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Published: 2009-09-24 22:55:35 +0000 UTC; Views: 8252; Favourites: 34; Downloads: 2381
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Description
Engine Prototype 04 - by axcho on September 24, 2009This is my fourth prototype of the Dejeweled physics engine . The engine still supports rod, pin, and door constraints, both rigid and springy, but this prototype only makes use of rods and pins.
But there's a lot that you can do with rods and pins. This is an experiment for an interface, to create interesting structures with the mouse. The final game might not use the same interface, but it will probably be similar.
Click the window to start. Then click and drag the mouse to draw and move objects. You can create rods, pin rods to the background, move them, connect them, and delete them.
click and drag - create rod
click on a rod - create pin
drag rod or pin - move rod or pin
drag off screen - delete rod or pin
drag rod onto rod - connect two rods
To pause the simulation, hold down the space bar. Click the meters to adjust the physics settings. The "speed" setting will let you manually adjust the amount of slow motion.
Let me know if you find anything interesting.
Dejeweled Development Blog
Physics Prototypes by axcho
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Comments: 10
oleander-cyanide [2017-05-07 23:40:02 +0000 UTC]
i made a snake and made it dance to this
www.youtube.com/watch?v=61KDI6…
👍: 0 ⏩: 0
N3XUZ [2009-09-26 19:16:20 +0000 UTC]
Garry's Mod: The Flash Version!
Cool stuff man, keep it up ^^
👍: 0 ⏩: 1
axcho In reply to NewPie [2009-09-25 21:29:08 +0000 UTC]
Thanks. There's still a long way to go, but it's getting there...
👍: 0 ⏩: 0
wonderwhy-ER [2009-09-25 09:16:39 +0000 UTC]
You need to add some way to save/load/share this stuff Pretty cool
Made something like a steam train wheels with it
I mean you rotate one thing and many other rotate
👍: 0 ⏩: 1
axcho In reply to wonderwhy-ER [2009-09-25 21:32:48 +0000 UTC]
Yeah, that would be a good idea. It would make it more popular, I'm sure.
Maybe in the next prototype...
👍: 0 ⏩: 1