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Published: 2012-01-19 01:05:06 +0000 UTC; Views: 3698; Favourites: 158; Downloads: 74
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Yes, I'm actually a fan of My Little Ponies. A friend of mine got me into it (but only the latest series)And for some reason I get a kick out of ponification *blame my stupid brain*
Can't say I have seen this one done before though
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Comments: 61
Birvan In reply to terrafinrules [2012-04-27 13:47:14 +0000 UTC]
For my defense this was an exercise in mixing 2 completely different art styles. If I was really into it I would have done the entire Simpsons family
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Simp-TKC [2012-01-25 13:25:52 +0000 UTC]
aw it's nice you made a good adaptation, lovely work ^^
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Quacksquared [2012-01-25 08:32:14 +0000 UTC]
I drew the whole Simpsons family as ponies once, but someone put it on Tumblr and made fun of it.
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Birvan In reply to Quacksquared [2012-01-25 11:12:19 +0000 UTC]
Good to know I wasn't the first one
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LiimLsan [2012-01-23 01:00:32 +0000 UTC]
neither have I, to be perfectly honest. XD this is awesome.
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LiimLsan In reply to Birvan [2012-01-23 23:56:21 +0000 UTC]
It's odd, innit? Doing a normal fursona is just transferrence, but adapting previously designed characters with their odd dimensions and stuff seems balls hard.
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Birvan In reply to LiimLsan [2012-01-24 00:21:11 +0000 UTC]
It takes some experience, yes. But that's what makes the results fun to play with XD
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LiimLsan In reply to Birvan [2012-01-25 01:46:10 +0000 UTC]
It is, innit?
My art was more a case of 'compulsive drawer who can't think for five minutes without a doodle' gradually nudging the drawings one direction or another, hundred by hundred. So what I have to worry about is falling into admiration pits.
Every animation nerd remembers the three months they spent in the Bluth cult compound; and my art from then I couldn't bring myself to draw a smile without those little perpendicularities in the cheek/mouth relationship for like half a year. >.<
right now I'm at the sarcastically cynical extension of the Walt Kelly/Chuck Jones mouth with the odd shapes as the mouth digs into the other facial features; but slightly looser.
(And I can't draw ponies without them. XD)
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Birvan In reply to LiimLsan [2012-01-25 22:22:01 +0000 UTC]
I think my case is more of "if I like something in a particular style I try to learn it and perhaps blend it with what I already have" thing. I haven't studied or was forced to draw certain artists (for long periods of time anyway), so I never got that type of influence
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LiimLsan In reply to Birvan [2012-01-26 18:36:11 +0000 UTC]
Nice. That's a healthy working relationship with your art...and it seems to get VERY good results! ^^
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Birvan In reply to LiimLsan [2012-01-26 18:39:09 +0000 UTC]
But it's far from perfect. I need to experiment more and get out of my comfort zone > >
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LiimLsan In reply to Birvan [2012-01-30 02:38:39 +0000 UTC]
You can get so far you're not comfortable...any decent art teacher will push you far enough.
(There sadly aren't enough decent art teachers. xD)
Go experiment! Try some wacky new medium and revel in it once you realize its strengths.
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Birvan In reply to LiimLsan [2012-01-30 17:14:05 +0000 UTC]
I haven't had any art teachers since I was 18 *I took computer science instead*
Any particular suggestions?
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LiimLsan In reply to Birvan [2012-01-31 03:33:06 +0000 UTC]
Ah. I plan to recitify that. (Computer science? You were probably better at it than me. I'm doing a basic 'introduction to Java' course and absolutely failing at it - the only thing saving me is the fact that I used to write reviews for the Indie Punk zine of the guy who's teaching the class. XD)
some that I have tried in recent past -
Taking dry chalk pastels on quite heavily toothed paper; then adding in blurs and subtle highlights with cheap nylon brushes. (I think it's nylon.)
Friskets cut from acetate and sponged or gelatin-proof rolled on in various colors and shapes
Solid acrylic with little etchings done on top in colored pencil (once dry)
Alcohol-based permanent markers with their ends chewed and left out to air; so that they produce a soft level and full range of tones (applied to paper in a combination manner of Brush and Brush Pen. It's incredibly freeing.)
Just combine what you can - cool shit resulteth. (A friend of mine would color various kinds of salt, then would whilst painting with watercolours she would sprinkle little granules on parts of the composition. It reacts with water much as you'd expect.)
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Birvan In reply to LiimLsan [2012-02-01 00:08:26 +0000 UTC]
I was rather surprised to find out I like programming and I use that to develop games
Oh I don't have much problem mixing media. I developed a salted cod prop with nothing more than cardboard, toilet paper, white glue, acrylic paint and salt!
My only problem in that department is lack of storing space > >
Anyway my big issue is the style
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LiimLsan In reply to Birvan [2012-02-01 01:23:53 +0000 UTC]
Programming is fun, but seems so indirect somehow... games? Oh, goody fun! (clacks knuckles) A friend and I tried programming one a few years back - we wanted some intriguing sprite ideas and a more mainstream RPG that was absolutely nothing BUT constant sidequests and fighting sentient plants. XD All are abandoned.
