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Published: 2014-04-28 08:48:52 +0000 UTC; Views: 18982; Favourites: 289; Downloads: 335
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Description
Here is a breakdown on how i approach my models, enjoy!Also included a video here of another cyborg speedsculpt:Β www.youtube.com/watch?v=8SlOw4β¦
Software:
Sculpting: Zbrush
Post work: PS CS4
Related content
Comments: 25
RazielGardel [2014-05-02 02:32:05 +0000 UTC]
Step 1.- Put a sphere.
Step 2.- Make the cyborg
Awesome! I'm a potato when working on ZBrush, I hope to reach your level someday. Outstanding!
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TheLegendaryChayed [2014-04-30 00:31:42 +0000 UTC]
Thanks a lot for this! The whole overlaying of the different renders of materials and the alphas I've done, but I haven't tried dynamesh which now seems like an odd order XD. Using them all together like you did seems to produce really awesome results!
Thank you!Β
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Akiratang In reply to TheLegendaryChayed [2014-04-30 18:57:07 +0000 UTC]
You're welcome ^^
Dynamesh is great! replaces zspheres for me ^^
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Akiratang In reply to Nagase13 [2014-04-29 10:43:56 +0000 UTC]
For this one i use ZbrushΒ
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DrWafu In reply to Nagase13 [2014-04-29 05:06:11 +0000 UTC]
Its a sculpting software known as Zbrush. ^^
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WishmasterInRlyeh [2014-04-28 15:37:25 +0000 UTC]
This model must be a nightmare to retopologise.
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Akiratang In reply to WishmasterInRlyeh [2014-04-28 15:50:28 +0000 UTC]
Haha yes it would be if it was to be used as a game res mesh. It depends on your goals and what your aiming for
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SinisterGehe [2014-04-28 13:36:07 +0000 UTC]
How do you do solid surfaces? There are so many ways to do them. And I been testing out different methods I have found. But I haven't found one to my liking.
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Akiratang In reply to SinisterGehe [2014-04-28 14:48:45 +0000 UTC]
I like using the trim dynamic and hard polish brushes. I'll update this tutorial to make it a little clearer.Β
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rexa1 [2014-04-28 12:43:57 +0000 UTC]
Never used dynamesh i did stuff with zsphere but was a little hard to use..
I'll try dynamesh if my version has itΒ
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Akiratang In reply to Emisys [2014-04-28 09:43:59 +0000 UTC]
I edit it a little to make the jump from 1 to 2 not as intense haha.. ^^
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