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Published: 2010-07-14 01:24:33 +0000 UTC; Views: 28128; Favourites: 202; Downloads: 995
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This is usually the base mesh I use for my hands. Sometime depending on the model I will add or subtract polygons in areas like the finger tips, etc...Download this model at Turbosquid!
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Comments: 37
drillygoof [2020-04-18 07:20:48 +0000 UTC]
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Whale-Ly [2016-10-14 23:15:38 +0000 UTC]
I have a question as a fellow modeler, but first I would like to comment on how amazing the topology of this hand is. I'm still at a loss on how to model hands. Although my current one is much better than my previous ones.
Anyways, my question how are the deformity of the fingers when you animate them. I always put have 4 loop cuts for deforming sections of my models and I see that your hand doesn't really have any loop cuts on the fingers and thumb.
How are the deformity of the hand when she forms something like a fist? I'm just wondering if there's a need for me to use that many loop cuts.
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Art-by-Smitty In reply to Whale-Ly [2016-10-18 21:28:09 +0000 UTC]
Thanks! Yea, In production, I'll add a bunch more loops in the finger joints based on my animator's preference.
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Whale-Ly In reply to Art-by-Smitty [2016-10-19 21:32:26 +0000 UTC]
Thanks for the reply. Sorry for my long posts, but I'm trying to get better at this. So you would add loops depending on the animator. Then would that mess up the UVs at all? Also, when you model do you just eyeball the topology? or do you have a reference?
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Art-by-Smitty In reply to Whale-Ly [2016-10-19 23:13:38 +0000 UTC]
No worries. all good Q's. Usually I just ask my animator if I have provided enough loops before giving him the file. Simply inserting an edge loop will not alter your UV's. I use reference all the time when retopoing. However, I have been getting better with each model I resurface. This is one of my fav topology references for the main human forms. www.pinterest.com/pin/42692723…
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Whale-Ly In reply to Art-by-Smitty [2016-10-22 02:10:50 +0000 UTC]
I just noticed that there are 6 poles on the knuckle of the hands. Would that cause any problems when it's deforming? I was told by my teacher to never have six poles because it cause pinching when it's deforming during an animation.
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Art-by-Smitty In reply to Whale-Ly [2016-10-24 18:06:09 +0000 UTC]
you could put a ring between those for sure. Esp. if you plan on subdividing the mesh for anything besides sculpting.
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DeidaraChanHeart [2016-03-23 22:20:05 +0000 UTC]
Ah this is freakin amazing D: If only I was so good as u ;v;
Great job!
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mistraLN [2013-03-26 01:25:55 +0000 UTC]
Thanks for sharing !! That's so clean ! Too bad i didn't see this before doing my hand's topology... -_- It's reaaallyyy messier than yours, but i've spend so much time on it i can't force myself to redo it D':
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Art-by-Smitty In reply to mistraLN [2013-04-02 20:25:27 +0000 UTC]
No problem! I am glad it helps! Good luck!
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RebeccaLessay [2012-12-07 18:04:34 +0000 UTC]
That looks waaaay better then the mess I have ^^
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IrvingBrew [2012-05-09 19:56:22 +0000 UTC]
hand topology is a pain, and these look really clean and tidy. I really like how you minimized the edgeloops going out of the hand down the wrist.
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Art-by-Smitty In reply to IrvingBrew [2012-05-09 19:58:11 +0000 UTC]
Thanks! It was a lot of trial and error inside of topogun But its worth going through it! Thanks for the kind words!
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V--R [2012-04-10 16:26:55 +0000 UTC]
This is amazing reference and topology. But I must ask is there an ortho view version of this?
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Art-by-Smitty In reply to V--R [2012-04-10 18:27:47 +0000 UTC]
Nope, just perspectives. I wanted to leave the placement to the artist. I hope it helps!
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V--R In reply to Art-by-Smitty [2012-04-10 19:19:21 +0000 UTC]
Damn xP. It does help lulz. I was just hoping for more of a straight on view so I can see better where the lines should be.
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tigr3ss [2012-04-01 08:35:51 +0000 UTC]
Just what I needed! Thank you. I've noticed that in the foot you have an edge running along separating top and bottom, though here the 'hexagon' is rotated. What works best? I did what you did here, but now I'm afraid that's gonna make UVs annoying.
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Art-by-Smitty In reply to tigr3ss [2012-04-01 16:18:59 +0000 UTC]
Thanks! Glad it could help...I would have to look at your model, but do what works best for you, depending on the final deliverable, you may want to make a few changes. Best of luck!
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apumia [2011-12-24 01:00:50 +0000 UTC]
cool. I like your topology method. Can you show us please the topology for head and shoulder like as the hand.
great work. really helped.
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apumia In reply to Art-by-Smitty [2011-12-24 09:49:11 +0000 UTC]
thanks for the share. I saw that before. I want to see the face in low poly mode like the hand. It's quite hi you know. Cuase from the low poly I can follow.
Thanks again
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totoqristo [2011-11-09 10:58:02 +0000 UTC]
Great your hands !... And more than usefull for me ! So thks for the share.
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Art-by-Smitty In reply to totoqristo [2011-11-09 12:40:30 +0000 UTC]
No Prob! Hope it helps.
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chr1snv1 [2011-07-19 18:19:21 +0000 UTC]
Thank you for posting this! This is a huge help for hand modeling!
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Art-by-Smitty In reply to chr1snv1 [2011-07-19 18:34:20 +0000 UTC]
I am really glad it helps! goodluck!
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jobo123 [2011-03-21 00:19:24 +0000 UTC]
MAN!! this is SOO useful, thanks so much for the uplaod!! if you have any other angles id love the see them.. also other parts of the body..
topology is such a deep topic, and it seems as if you've got some kind of grasp on it
thanks again
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Art-by-Smitty In reply to jobo123 [2011-03-22 12:56:13 +0000 UTC]
Glad it could help! It just takes a lot of trial and error to be honest! and a good program like Topogun doesn't hurt either
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jobo123 In reply to Art-by-Smitty [2011-03-23 07:42:43 +0000 UTC]
yeah i was using zbrush to retopo... its a real pain. Getting topogun soon. Cheers.
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RazielGardel [2011-02-06 06:46:41 +0000 UTC]
Ok, I'm trying to make this one, but I can't. Is there a way you can send me this model in OBJ format for educational purposes only? I wouldreally love to give it a 3D watch. Please, only if you can. Let me know, ok?
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mr-hobes [2010-07-19 22:30:05 +0000 UTC]
Thanks man for posting this, I'm working on my retopo now!
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Art-by-Smitty In reply to mr-hobes [2010-07-19 22:33:49 +0000 UTC]
good to hear! get after it!
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Art-by-Smitty In reply to RazielGardel [2010-07-14 01:27:52 +0000 UTC]
cool! Glad it could be helpful!
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