What types do you do?
*fuckthatisawesome*
No storage space... I can relate. (The depressing part is, I fill my boxes up to the brim just with paper. I probably have a mental condition. I can't NOT draw - half the art principles I learned, I learned just by trial and error through about 300 drawings/day for most of my life.)
Ah.
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Birvan In reply to LiimLsan [2012-02-01 19:44:28 +0000 UTC]
Not sure what you mean by indirect
And that's a common mistake. When you start making games NEVER start with the RPG ones
I still don't have a set type. Still exploring my options before deciding which I like the most
I know that feeling too. I always have to doodle or to think on my own creations to feel mentally stable
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LiimLsan In reply to Birvan [2012-02-01 21:11:42 +0000 UTC]
Compared to a drawing, when you can just draw a full figure right then and there, you have to program in so many variables and locations and shit... my brain wanders too fast for that.
We didn't try to START with that. We were drawing up designs for maps and screens and shit; with the assumption that we would make it in ten years. (We also used to create our own tabletop RPGs for fun; so we knew how they worked XD)
Nice...option exploring is awesome.
That's probably normal, but I can't pass a book without feeling an immense desire to read the whole thing. (Author father, Librarian mother, and a dutch house stuffed to the goddamn gills with books. I wasn't discouraged early in life.)
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Birvan In reply to LiimLsan [2012-02-01 21:40:59 +0000 UTC]
Personally I find them very similar. With drawing you have to build the foundations before the artworks actually gets fleshed out. Programming is the same thing in that point
How well you handle the variables is somewhat tied with how well you learn the basics *I managed to teach 3 sport guys to program in Excel better than the computer programmers themselves*
No, but it pretty much leads to the same result. If there's one thing I learned in making games is it's best to start with smaller stuff until you get accustomed with that type of work
Lol, you got lucky. Both my parents are sport teachers and I suck at sports
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LiimLsan In reply to Birvan [2012-02-02 03:57:37 +0000 UTC]
I can see it, I can see it. Awesome! I'm totally getting you on this. I suppose I'm just used to the foundations being built astonishingly quickly. (I draw almost subconsciously by this point...) What I love is that there's so little effort involved in explaining your ideas to people, once you have presentation artwork in your blood. (No, his eyes linger three exposures longer, and his arm swings outward in more clearly defined stance.)
Is that a sample, or did you really get sports guys to understand Excel? 0.0 I've spent ten years HOOKED to a computer and never understood even how it works aside from a few spreadsheet things and the data being saved in 'Books.' TEACH ME ALL YOU KNOW. Well, not if you don't want.
I know, but the idea for the big stuff probably needs time to fester. (This is why I am readily admitting that some of my bigger animation projects are a long ways off - I have one scheduled for completion in 2024 and another one that'll probably be completed much later than that.
The reason for this is that I'm a 'Thumbnail' animator who likes to draw everything on one sheet of paper beforehand - I do that with everything, be it animation, computer programming, art, latin, etc. It's just so much easier when you have a model to refer back to for your original idea... but these models are pliable for a long time, and the longer the better.)
And I'm doing five-second, ten-second shit now; coming up probably two minutes, a five-minuter, a one-reeler, maybe a two reeler, a three-reeler, a featurette, an indie feature, etc.
(And I'm not assuming I'll get this done all by myself - I plan on, with a few like-minded friends, writing a few bullshit manifestos and attracting Sheridan graduates to form a 'collective' with me or something. (By collective, I mean of course that the same person can be called on to animate, paint, trace, write, board, voice, etc. like the Hubley studio or something. I also mean that there'll be too much hassle to bother with joining a local.)
(This is COMPLETE wish fulfillment, but if it expanded, we'd set up branches. A business branch in Grand Rapids, for the low taxes; a production arm in detroit for the housing and cheap raw supply and good arts colleges; and a satellite in Windsor for Sheridan touring and government funding. Take advantage of telecommunications. XD I know it'll never happen in a million years (getting big enough to ever warrant this or attract any talent) but a guy can dream, right?)
My father took latin for ten years (all of high school, college, and two years of grad) and I can barely conjugate a thing after two and a half years of feverish study.
(Both sports teachers? I pity you so hard... T^T)
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Birvan In reply to LiimLsan [2012-02-04 19:21:39 +0000 UTC]
It the same with everything. The more practice you have the more second nature it becomes to you. In programming it's especially the developing of the skill to solve problems, which is pretty useful
Yes, I actually taught them. A teacher of mine entered sabbatic and needed someone to teach that class. He ended up asking me as a favor, considering I know a bit more about sports than the average programmer, thanks to my parents
About the teaching part, I've been pondering for some quite time on making tutorials on the basics of programming XD
Yeah, it's good to document things and keep a paper trail on how your thoughts evolved. I'm doing that right now with my world concept
Though a recommendation, if you really do try to gather a group and build something, try to develop some prototypes before presenting them to anyone. Ideas alone are worth crap unless you actually build some of the foundations and learn the limitations of your concepts and what innovations can be added
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LiimLsan In reply to Birvan [2012-02-06 00:32:50 +0000 UTC]
Pretty much. ^^ Programming is logic, but I don't know how to translate it into something the computer can understand. (Or a human can understand, for that matter. It's frustrating.)
