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anonlight — Nexus

Published: 2016-09-28 17:07:12 +0000 UTC; Views: 2133; Favourites: 20; Downloads: 1
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Description

Nexus is an eldritch abomination, a being whose very existence defies the rules of nature and/or existence. He wields god-like powers and is, for the most part, not bound by the laws of the universe. His true form cannot be grasped by mortal beings, and may be interpreted differently by different individuals/species, others create a collective delusion of their form. These interpretations can range from the unusual, to the awe-inspiring, to the mind-shatteringly terrifying. It is rare, but not unheard of, for the presence of such a being to benefit the universe it currently inhabits.
Base Abilities
Abnormal Embodiment: The user embody abnormality, the concept of not being normal average, typical, or usual; deviating from a standard: abnormal powers of concentration; an abnormal amount of snow; abnormal behavior.
Accelerated Development: Users of this ability can improve their own natural abilities far faster and to a much greater extent then other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills. As a result, users of this ability can (eventually) benefit from training that would otherwise cripple or kill a normal human being. This also applies to spiritual or magical power in users who possess such abilities.

  • Self Transcendence: User can transcend their potential/capabilities beyond their normal limitations, whether physically, mentally, existentially, etc.

Alien Mind: The inner workings of the user's mind differ greatly from what could be considered "normal" or "sane" by the standards of most living things. Possible causes include being descended from an  eldritch being, suffering from  severe mental problems or being infused with  chaotic forces.
This condition has several beneficial effects, as the differences between the mind of the user and normal people give them immunity to mental  or dream  based powers of all kinds. Powers such as Telepathy  or Mind Control  will at best, not work on the user, and at worst, backfire . Anyone foolish enough to invade the user's Inner World  will find it an uninhabitable deathtrap. Even using Mental Shield Penetration  on the user can be dangerous as their thoughts might start leaking and infecting anyone nearby.
Automatic Acceleration: The user can accelerate themselves in any direction without the need of a physical force. They can accelerate as their inertia worked for acceleration instead of inertia (inertia is the tendency to maintain velocity, but with this power it is the tendency to maintain acceleration, whether it is speed or direction, or both). They can keep on accelerating, and applying a force to maintain that acceleration is completely optional.
Cheating: The user can achieve anything just by simply cheating, the user is not subject to any form of rules, laws, concepts, limitations, boundaries, higher powers, or logic.
Dark Heart: Users possess a heart devoid of good, light, virtue, etc. 

Divine Slayer: The user has powers that can kill a deity/deities or any divine embodiment they may choose to get rid of. The user is immune to the effects of a deity and are capable of killing the specified deity. The user with this power may be a deity with vast or corruptive powers or a being higher than a deity. Because deities are powerful and numerous, it may require instigating a war to kill them all at once.
Eldritch Being Manipulation: Users of this abilities are able to control eldritch beings.
Eldritch Magic (Base Element): User can utilize Eldritch Magic, a variation of magic that is derived from some sort of Eldritch being . What this means ultimately depends on the universe it's used in, but more often than not it's not a good thing. Eldritch Magic practitioners are capable of doing things that can exceed many limitations of Magic  usually at the cost of their physical form or their sanity. Eldritch Magic is usually accomplished via communion with eldritch masters.

  • Madness Magic (Genocide Saga): User can utilize magic that manipulates madness. The user can augment their own madness, induce madness in others, or even cure madness. This power often goes hand-in-hand with  moon-based magics, and can be just as dangerous to the user as it is to the people being targeted.
  • Corruption Magic (Satona Saga): The user is able perform a form of magic that utilizes a form of corruption or tainted nature to a variety of effects.

Eldritch Soul: The user has the soul of an eldritch entity from beyond the known universe, whether because they are descended from an eldritch abomination or born too close to some anomaly leading to some realm outside the multiverse as we understand it. The soul grants them some of the powers of such an entity, being able to use their magic and causing madness and fear in those around them.
Encyclopedic Knowledge: Users possess a vast amount of information and knowledge on all things, they have innate encyclopedic knowledge of science, the universe, magic, psionics, mechanics/technology, literature, history, etc. All information and knowledge whether natural or supernatural can be fully understood with this ability. As the knowledge is innate no study or experience is necessary.
The user can acquire more knowledge by supernatural means (magic, psionics, etc.) to add to their already vast knowledge. The amount and the limit of knowledge possessed varies by user: a low level user may only have mastery of a single field whereas a high level user may achieve Cosmic Awareness or even Nigh-Omniscience .
Energy Contact: The user can bypass/negate the intangible/immaterial nature of energy forms like light, electricity or fire and treat them as if they were solid objects without being physically harmed.
Fatal Countenance: The user can kill multiple beings just by having their opponents gaze upon their face/appearance/true form.
Fear Manipulation: User can sense and manipulate the dreadfearhorror and terror , of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling fear, even manifesting the emotional energy to physical level. They can cause others fear even the most harmless of things to the point of becoming catatonic.
Immortality: Users possess an infinite life span, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing such damage from appearing (invulnerability/protection), while others are the regenerative type, surviving and quickly recovering from anything you throw at them.

