HOME | DD

Published: 2012-01-12 21:49:32 +0000 UTC; Views: 35151; Favourites: 263; Downloads: 879
Redirect to original
Description
It's huge - 13,884 pixels in height - and vaguely long. It also has typos and spelling errors, but I'm not going back to fix them right now.Anyway, I've always had people asking me how I do hair, and a while back I did go into one of my files and take a bunch of pictures to sort of give an example of how my hair is put together, but it wasn't a step-by-step, during-the-process sort of tutorial.
So when I was getting ready to make hair for this model, I decided to just take screenshots as I went, so here's the results. Hope it clears things up for a few people, since this is one of the more common questions I get.
Related content
Comments: 52
Athey In reply to ??? [2018-01-08 22:58:13 +0000 UTC]
There's a program called Crazybump and it's really awesome for that sort of thing.
👍: 0 ⏩: 0
Dulara [2017-03-15 15:02:48 +0000 UTC]
Hi thanks for the nice tute. Where to find textures with alpha maps ?
👍: 0 ⏩: 1
Athey In reply to Dulara [2017-03-20 07:30:49 +0000 UTC]
I've always just made my own. Sometimes I've used photos of wigs. You can sometimes find high resolution product images of the same wig from multiple angles that make really good reference.
Cutting them out with good alphas can be a bit time-consuming and tedius.
👍: 0 ⏩: 0
SuperSmegan [2015-11-12 03:45:32 +0000 UTC]
Thank you for putting up this tutorial i always have had problems with hair this has helped a LOT THINK YOU!!
👍: 0 ⏩: 0
Only4Kids [2015-04-04 19:53:20 +0000 UTC]
Nice tutorial, just one question: Do you think that Square Enix hairstyle could be achieved this way?
👍: 0 ⏩: 1
Athey In reply to Only4Kids [2015-04-05 00:17:19 +0000 UTC]
Yeah, it's how I did the hair on this guy - athey.deviantart.com/art/3d-bi…
Of course, in modern games, SquareEnix tends to get a bit fancier/more realistic, which isn't quite the same thing, I suspect. But still along the same lines.
👍: 0 ⏩: 1
Only4Kids In reply to Athey [2015-04-16 00:17:49 +0000 UTC]
Thank you for your reply.
I would say same thing myself when it comes to how they do their hair. Mostly cause hardware progresses ,as well as software, great deal since final fantasy 7, so they are able to do more detailed planes, or even use few planes on same area + (famous) wind blowing and right on spot
👍: 0 ⏩: 0
AzureDestiny [2014-07-25 18:07:05 +0000 UTC]
This looks soooo much easier than how I have tried to do it! O_o
👍: 0 ⏩: 0
ttnt [2014-05-05 02:02:37 +0000 UTC]
I........always tried to merge meshes directly on the model.
I was so, so wrong.
Thank you a lot.
👍: 0 ⏩: 0
Suu999 [2013-11-05 14:35:35 +0000 UTC]
I admire your patiency for making 3D hair^^ You're so skilled! I've tried to make it before, and have epically failed, so I just cheat and buy 3D hair from Daz3D
👍: 0 ⏩: 0
Deltaforce11 [2013-09-15 19:47:20 +0000 UTC]
been in maya school for 1 month and im finding it all very very hard!! how was it for u?
👍: 0 ⏩: 1
Athey In reply to Deltaforce11 [2013-09-16 21:08:48 +0000 UTC]
My first 'real' 3D program was 3D Studio 4 for DOS, and it was a very long time ago... I believe I was it was 1998. Then at my first college we learned Maya, but the teacher really had no idea what she was doing, and it was her first year teaching.
That school actually went out of business after my 2nd year, but I'd already left by then. My 2nd school, we did 3D Studio Max first year, and Maya 2nd year.
3D Studio Max was my favorite for a very ver long time. I do believe, that if I still had the option, I would probably opt to use it, but I only own a license for Maya, and I'm on an iMac now, and there's no 3dsmax for Mac - only Maya. So I use Maya.
