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Published: 2013-12-27 08:09:34 +0000 UTC; Views: 1843; Favourites: 29; Downloads: 9
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Description
Started on this two days ago - for fun.Staying fairly low poly with a stylized feel, slightly true to the original design.
Sorry for the screen grabs, I'll put out some nice renders soon once the unwrap is complete and a few more trinkets have been added for additional value contrast. - Time for bed.
Nice to work on something personal for once!
10 hrs / Max / Zbrush
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Also, I am using this amazing work from NitrogenCity as about 80% of my inspiration. I just couldn't get over how well it captured Cloud's Character.
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Comments: 17
Art-by-Smitty In reply to Shunsquall [2013-12-28 03:23:59 +0000 UTC]
Thanks! It has been fun so far! I think I am taking on something bigger than the three days I have left of freedom though...
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Traggey [2013-12-27 17:21:42 +0000 UTC]
Loving it big time, however I feel like I must point out his original outfit does feature a closed turtle neck and the straps on his back are very different!
Have a peek!
dl.dropboxusercontent.com/u/63…
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Art-by-Smitty In reply to Traggey [2013-12-27 17:51:01 +0000 UTC]
Whoa, Thanks so much Linus! That is amazing reference, thank you for sharing it with me.
I love the straps you have shown me. - I'm having a really difficult time deciding the best way to approach them. I want them to be more than just a hand painted texture. Yet, I want them to look good while staying at a reasonable tri count. They need to animate well too, which is why they are welded to the body.
Hmm, I wonder if I should just make this model a bit more detailed than what I set out for. I just kind of started working on him out of no reason anyways
Sorry to rant - Thank you for the great feedback!
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Traggey In reply to Art-by-Smitty [2013-12-27 22:13:17 +0000 UTC]
Oh believe me! I've gone through the same problems, I've attempted quite a few times to create an old school designed Cloud aswell, never came out the way I wanted it to.
I've got a massive folder of reference images and models from my previous attempts at going at it so if you'd like I'd more than happily share them with you.
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Art-by-Smitty In reply to Traggey [2013-12-28 03:22:50 +0000 UTC]
Hey, now that would be amazing! Thanks for the reply. You can send an me a PM at ArtbySmitty@gmail.com Thanks so much!
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TheGreatWarrior [2013-12-27 15:24:25 +0000 UTC]
Quite impressive for 10 hours of work. I cannot wait to see it unwrapped.
And yeah, having time for just personal work is just.... fantastic~
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Art-by-Smitty In reply to TheGreatWarrior [2013-12-27 18:02:38 +0000 UTC]
Thanks, it is fantastic Kenny! I love breaks for this reason.
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Art-by-Smitty In reply to Onmioji [2013-12-27 15:06:06 +0000 UTC]
Thank you! The time consuming parts have had to deal with engineering his geometry, figuring out what surfaces I needed to add for painting, what edges need to be added for animation, etc.
Right now, he is a vert-welded mesh, besides the nuts and bolts sticking off of him. That process probably took the longest, but will make my life easier when it comes to unwrapping and rigging.
I used GoZ to get his silhouette strong and make large scale changes with ease using the move brush. I used the smooth brush to evenly space out topology in organic areas.
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