  • Cannot age once reaching a certain point.
  • Immune to diseases, toxins and drugs.
  • Wounds, even crippling or fatal ones, heal near instantly.
  • Time-manipulating powers can erase the user's existence, as opposed to biologically killing them.
  • May apply only to biological immortality, as the mind and/or soul may remain mortal.
  • Immortality power may be removed, rendering the user mortal once again.

Insanity Empowerment: User becomes stronger, faster, more durable, etc. by insanity of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the insanity or even slow or stop aging.
Killing Empowerment: Users become stronger, faster, more durable, etc. by killing others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the kills or even slow or stop aging.
Killing Intuition: The user has instant knowledge on how to kill any living being regardless of how powerful they are. This ability comes in great significance when dealing with seemingly unstoppable opponents and allows the user to end their lives with expedient efficiency.
Madness Embodiment: Users become the living embodiment of madness and insanity and gain the ability feed off of the insanity of everyone and everything including themselves. Users can convert madness into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.
Magic Negation: The user can negate superhuman powers and effects that originate from magic. Spells, curses, hexes, jinxes and charms may all be negated by the user. In addition, magical objects/items and potions are rendered useless, while the effect of ley lines is diminished, according to the user's level of power. Magical creations even weaken, and eventually crumble, disperse or dissolve in the user's presence.
Magnetic Projectile: The user can use the pressure of magnetic fields to propel metal as projectiles.
Magnetism Defiance: The user can ignore magnetism/magnetic forces.
Magnetism Infringement: The user can infringe magnetism/magnetic forces, allowing to not be attracted or repelled by magnetism at all while wearing metal or cling onto metal surfaces with insufficient magnetic force.
Magnetokinetic Regeneration: The user can use magnetism to regenerate their bodies with the amount of magnetism used defining the speed of healing.
Menacing Presence: The user has an overwhelmingly intense presence which can induce fear and/or insanity upon the viewer while also bending the minds of those who gaze upon the user to their whim.
Mental Plane Lordship: The user has authority and power within a realm within their own mind or within the collective unconscious. The exact physical appearance and properties depends on the user desires or the memories, qualities and mental state of the individual.

  • Eldritch Entity Creation: Users can create eldritch entities/organic abominations either out of nothing or by shaping existing forces to create them.
  • Genesis Creation: Users create other lesser or equal beings from themselves and make as many beings as they want without losing any energy.

Negativity Empowerment: User becomes stronger, faster, more durable, etc. from any/all forms of negativity, including including emotions, powers, concepts, lines of thinking/thoughts, ideas, dreams, etc. of oneself and others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the negative aspects or even slow or stop aging.
Nigh Omnipotence: The user wields almost supreme power, but they are limited due to a certain element they're missing that limits their power and prevents them from gaining true omnipotence. Despite that missing element, the user wields unimaginable levels of power and can achieve a near limitless number of effects with their near-omnipotent abilities.
Personal Magnetism: User can create, shape and manipulate their personal magnetic field, allowing them to affect ferrous materials, attract/repel objects/entities with dissimilar/similar polar charges and/or damage the workings of mechanical/technological devices.
Plasma Manipulation: User can create, shape and manipulate plasma , a state of matter consisting of fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move they generate electrical currents with magnetic fields, and as a result, they are affected by each other’s fields.
On planet plasma is relatively rare, but it is present in electricity  (lightning, St. Elmo's fire, ball-lightning), extremely hot flames  and polar aurora , or artificially in low energy lights , electric arcs of all kinds, etc.. In space, plasma is the most common state for ordinary matter, most of which is in between and in suns  and stars .
Power Bestowal: The user can give superpowers  to others, either permanently or temporarily.
Powers Via Weapon: The users of this ability rely on weapons to access their power. They all have different capabilities depending on individualistic purposes, such as healingdestructiondefense , etc.
Prime Being: User is the origin and a demiurge  of their race, making them essentially the most powerful among its race having utmost power and authority  over other beings of its kind. The prime beings do not always possess the power to create life forms but possess the original or main gene that all others derive from. User can even control or destroy their own species.
Resurrection: The user can bring themselves and others back to life .

