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Published: 2011-06-19 21:19:14 +0000 UTC; Views: 2269; Favourites: 10; Downloads: 29
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Description
Name: Chibi-RoboFirst Appearance: Chibi-Robo! Plug Into Adventure! (GCN, 2005)
Last Appearance: Okaeri! Chibi-Robo! Happy Richie Osoji! (Welcome Home, Chibi-Robo!) (DS, 2009)
Background: Citrusoft, home of Dr. “Joy” Ebisu, stunned the world with the creation of the helpful little automated worker, Chibi-Robo! These little robots are energy-efficient, helpful, and work around the clock to make their owners happy. Although when they were first designed, their creators couldn’t have foreseen the tasks Chibi-Robo would undertake all in the name of happiness! Our tale first begins in the Sanderson house, where family strife and a troubled marriage are just some of the tasks Chibi has to tackle. Before he can put things right, he’ll detox a teddybear, run a job faire for a pirate, enlist in the military, act as a mummy’s wingman when he hits on a princess fair, fight dinosaurs, and travel through time. By the second game, Chibi’s now out in the wild, restoring a park that’s been turned into a garbage dump. The four inch tall robot not only restores the park, but also changes the lives of an old football mascot, an enchanted marionette, a pair of argumentative product spokesmen, a self-hugging hippie, and more. Teaming up with superhero General Greenthumb, they take down the villainous Smoglor and save the park. Finally, in Welcome Home, Chibi-Robo, Jenny Sanderson (the little girl from the first game) is now all grown up and has a child of her own. Chibi joins the police force, becomes a lucha libre wrestler, goes deep sea diving, joins a mining operation, and even brings back the dead.
Chibi-Robo is above all else resourceful. Most of the tools he uses to accomplish his tasks are things he finds. By the second and third games, Chibi was even in charge of generating his own electricity to feed off of. Welcome Home, Chibi-Robo also implemented a very clever plug-mechanic, where Chibi is now able to whip his plug around his body and fling it into far-off outlets to climb around the house, and scale incredible heights (for a four inch robot). He’s also a lesson in energy management, as little Chibi also has a battery meter that continually depletes. Let it hit zero, and he hits the pavement and you have to miss out on the rest of the game-day, so make sure you get him to an outlet and charge up when you can!
Reasoning: The Chibi-Robo games are without a doubt some of the best overlooked games for the Gamecube and DS, and if you got the rerelease, the Wii as well. It’s fairly easy to take a mythical kingdom, the depths of outer space, or a dreamland and make a memorable world to explore, but it takes a lot of clever planning to take what’s essentially an empty lot or a slum house and make it into an adventure as charming as these games.
Chibi himself is quite possibly the hardest working character in Nintendo’s universe. In three games, he’s accomplished more jobs than even Mario has in his entire run. Cleaner, Cooker, Soldier, Miner, Wrestler, Pilot, Racecar Driver, Police Officer, Dancer, Gardener, Landscaper, Marriage Counselor, Time Traveler, the list could go on and on. Let’s also consider the graphical power of the Wii U. Chibi’s chrome-plated, stainless steel. Imagine a character with a mirror-sheen reflective surface running around amongst all the particle effects. Also, don’t worry about Chibi’s dimunitive size, after all Captain Olimar and Kirby are both miniscule as well, but sizing fixes everything.
How Would I Do It?
I’d make Chibi rechargeable. His constant recharging is such a big factor in his own games that it would make for a perfect flaw for him in a fighting game. The phrase perfect flaw sounds odd, so I’ll explain. By the second game we learned that Chibi can actually send electricity back OUT through his tail as well as pull it in. By the third game Chibi showed off that he can also whip his tail around and attack creatures with it. Indeed the final boss fight has Chibi using his tail-whip along with his other tools to take out a monstrous ghost. So we give Chibi some devastatingly long-range, electrically charged attacks, but give him an on-screen battery-meter. Let him bottom out, and you’re helpless. Your enemies can just shove you over the side. But keep him charged up, and be amazed by how versatile he is!
Tilt-Up: Flower Power. Chibi will plant a seed that a moment later will punch upwards as a flower. This is a delayed hit, meaning Chibi can start the attack, then start a different attack before this one connects.
Dash-A: Iberico Cop Roll. Chibi does a classic 1970s dramatic cop roll into kneeling position, and fires off a burst of energy at close range. This mimics the ‘Super Cop’ saga Chibi embarks on in Welcome Home, Chibi-Robo!
Smash-A: Plug Lariat. Chibi sends his plug snapping forward like an electric bullwhip.
Air-Back: Spoon Swing. Chibi whips his spoon (which scaled up would be the size of a shovel) around his body.