It's a squirelley program, honestly. It often feels like half the features were never finished or bug tested. Plus there's this whole mindset among the development community that if something doesn't do exactly what you want it to, you should just write your own script to do what you want. But I'm like - I don't want to freaking learn MEL scripting. F*ck me, huh? - so instead of actually fixing the tools, they leave them 'open' for scripters to modify. Or they just leave features out all together.
3Dsmax unquestionably has a zillion more modeling tools than Maya does, and since I learned 3Ds max and then Maya (I don't count the 1st college with Maya - teacher had no idea what she was doing and only taught NURBS) it was like going from a huge garden filled with flowers, into a small white room with a couple cubes in it. It was quite frustrating.
Maya is extremely unintuitive. It can technically do most everything that 3dsmax can do, and probably a few extra things that 3dsmax can't, the problem is that it's freaking difficult to find what you want, or get it to work correctly.
👍: 0 ⏩: 2
Gear-hog In reply to Athey [2018-08-30 11:39:23 +0000 UTC]
It drives me crazy that they won't release 3Ds for Mac. I recentlt acquired a MacBook for use in school (before having to drop out due to personal reasons), but I can't stand Maya, although it's so similar.
Thank you so much for this tutorial. I really needed it for motivational reasons.
👍: 0 ⏩: 0
Deltaforce11 In reply to Athey [2013-09-16 21:31:50 +0000 UTC]
done maya for a month now and i feel what u are saying, its very difficult at certain areas, and there is alot of things u have to check out before u can make something, but since im a noob its normal to feel that way. there are so much to understand to make something simpel. when u started did it feel like u will never understand this or the opposite?
for me it feels very hard and slow, but its only been 1 month, next year i will choose between game design or animasion, im gonna choose animasion..
👍: 0 ⏩: 1
Athey In reply to Deltaforce11 [2013-09-20 19:07:49 +0000 UTC]
There really is a large learning curve. I remember feeling like I was walking blind for a long time. And other people in my class understood some things that I hadn't figured out yet, so I always felt stupid for asking and didn't ask. Just ask. Seriously. Just ask someone and don't be afraid of looking stupid - it's a huge program and there's so many different faccets of it, that its impossible to master all of them, so you have to pick and choose what areas to pay attention to. It makes it easy to miss details about other areas, and it's really only years of using it that you finally start to understand how to use a decent portion of the program. There's still big chunks of Maya that I don't know anything about because I've never had to use them. The whole compositing area - I know nothing. The dynamics? Nothing. Never needed to. But I know my way backwards and forwards of the rigging system, the unwrapping, modeling, etc. Animation has never been a focus of mine - only so much as is needed, to rig things adequately for animation. So I know there's this whole system for animation that I don't know crap about.
The program is just too big to learn it all.
But that's also, arguably a downside, because it's just too big to put all the great stuff into every area (although, arguably, 3dsmax has done it fine but... whatever).
But yeah - it's very common to feel like everything is hard and slow and confusing at the beginning. It just takes practice to get the hang of it.
👍: 0 ⏩: 1
Deltaforce11 In reply to Athey [2013-09-20 22:12:37 +0000 UTC]
thx a million, feel mucg better, know to find my speciality hehe
👍: 0 ⏩: 0
TehRage [2012-12-30 21:09:02 +0000 UTC]
This is a great example for a different way to do hair, thank you so much
👍: 0 ⏩: 0
ryfvs [2012-11-09 15:08:37 +0000 UTC]
Brilliant! I've tried to make hair a number of different ways. This one looks like it will give me the results I've been wanting. THANKS
👍: 0 ⏩: 0
YumeNoTsuzuki [2012-10-09 19:39:33 +0000 UTC]
So apparently reading your fanfiction is now helping me with my university work. (Since that's how I found you here and now I'm looking at this to figure out how I want to model my character's hair ^^) You're brilliant. Thank you for sharing~
👍: 0 ⏩: 1
Athey In reply to YumeNoTsuzuki [2012-10-09 22:03:00 +0000 UTC]
lol - it's always interesting when my two worlds manage to collide. I recently had an old roommate/college friend send me a text that said "What would your reply be if I said 'Again and Again' to you?" and I just laughed at him and said something like 'You've been reading Harry Potter Fanfiction!' He shot back that I WROTE Harry Potter Fanfiction - and smutty slash fanfiction, at that. I just pointed out that he was READING smutty slash fiction and we just laughed at each other.
