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Published: 2011-09-05 23:52:53 +0000 UTC; Views: 1379; Favourites: 24; Downloads: 15
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Description
Did this as a code practice, to see if I could mimic the core mechanics, and ended up changing the rules a bit here and thereRelated content
Comments: 48
Birvan In reply to CapedFox [2013-12-21 04:58:55 +0000 UTC]
I need to make controls more intuitive
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zigaudrey [2012-08-02 11:05:27 +0000 UTC]
I am so crazy at this game,i laughed so hard when i play this the first!
Good game,sometime,there are 2 brown rectangles together,i want to go at the outhers brown rectangle,i fall...
Cool prototype,anyways!
👍: 0 ⏩: 1
Birvan In reply to zigaudrey [2012-08-06 19:52:36 +0000 UTC]
I need to make a proper version
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Thegarfieldtouch [2012-07-16 21:23:18 +0000 UTC]
thanks for bringing back the good ol' frogger game 8D !! in flash version btw can you show me a tutorial on how to make this game??
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Birvan In reply to Thegarfieldtouch [2012-07-22 22:00:03 +0000 UTC]
I would need to make one from scratch *I developed my own code*
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Birvan In reply to Thegarfieldtouch [2012-07-22 22:25:30 +0000 UTC]
But it's a good tutorial idea though
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Birvan In reply to Bear-Dog [2011-09-13 20:40:13 +0000 UTC]
The collision detection need to be perfected in general
But thanks for letting me know
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Birvan In reply to Esmolding [2011-09-07 11:56:23 +0000 UTC]
Keep practicing, you can do it x3
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GrauerWolf [2011-09-06 01:30:48 +0000 UTC]
At 75 had a glitch. Was on the other side on the Mark but it wasnt taking the points in. At 95 again...
105 too... and at 125... after that i died... XD
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Birvan In reply to GrauerWolf [2011-09-06 01:32:26 +0000 UTC]
It's not related to the points, the collision detection just isn't very polished, sorry
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GrauerWolf In reply to Birvan [2011-09-06 01:39:32 +0000 UTC]
Ah okay... XD damn... 190 points after that i watched on the clock and clicked X__x,
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Birvan In reply to emilyrules96 [2011-09-05 23:59:15 +0000 UTC]
And yet it's a simple game XD
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FoxTrotProducts [2011-09-05 23:56:00 +0000 UTC]
Very nice. Everything checked out, hopping, dying, scoring. The only think is that is the target set to random? I got the same one each time after a couple times.
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Birvan In reply to FoxTrotProducts [2011-09-06 00:00:34 +0000 UTC]
Yeah, it's randomly set. Not much variation with only 2 points, but this is only a prototype
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FoxTrotProducts In reply to Birvan [2011-09-06 00:12:35 +0000 UTC]
good prototype. i just was giving you some feedback. :[
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Birvan In reply to FoxTrotProducts [2011-09-06 00:14:28 +0000 UTC]
And I was just explaining why it might cause some confusion
I'm happy for the feedback, really
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FoxTrotProducts In reply to Birvan [2011-09-06 00:16:48 +0000 UTC]
Okay! Well on the bright side the log-to-log jump error is a once and a while glitch.
Overall, even for a prototype, 7.8/10
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Birvan In reply to FoxTrotProducts [2011-09-06 00:18:02 +0000 UTC]
What do you mean exactly?
Not a bad score XD
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FoxTrotProducts In reply to Birvan [2011-09-06 00:27:00 +0000 UTC]
What do I mean by the glitch?
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Birvan In reply to FoxTrotProducts [2011-09-06 00:30:30 +0000 UTC]
Yes, how is it occurring exactly?
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FoxTrotProducts In reply to Birvan [2011-09-06 00:35:00 +0000 UTC]
Okay, like I was on the last row of logs before you reach the goal and I was running down the one heading for the one that is directly horrizonal to it. I went to go jump over and it killed me. However I tried it a couple times again after that and it hopped the gap just fine.
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Birvan In reply to FoxTrotProducts [2011-09-06 00:39:53 +0000 UTC]
Ah yes, the collision detection needs to be refined
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FoxTrotProducts In reply to FoxTrotProducts [2011-09-05 23:56:48 +0000 UTC]
Oh, also, you cannot hop from one log to the next even if ther are side by side.
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Birvan In reply to nidochan [2011-09-05 23:55:56 +0000 UTC]
Lets see how many points you can reach X3
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