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anonlight — Mind of the One

#head #mind #oc #villain #eldritch #originalcharacter #eldritchabomination #eldritchcreature
Published: 2023-01-14 20:27:47 +0000 UTC; Views: 1957; Favourites: 7; Downloads: 0
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Description

Basics
Age: ???
Gender: ???
Species/Racial Origin: ???
Family/Friends/Pets/Etc: ???

Physical Description
Height: ???
Weight: ???
Hair: Black
Eyes: Green

Personality/Attributes
Personality/Attitude: ???
Skills/Talents: ???
Likes: ???
Dislikes: ???
Place/Type of Residence: Collective Mindscape

An eldritch horror from a realm outside of existence, this unperceivable being was the spectre responsible for controlling Prince Vadyn and transforming him into the villainous Dark Sorcerer as well as animating the Dark Sorcerer’s armour as it became its Pisces form.
After the Pisces form was destroyed, it reached into the heroes’ minds and extracted their negative aspects before manifesting them as doppelgangers as a distraction. The heroes defeated their shadow selves, but the being saw its chance and consumed the heroes, transporting them into its own realm. Hoping they would be lost for eternity within itself, the being enacts its goal by overwriting reality using the collective subconscious of the entire Universe.

Mind of the One is an eldritch abomination, a being whose very existence defies the rules of nature and/or existence and is defined by its disregard for the natural laws of the universe as we understand them. They wield godlike powers and are, for the most part, not bound by the laws of the universe. Their true form cannot be grasped by mortal beings and may be interpreted differently by different individuals/species, with others creating a collective delusion of their form. These interpretations can range from the unusual to the awe-inspiring, to the mind-shatteringly terrifying. It is rare, but not unheard of, for the presence of such a being to benefit the universe it currently inhabits.

  • Impossible Physiology: Exists in defiance of not only natural law, but every single law of existence and possibility.
    • Head Mimicry : User is a bodiless head of any shape or size with no body and ability to move, often by floating.

Alien Mind: The inner workings of the user's mind differ greatly from what could be considered "normal" or "sane" by the standards of most living things. Possible causes include being descended from an  eldritch being, suffering from  severe mental problems or being infused with  chaotic forces.
This condition has several beneficial effects, as the differences between the mind of the user and normal people give them immunity to mental  or dream  based powers of all kinds. Powers such as Telepathy  or Mind Control  will at best, not work on the user, and at worst, backfire . Anyone foolish enough to invade the user's Inner World  will find it an uninhabitable deathtrap. Even using Mental Shield Penetration  on the user can be dangerous as their thoughts might start leaking and infecting anyone nearby.
Almighty Mind: Users possess an omnipotent mind, capable of doing anything and everything. They have supreme dominion over everything similar to an omnipotent  being, but solely through their mind or mental abilities. They can control everythingbe unkillabletranscend everything , etc.

  • Absolute Mind
    • Absolute Creativity  - Has the ability to access and create new ideas.
    • Absolute Emotions  - Have emotions that have no limits to how far they can escalate.
    • Absolute Intelligence  - Possess a limitless level of intellectual and cognitive proficiency.
    • Absolute Wisdom  - Possess a limitless level of wisdom that can surpass anything in existence.
    • Absolute Wits  - Has a limitless thinking capacity, enabling them to adapt to any changing situations.
    • Knowledge Ascendancy  - They know everything there is to know by their own respective realities and use their immense intellect to further enhance themselves and gain a number of different abilities.
    • Omniscience  - Have absolute knowledge about everything.
  • Absolute Psionics - Possess psionic power at a maximum and limitless level.
    • Omni-Psionics  - Have psionics on a cosmic scale & possess absolutely all psychic abilities.
  • Psionic Godhood - Masterfully control all psionic and psychic powers to unlimited scales.
    • Astral Plane Lordship  - Can possess dominion over the astral plane, the plane of the mind, consciousness, timelessness and spirits.
    • Dream-World Lordship  - Has total authority and control over the dream world, including nightmares and daydreams.
    • Mental Plane Lordship  - Has authority and power within a realm within their own mind or within the collective unconscious.
  • Psycho Warping - Warp reality via psychic powers.
    • Mentifery  - Turn thoughts and imagination into reality.

Formlessness: The user possesses no permanent form and is ever changing and ever shifting. The user can change into anything, scatter and reform at will. The user can also shift out of the way of attacks.
Mental Manipulation: The user can manipulate the mind , the mechanism of proceeding information and set of immaterial facilities that are linked to it. They can create, control, customise, negate and otherwise fashion parts and functions of mind as perceptiondesiresthoughtsbeliefsmemoriesemotionsattentionpersonalitybehaviour  and intelligence  in variety of ways. Beneficially, this ability can be used to unlock one's inner potential, bestow talents and skills, improve mental capacity. Destructively, this power may shatter minds, grant diversity of mental disorders and take over others. Either way, users possess outstanding power that make them force to be reckoned with.
Basic

  • Mindshifting: Has direct and total control over their mental structure, being able to manipulate at will their own emotions, sensations, perceptions, consciousness, memories, personality and everything connected to their brain and mind granting highly advanced capabilities.
  • Mind Control: Can control the minds of others, including their  thoughts,  perceptions,  memories,  emotions and  personality. Depending on the user's skill and power, this can range from a trance-like state very similar to hypnosis, to the target being completely subject to the user's control.

