [2014-04-28 14:48:45 +0000 UTC]

I like using the trim dynamic and hard polish brushes. I'll update this tutorial to make it a little clearer.Β 

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SinisterGehe In reply to Akiratang [2014-04-28 15:13:47 +0000 UTC]

Thanks.

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rarakara [2014-04-28 12:49:27 +0000 UTC]

Really helpful

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rexa1 [2014-04-28 12:43:57 +0000 UTC]

Never used dynamesh i did stuff with zsphere but was a little hard to use..
I'll try dynamesh if my version has itΒ 

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IceLaws [2014-04-28 12:42:38 +0000 UTC]

how does ONE 3D HNNHNG
AMAZING-

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Akiratang In reply to IceLaws [2014-04-28 14:48:54 +0000 UTC]

ty hehe

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IceLaws In reply to Akiratang [2014-04-29 02:37:07 +0000 UTC]

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Emisys [2014-04-28 09:26:07 +0000 UTC]

Well... Your step 1 to 2 is kinda...... wow.

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IceLaws In reply to Emisys [2014-04-28 12:44:35 +0000 UTC]

Akiratang TOUCHE

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Akiratang In reply to Emisys [2014-04-28 09:43:59 +0000 UTC]

I edit it a little to make the jump from 1 to 2 not as intense haha.. ^^

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