Anyone who has seen Iron Man 2’s villain ‘Whiplash’ can picture what Chibi’s tail would look like as an electric whip. His tail would also serve as his means of grabbing enemies for throws, whipping it out ahead of him and reeling them in.
Neutral-B: Chibi-Blaster. Send out a slow-moving pulse of energy. Hold down B before you release to build it up slightly. The shot has a slight tracking ability, and will veer slightly up or down towards an enemy, but will not chase them long before dissipating.
Side-B: Chibi-Vacuum. Suck in items and enemies. Enemies that get pulled in get fired back out like a cannon, while items build up the vacuum’s dust bag. Fill the bag, and the vacuum can puff out a cloud of dust that makes any enemy who enters it have sneezing fits.
Down-B: Recharge. Chibi sticks his plug into a conveniently appearing outlet in the ground in front of him. This will quickly recharge him, but leaves him momentarily vulnerable. Note, this does NOT reduce his damage meter, it only restores his battery.
Up-B: Chibi-Copter. Solely for horizontal movement, the Chibi-Copter lets you zip towards the stage. Activating it on the ground lets Chibi angle his head at players like an upright lawmower instead of making him fly.
Note, since he has a tether-grab with his tail, he can also use his grab as a recovery move, akin to Link, Samus, Lucas, etc.
Final Smash: Infinite Battery. Chibi-Robo temporarily gains an infinite supply of electrical energy, making his battery meter refill and his body surge with electrical energy. During this time, ALL of Chibi’s attacks take on an intense electrical effect, and his smashes triple in strength. Picture him as an adorable walking electrical pylon.
Throws: As stated before, Chibi uses his plug for grabs. His forward throw mimics the high-arc he tosses garbage in, his upward throw involves him storing his opponent in his head for a moment before tossing them out, and his down throw has him performing a lucha libre Mexican wrestling throw by wrapping his legs around the opponent’s neck and throwing them to the ground, mimicking the Lucha Libre storyline from Welcome Home, Chibi-Robo!
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Comments: 22
JayMission [2011-06-20 03:38:11 +0000 UTC]
That recharging gimmick would be awesome! It just makes so much sense, and isn't too farfetched considering it's almost like Olimar's need to pluck more Pikmin for his attacks, only if you run out you die more quickly.
My only concern about Chibi in SSB is that it might be awkward to scale him up. Since Chibi has regularly interacted with humans and everyday objects he might look a tad odd next to other characters, especially when waving a massive spoon around or using another of his tools. Sizing up Olimar wasn't that awkward since his only interaction with non-fictional stuff was little environment things or the Pikmin 2 treasures... I don't know if Chibi could pull that off.
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Algus-Underdunk In reply to JayMission [2011-06-20 04:37:50 +0000 UTC]
Nah, not really. Keep in mind, Olimar's the size of a quarter, and he naps inside a glove. Part of Chibi's visual uniqueness will be him using small objects at larger scale, such as the tooth brush and spoon. No one's going to forget the robot brandishing a giant spoon at them.
Anyway, I'll show off his moves in greater detail when I upload the moveset file. Jill's is up now!
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OmegaMorph [2011-06-20 01:52:32 +0000 UTC]
Having him needing to recharge would do him justice.
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Algus-Underdunk In reply to OmegaMorph [2011-06-20 01:53:56 +0000 UTC]
Ay, that's what I was thinking. It's not Chibi-Robo without recharging!
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KingDor65 [2011-06-19 23:43:24 +0000 UTC]
I like the gimmick, but sadly, I don't think Chib here is likely. Never know though; they could surprise me. But I think among modern misc charcaters, he's getting in after...Isaac, Starfy, Saki, an Animal Crossing character, Mii, Paper Mario, Tingle(If you want to count them as that), Andy and Jiro. Maybe also Shulk.
You know what'd be cool?
A Uniracer. Not owned by Nintendo, but man I loved that game.
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Algus-Underdunk In reply to KingDor65 [2011-06-19 23:55:18 +0000 UTC]
I have no idea who Jiro and Shulk are.
Also, take note that Chibi-Robo is one of the few Brawl characters that got two trophies for his series instead of just one. Miyamoto himself is purportedly very fond of Chibi-Robo.
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KingDor65 In reply to Algus-Underdunk [2011-06-20 00:54:51 +0000 UTC]
Magical Starsign got 3. I'd LOVE a Magical Starsign character, but it's unlikely...just like Chibi Robo.
They recently announced a new Western IP called 'Rolling Western' for the 3DS eShop; it looks cool, check the trailer.
[link]
Shulk is main character of Xenoblade, another new Nintendo IP that was met with very good reception. It's Japan-only so far, but I'm pretty sure a Europe release has been slated; no news on 'Merica.