Self-Adaptation: Users with this power can adapt to virtually anything that the user may face by their will-based command over their body to adapt. This power is also  reactive in nature since the user is not subjugated to any limits to their adaptation, whether or not the condition of the setting requires the user to gain specific abilities that are affiliated with the need to survive.
Self-Harm Empowerment: The user becomes more powerful as they inflict damage on themselves. They may be empowered by physical damage, mental damage or soul damage. Lethal damage can give a (near) maximum boost on the attacks of the user of this ability such as suicide attempts.
Singularity: User is absolutely one of a kind, they cannot be replicated/cloned, have their powers mimicked, or be mimicked by shapeshifters or illusionists or even mimic user's voice, hand writing, skills/movements, etc. Users possess a physical, psychic, and empathic trait that marks them as special, so even if someone tried to disguise themselves as the user, people who know them would notice the ruse. There is no other version of users in different realities that are the same.
Speed Accumulation: User can accumulate speed and motion from any/all types of activity and unleash it all at once, granting them the ability to move at virtually any speed depending on how long they accumulate it.
Stomachlessness: The user lacks stomachs, though they will often be able to function as if they still had them, such as being live or even breathe without lungs. They may be able to achieve feats that they otherwise couldn't because they lack those stomachs, for example, they may not get sick from trying to eat certain things.
Subordination Manipulation: Users gain significant influence over intended targets, allowing them to control, strengthen or weaken physically, mentally or magically (including all supernatural powers) and otherwise manipulate their victims as they wish, even summoning beings to serve them or dismiss those they wish to.
The user can even extend their power as to switch their victims loyalties to the user with out focusing on controlling them and the victims view the users as kings/queens and their one true masters.

  • Bond Empowerment: Users become stronger, faster, more durable, etc. by bonds of friendship, love, etc. of oneself and others or by being in the receptical range of their better selves, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the bonds or even slow or stop aging.
  • Companion Allegiance: The users of this power are able to form a sacred and powerful union between user and companion, and they can fight with a harmonized flow of energy. The user can also just rely on their companion to fight or they can transfer their own energies to their companion to give them energy boosts. In some cases if the user is in danger, there can be a fusion between user and companion to achieve a more powerful form.
  • Upgrading Subordination: Users can greatly enhance existing entities, significantly upgrading their abilities, granting additional ones, lifting their limitations and removing their flaws. In exchange, a master-servant bond is established with the user, ensuring their obedience and loyalty.

Supernatural Condition: Users are glaringly, obviously and super/unnaturally superior over their race because their capabilities are pushed beyond the natural level; making them immensely stronger, faster, durable and smarter than normal members of their species (in that verse) can achieve by any method of training and remain that way with little or no maintaining. On the other hand, the only way for users to strengthen this ability is to perform intensive training or exercise. For example, to increase ones supernatural strength, they would have to lift tons of weight many times a day. 
Supernatural Swordsmanship: User is able to wield a sword with supernatural proficiency in speed, power, and skill, allowing them to perform seemingly impossible feats with ease, such as cutting through nigh invulnerable or intangible materials, blocking or deflecting impossible things like the force of gravity and even slash targets from any distance. The user's skill with a blade is so great that they can wield blades/weapons they shouldn't be able to such as  Empathic and  Bound weapons.
Weapon Empowerment: User becomes stronger, faster, more durable, etc. when near or using weapons, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from weapons or even slow or stop aging.


 - Nexus’ Profile
 - Nexus’ Powers
 - Nexus’ Abilities
 - Plasword


The Satona Sisters (Sisters)
Michelle Satona
Mela Satona
Victorina Satona
Emilia Satona
Gerima Satona

Mother 
Satona the God Queen

Children of Satona ("Siblings")
Betrayal
Widow
Lich Bane
Monochrome
Torture
Virus (Base)

Related content
Comments: 11

anonlight [2016-10-02 12:11:35 +0000 UTC]

this is Nexus, completely finished.

👍: 0 ⏩: 0

ManBatDan [2016-09-28 20:19:59 +0000 UTC]

Cloud and guts ain't got nothing on this guy

👍: 0 ⏩: 0

dieusqui [2016-09-28 20:07:17 +0000 UTC]

HOLY JESUS. THAT A HUGE SWORD

👍: 0 ⏩: 1

anonlight In reply to dieusqui [2016-09-29 16:26:48 +0000 UTC]

lol i should than you for coming up with him lol

👍: 0 ⏩: 1

dieusqui In reply to anonlight [2016-09-29 19:41:45 +0000 UTC]

Your welcome

👍: 0 ⏩: 1

anonlight In reply to dieusqui [2016-09-30 16:38:28 +0000 UTC]

did you read the email i sent you?

👍: 0 ⏩: 1

dieusqui In reply to anonlight [2016-09-30 19:58:02 +0000 UTC]

Yes I did and I want to thank you for everything

👍: 0 ⏩: 1

anonlight In reply to dieusqui [2016-10-02 12:33:22 +0000 UTC]

lol it's no biggie. You came up with the character and I merely improved on it. I will eventually do the Warriors of Exile, but it will take a while. This is because apart from Stroke, the others have different Masters and as such will have different abilities.

btw, i will send you an improved Nexus profile soon

👍: 0 ⏩: 1

dieusqui In reply to anonlight [2016-10-02 14:20:17 +0000 UTC]

you got it, take your time

👍: 0 ⏩: 0

WOLFBLADE111 [2016-09-28 17:09:29 +0000 UTC]

Awesome.

👍: 0 ⏩: 0

anonlight [2016-09-28 17:07:49 +0000 UTC]

This is Nexus (not quite finished)

👍: 0 ⏩: 0