Manipulations

  • Anima Manipulation: Can manipulate animas, or the inner personality.
  • Addiction Manipulation: Can create, shape and manipulate addiction.
  • ASMR Manipulation: Can manipulate ASMR, "autonomous sensory meridian response”.
  • Attention Manipulation: Can manipulate the attention of oneself and/or others.
  • Behavior Manipulation: Can manipulate the behavior, the range of actions and mannerisms of oneself and/or others.
  • Belief Manipulation: Can manipulate the beliefs of oneself and/or others.
  • Comprehension Manipulation: Can create, shape and manipulate the boundary between the known and unknown.
  • Comfort Manipulation: Can sense and manipulate the comfort of oneself or others.
  • Confidence Manipulation: Can sense and manipulate the confidence of oneself or others.
  • Confusion Manipulation: Can sense and manipulate the confusion of themselves and other creatures,
  • Consciousness Manipulation: Can manipulate, modify and control states of consciousness onto other people.
  • Emotion Manipulation: Can sense and manipulate the emotions, including feelings, moods and their affects.
  • Hypnosis Manipulation: Can manipulate hypnosis, manipulating its effect on the subconscious mind of others.
  • Illusion Manipulation: Can create, shape and manipulate illusions/hallucinations.
  • Intelligence Manipulation: Can manipulate intelligence, one's capacity for logic, abstract thought etc.
  • Instinct Manipulation: Can manipulate instincts, the inherent inclination of a living organism towards a particular complex behavior.
  • Imagination Manipulation: Can sense and manipulate the imagination, of themselves and other creatures.
  • Memory Manipulation: Can control memories of oneself and others, allowing them to modify, fabricate, suppress etc.
  • Meme Manipulation: Can create, shape, and manipulate memes, ideas, behaviors, or styles that spread by means of imitation from person to person within a culture.
  • Perception Manipulation: Can manipulate perception, which is the brain's processing of sensory information to organize and interpret it.
  • Personality Manipulation: To partially/completely change the personality.
  • Psyche Manipulation: Can manipulate ego, id, superego and related things.
  • Sense Manipulation: Has complete control over the senses of oneself and others.
  • Selection Manipulation: Can manipulate selections, or final choices, what others decide to do or pick.
  • Sexuality Manipulation: Can manipulate sexuality of themselves and other creatures.
  • Social Interplay Manipulation: Can manipulate how social they or others are when they interact with other people.
  • Social Phenomena Manipulation: Can manipulate the behavior and/or trends that are done socially or affect society as a whole.
  • Subconscious Manipulation: Can manipulate everything hidden inside their or others subconscious.
  • Thought Manipulation: Can control the thoughts of others; they can make others think what they want.
  • Willpower Manipulation: Can sense and manipulate the willpower of themselves, people, animals, and other creatures.

Techniques

  • Mental Attacks: Can release/use mental powers in combat to various attacks/effects.
  • Mental Barrier Destruction: Can sense and destroy/remove the psychic barriers in the minds of others placed.
  • Mental Breakdown: To cause psychological breakdowns and mental collapse.
  • Mental Disorder Manipulation: Can induce, remove, and manipulate mental disorders.
  • Mental Entity Physiology: Turn oneself into mental energy.
  • Mental Healing: Can heal mental illnesses, disorders and other forms of mental trauma.
  • Mental Inducement: Can cause the target's mind/brain to convert into a desired state.
  • Mental Mimicry: To mimic aspects from the minds of others.
  • Mental Nullification: Can suppress/negate anything that is part of the mind.
  • Mental Release: To release/remove mental attributes.
  • Mental Reset: Can reset the mind of a target, reverting their knowledge, memories, experiences, behaviors etc.
  • Mental Restoration: Can restore and return lost mental functions ( memories, sanity, free will, etc.) to those who have lost them.
  • Mental Scramble: Can scramble the mind of other people, creating several different effects.
  • Mind Absorption: To absorb someone's mind.
  • Mind Creation: Can create minds, including consciousness, perception, thinking, judgment, language and memory.
  • Mind Imprisonment: To imprison the users in their minds.
  • Mind Link: Link minds with other living being, sharing thoughts, memories, emotions or feelings.
  • Mind Walking: Can enter the minds of others, where they can see all the thoughts, memories and emotions of that person.

Mental Presence: The user's mind exists everywhere and anywhere simultaneously.

  • Clairvoyance
  • Mental Projection
  • Mind Link
  • Mindshifting
  • Mind Walking
  • Neural Jumpstart
  • Nigh Omniscience
  • Remote Mind Control
  • Telepathic Dilation
  • Telepathic Hijacking
  • Telepathic Relay

Mind Summoning: The user can summon anything from any part of their mind or the minds of others; from memories to dreams to thoughts to imagination, and bring it to the real world for any sort of purpose.

  • Dream Materialization
  • Fictional Summoning
  • Imagination Manifestation
  • Memory Manifestation
  • Power Manifestation
  • Subconscious Manifestation
  • Thought Manifestation

Power Bestowal: The user can give  superpowers to others, either permanently or temporarily.
Unique Head: The user possesses a head with unique features.

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