Oh would you? I'd LOVE to see them sometime! (Franklin Pangborn voice, eyebrow bat)
And lol on the parents thing... this is what made one of my friends go up to me first to say 'You should write a book about those Disney flicks AFTER the golden age.' Not dictate, write. I'm fucking awful at writing like that. (She said it was because of the author dad thing that I should write it myself. Makes perfect sense, no?)
I intend to mail myself concept art and layouts so that if a plaigarism trial ever ensues, I have legal proof of copyright date. Flourish never hurts in court.
I have prototypes laying around that I will never show anyone in a million years, because they look like utter shit. Trust me on that. I have been working with The Cunning Little Vixen for a year now, and Dawnsong for a year and a half; because I know the ideas won't sell friends half as much unless I can show them a pose reel of the entire goddamn thing. I've been working like a maniac on that.
(Seriously, I have like half of each movie up in thumbnail form.)
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Birvan In reply to LiimLsan [2012-02-06 19:46:52 +0000 UTC]
Then that means you have to tackle Algorithms. They're the base for most programming languages, like C, C++, C#, Java, etc
It might still take some time. I have several projects to tackle still > >
I so know the feeling. People look at me weirdly when I tell them I don't like sports and the type of parents I have
But I have to admit it was thanks to them I got good at observation and 3D positioning, which is the basics for my art skills
I doubt you need to go that far. Scanning and keeping a virtual copy of the documents works just as well
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LiimLsan In reply to Birvan [2012-02-10 03:09:04 +0000 UTC]
I'm clueless to algorithms, but trying to figure it out.
Ditto over here...why am I spending time here anyhoo?
(Oh, right. Looking through my shit because I've barely been active for a month.)
I always think your work is amazingly three dimensional. (I have one eye higher than the other on my face, and have pathetic depth perception. It helped me visualize what things look like on paper, but I never got good at drawing good 3D art and envy those good at it.
I also saw double on occasion all my life. I'm only now finding out that it's wierd...and now that I have prism glasses to counteract it, I'm reading at double my prodigious rate.)
Yeah, for proof's sake and all that. ^^ I have scripts to type up. (I just settled on a narrative for one of my projects (Avia) and am walking on roses right now.)
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Birvan In reply to LiimLsan [2012-02-19 00:28:33 +0000 UTC]
I think this might help [link]
I know how that feels
I think it's a matter of training. One thing I never understood is people claiming you can't have depth perception when using only one eye. Maybe because I'm so trained in reading my environment in order to draw it, because it looks exactly the same to me
One thing I never managed to do however is those 3D images where you need to "position" your eyes in order for the image to pop up. I see it backwards for some reason =/
Ah
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LiimLsan In reply to Birvan [2012-02-21 04:05:41 +0000 UTC]
Thanks! I'll try this... you're much better than I am, grrl.
What? Are they fucking kidding me? I can compensate very, very easily by simply using parallax.
Every so often, my eyes line up perfectly, and I feel like I'm trapped in the TRON-iverse or something. So disturbing.
I never managed to see those, either. I never get how people can see then, anyway. In fact, I don't even know what they're supposed to be to the people who see them. They say there's little Three-D words.
Wish me luck with this...I'm one of those people who has to complete something before they can show it to ANYONE. and there are people I desperately want to show it to.
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Birvan In reply to LiimLsan [2012-02-24 07:02:27 +0000 UTC]
It came with the course
It depends on how you position the eyes. I'm not sure how to explain it in a way it makes sense, but it involves unfocusing your eyes
Good luck
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LiimLsan In reply to Birvan [2012-02-24 17:24:39 +0000 UTC]
Huh...thanks for letting me know that. ^^
I don't know how to unfocus them, but I can vibrate them really fast. XD
Thanks for that.
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Birvan In reply to LiimLsan [2012-02-27 04:37:10 +0000 UTC]
Anytime
You just need to pretend you're looking at the tip of your nose
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LiimLsan In reply to Birvan [2012-02-27 15:47:01 +0000 UTC]
glad to know you're so supportive...
wh-HOLY SHIT. Thanks for that. This is awesome.
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Birvan In reply to LiimLsan [2012-02-27 16:07:49 +0000 UTC]
Lol, now that's a hell of a reaction XD
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LiimLsan In reply to Birvan [2012-02-27 17:31:28 +0000 UTC]
It's awesome, hon. 0.e I can't believe I never noticed this.
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Birvan In reply to LiimLsan [2012-02-27 18:26:20 +0000 UTC]
I happened to find some good instructions when I got my hands on my first 3D prints book. Stil it didn't fix me seeing them in reverse though
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