I've got a couple co-workers that are vaguely aware that I write Harry Potter fanfiction (One's wife cosplays and works at an anime/japanese stuff store, and used to write Twilight Fanfiction, so we had that in common), and it's not like I keep my fanfictiony stuff a secret (use the same damn username everywhere - which just happens to be my real name as well).
Still, I don't think a load of people realize that I write, just like I don't think a lot of my ffnet readers realize that I'm a 3D artist working for Sony on video games like Resistance and Uncharted. But then again, its been my experience that most of the people who follow me on ffnet aren't even familiar with games.
👍: 0 ⏩: 1
YumeNoTsuzuki In reply to Athey [2012-10-10 17:07:05 +0000 UTC]
I must say I admire your courage not to hide from your co-workers. ^^ I don't think I'm ready for that step yet, haha.
If I may ask, though (curiosity ><), how did you become a 3D artist? Was it something you'd planned on and studied for? I'm currently studying art and animation for games at university and it turned out to be a very 3D-based course. I do like it, even though it's not essentially something I initially set out to do.
👍: 0 ⏩: 1
Athey In reply to YumeNoTsuzuki [2012-10-11 17:07:52 +0000 UTC]
I got a pirated copy of 3D Studio 4 for DOS back when I was in 10th grade, and I thought it was amazing.
10th Grade was the year they made us take a Careers class and seriously start thinking/planning for college and the future. I'd been waffling between career goals. My childhood desire to be an 'Artist' when I 'grew up' was countered by the more practical part of me that thought 'all artists are broke and I won't be able to make money'. So for a while I was thinking I'd go into web design. This was when the internet was just starting to really boom - it was around 1997, I believe. I made a zillion websites and taught myself html and all that. I was also debating going into programming, and while I would probably have made a shitload more money in programming, I just don't think I'd enjoy it - way too frustrating when a single misplaced ; can fuck you over for hours. Plus, I hate complicated math. lol. Me and Calculus are not good friends, and programmer math intimidates the hell out of me.
So after I nabbed a copy of 3D Studio, it was like 'Whoa! This is perfect!' - it was the tech side of my interests, plus the art side of my interests, and an actual foreseeable career destination. At the time, I was thinking I'd aim more for production 3d - so movies and effects. It wasn't until college that I ended up focusing more on game art, instead.
👍: 0 ⏩: 0
shuzzy [2012-08-08 23:49:52 +0000 UTC]
thank you so much, i've been racking my brain on how to do this for an assignment at tafe! *gives huge hugs and cookies*
👍: 0 ⏩: 0
kemalakay [2012-07-25 23:47:46 +0000 UTC]
This is very useful, I was looking for something like this. Thank you a lot!
👍: 0 ⏩: 0
xXm0RpH3usXx [2012-06-07 17:12:54 +0000 UTC]
you should add an "edit normals" modifier to the endresult and the vertex thieve script (you can find it on the polycount wiki)
its a technique used for trees made out of planes, but would help here, i think, too...
thx for the tut, though
👍: 0 ⏩: 0
DeckardX08 [2012-03-15 19:00:28 +0000 UTC]
Useful tutorial. I tried to do lowpoly hairstyles several times, but the result looked too boring. Your approach can be that thing I was missing.
One question: did you use Nvidia normal map filter for the hair normal texture?
👍: 0 ⏩: 1
Athey In reply to DeckardX08 [2012-03-15 20:38:30 +0000 UTC]
No, I actually used CrazyBump. It's a pretty cheap program, so it's not a big investment, and it works wonderfully. Very versatile, and gets good results.
👍: 0 ⏩: 0
PlasticFrogCG [2012-01-17 23:39:48 +0000 UTC]
Huh, I never thought about doing all of the hair in pieces. I usually make a "helmet" mesh that outlines the underlying shape of the hair, then use planes like yours for long parts and parts that stick out. I should try this!