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Algus-Underdunk In reply to KingDor65 [2011-06-20 01:17:19 +0000 UTC]
Aaah yes,the Clay, Mocha,and the lil' talking sellable fellows.
Ay, I saw Rolling Western, does look interesting. I may end up doing a moveset for the armadillo cowboy character... I actually have an odd amount of experience drawing armadillos.
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KingDor65 In reply to Algus-Underdunk [2011-06-20 01:37:45 +0000 UTC]
*Putty
*Pyrite
His name is Jiro, by the way; the Armadillo.
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Algus-Underdunk In reply to KingDor65 [2011-06-20 01:40:26 +0000 UTC]
Ay, been a while since I played Magical Starsign. I was still wondering if there was confirmation on his name being Jiro. I saw a screenshot where one of the characters was addressing someone named Jiro, but didn't know if it was the scarred, hat wearing 'dillo.
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KingDor65 In reply to Algus-Underdunk [2011-06-20 01:45:10 +0000 UTC]
Yeah, I'm pretty sure his name is Jiro.
Keep in mind that the game is a cross Zelda-style adventure and Tower Defense game.
I don't think he uses a whip, but he should, dammit! Razzle frazzle.
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Algus-Underdunk In reply to KingDor65 [2011-06-20 01:52:08 +0000 UTC]
Why does he need a whip? He's an ambulatory bowling ball! Once I get a chance to play the Rolling Western I'll probably do a moveset for Jiro as well.
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KingDor65 In reply to Algus-Underdunk [2011-06-20 02:00:25 +0000 UTC]
Yeah, but it's a western! He's the armadillo Indiana jones!
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Algus-Underdunk In reply to KingDor65 [2011-06-20 02:11:01 +0000 UTC]
Hrm, possibly. But we have to wait and see. It looks like his main weapons are body-spins and punching and kicking. Considering how quickly he can close-in on a target, a whip seems like a useless weapon for him...
If you really want a whip master in Smash Brothers, try pulling for a Belmont!
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KingDor65 In reply to Algus-Underdunk [2011-06-20 03:09:18 +0000 UTC]
I know, but I'd like him to be a little less Sonic the Hedgehog with a cowboy hat.
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Algus-Underdunk In reply to KingDor65 [2011-06-20 03:32:23 +0000 UTC]
Well you haven't played his game yet so wait and see.
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T0RUS In reply to Algus-Underdunk [2011-06-20 00:32:37 +0000 UTC]
Jiro is the main character from the new game Nintendo just announced at E3 called "The Rolling Western". I've noticed he has become quite the popular wish list character as you can see from KingDor65.
Shulk is the main character of the amazing looking game that we will (probably) never get here in the States (because Nintendo's Wii support has died except for the few titles they showed at E3) called Xenoblade.
I wouldn't mind seeing Elza either, the main character from the also amazing looking game that we will (probably) never get here in the States, The Last Story.
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Algus-Underdunk In reply to T0RUS [2011-06-20 00:34:48 +0000 UTC]
Aaah, so his name IS Jiro. I wondered if that screenshot with someone just saying the name was actually referring to him or someone else. Jiro will be popping up on my list later... once I get to try the game that is... I have a habit of refusing to do character sketches unless I've played the game. I think it cheapens them if I've never actually experienced the series.
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IndyGoNagaretton [2011-06-19 21:35:08 +0000 UTC]
I dunno about the battery gimmick, it's little too flawy to make Chibi-Robo playable to me. But the recharging could be used in some other way.
Not bad that one though, IMO Skip has LOTS of overlooked games.
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Algus-Underdunk In reply to IndyGoNagaretton [2011-06-19 21:43:35 +0000 UTC]
Keep in mind Chibi-Robo will be an extremely dangerous character. Long range, powerful, and with electrical effects. The need to constantly recharge him balances this out, giving him the unique flaw of powerful attacks but unsustainable. Meaning you can't bum-rush an enemy with the same attacks until they die. You have to pick your moments to recharge carefully, like when they're respawning, trying to recover, busy fighting someone else, etc. Also, the rate at which his battery is consumed and recharged can be adjusted to make him as balanced as possible.
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IndyGoNagaretton In reply to Algus-Underdunk [2011-06-19 21:45:25 +0000 UTC]
Hmm, that might make sense.
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Algus-Underdunk In reply to IndyGoNagaretton [2011-06-19 22:00:27 +0000 UTC]
Ay. Smash Brothers really plays towards a character's original game if you notice. For example, Fox and Falco seem to be the most dangerous in the air. Pokemon Trainer relies on you actually managing your Pokemon's strength and weakness. Marth requires strategy before attacking, the Ice Climbers work better as a pair, Captain Olimar has to protect his Pikmin, and so on.
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