👍: 0 ⏩: 0
El-Bronco [2012-01-15 18:15:04 +0000 UTC]
At first, I give up using mask for making hair, because it so difficult to place the hair on the head and magaing it too look right . With this I got a clue to manage the hair so it look like real hair. Thanks
👍: 0 ⏩: 0
Tina-Vamp [2012-01-14 20:51:07 +0000 UTC]
Nice tutorial, thank you. Curious, which tool did you use in Max that is not available in Maya? Sorry if that was just obvious and I missed it.
👍: 0 ⏩: 1
Athey In reply to Tina-Vamp [2012-01-15 06:03:42 +0000 UTC]
It was the bend modifier.
Build into max. Nothing that actually functions exists, by default, in Maya. I'm sure someone might argue that so-and-so wrote a script that does such-and-such equivalent taks, but I don't have that, and I think it's stupid that I have to download people's scripts just to make the program function.
👍: 0 ⏩: 2
cheesyniblets In reply to Athey [2012-01-26 09:29:19 +0000 UTC]
In the Animation tab. Create deformers>nonlinear>bend
👍: 0 ⏩: 0
Tina-Vamp In reply to Athey [2012-01-15 06:22:45 +0000 UTC]
Yeah ITA, unless the tutorial is specifically about program X and plugin or whatever Y, it's never cool to find out you have to go install or download something.
I know hardly anything about Max, I've only been in it maybe an hour, and I'm hardly an expert with Maya, I've only used it about a year. But when you were doing the bend part, I was thinking that if I was in Maya I would use the lattice tool for that. Would that work?
I do think that's pretty cool, the way that you do hair, I never would have thought of doing it that way. Most of what I've seen have always used something like curves to do it. Your way looks to be a lot faster.
👍: 0 ⏩: 0
Athey In reply to VERTEX768MHz [2012-01-15 06:05:06 +0000 UTC]
Uhm... I can't really compare the two. For me it's about what the output can work with. Dynamics hair can render in Max or Maya, but not in a real-time engine. I'm doing this for realtime so using a hair sim isn't an option for me.
👍: 0 ⏩: 0
SlightlyChaotic [2012-01-13 23:13:05 +0000 UTC]
Very nice tut, I'll probably use this as a jumping off point in the near future.
I gotta ask though: You don't really mention the process of creating the hair texture itself. Is that the process of photoshop brushing, or sculpting out the hair (for the normals), or something else?
👍: 0 ⏩: 1
Athey In reply to SlightlyChaotic [2012-01-13 23:31:41 +0000 UTC]
[link] - I took a screen shot to try and give a visual idea of how I make the hair texture.
I collect a bunch of photo reference - usually wigs, and the best mass of wig photos I've found are for ball-jointed dolls (google bjd wig or dolfie wig).
I cut out the bits that look the most useful and usable, do color matching if needed (and it usually is), and then I do a layer of paint-over on top using a hair brush I really like so that they're more consistent with each other.
👍: 0 ⏩: 1
SlightlyChaotic In reply to Athey [2012-01-14 22:07:29 +0000 UTC]
Ah, I see. But how do you make the normal maps from that? Is it, by chance, that nvidia plugin?
👍: 0 ⏩: 1
Athey In reply to SlightlyChaotic [2012-01-15 06:05:57 +0000 UTC]
I use a program called Crazybump. It's a pretty popular program among game artists - we use it all the time at work.
👍: 0 ⏩: 1
veg [2012-01-13 04:04:16 +0000 UTC]
Great reference!
Sometimes I get so incredibly lost on how to start hair like this. I've even made a bald character just because I wanted to avoid doing this!
👍: 0 ⏩: 0
LadyTorix [2012-01-13 02:53:34 +0000 UTC]
Thank you, I'll definitely save this for my next project!
👍: 0 ⏩: 0
toneloperu [2012-01-12 22:53:54 +0000 UTC]
Nice tutorial. I'll give it a try soon as I can. I made a 3ds max low poly hair tutorial some time ago but it's good to see one made by a professional 3D artist such as yourself. Thanks.
👍: 0 ⏩: 0
| Next =>