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BlackChibiDono — Cosmic Weavers Ep2: Wars in Space [🤖]

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Published: 2023-05-30 19:42:25 +0000 UTC; Views: 420; Favourites: 4; Downloads: 0
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Description Welcome to Cosmic Weavers, Words shared across space and time. With Cosmic Phoenix, Cosmo Dragon, and Cosmo Bruin.

CB: Thank you again, Chief. Welcome back. The Director is still under the weather so he was able to produce for us vanity shots of the crafts we made back in the golden days. I figured that all three of us could bond over good design ideas.

CD: I’m actually inclined to agree on this one. We all took our tasks seriously and created crafts that we felt the galaxy could benefit from. And loathe as I am to pump up his ego, I do want to thank Shawn for having given us many of the design principles and giving us a good base with his prototype.

CP: I’m actually glad he chose this because I can brag about you two. But, you are right. My brute force mess of ideas is the best one to start with.

CB: Don’t be so harsh. It is really good.

CP: Yeah, if you customize it to hell. It is a lump of raw iron. Anyway, the design philosophy was simple. Space isn’t like Atmo fights. You can move any direction you want if you have thrusters in the right place and being able to suddenly shift positions is a massive defensive benefit when every launched attack has to be calculated and projected. That also means that strike craft are better for space combat. If you are in a big ship you are better served avoiding combat entirely or packing such a great defense system that you can use that space to wave a big stick around on hard targets.

CB: We are talking about the fighters, not the Ziegfried.

CP: Right right. Anyway, I decided that very few people were using non-volatile munitions. Explosives can be set off prematurely or hit bits of infrastructure that you didn’t mean to. Since the mechanics of movement of most objects in space is predictable, so if you know the location and structure of your target you can get very precise. Thus the large metal stakes that I can aim from halfway across a star system if necessary.

CD: It was during this stage that I had brought up what you had said about strike craft.

CP: Yep, and so I threw out a dismissive idea of some heated net. And Dean drew up the schematics for the missiles.

CB: It was actually a brilliant concept because most strike fighters are, like you said, designed to move like they are in Atmo. So firing a net that they can’t easily maneuver around and fuses to their sensitive equipment was brilliant.

CP: As for the living space, I figure if you are trying to ambush a target you might need to be there awhile to blend into the debris and to catch them unaware. Once I considered that, I thought, “Well, if you want to disable a target you might need to leave the craft to recover goods and prisoners, so enough space for multiple people would be able to join in, just in case.”

CD: Contrary to a lot of people’s opinions, fighting in space doesn’t often lead to total decimation of the target. Resources are so precious and difficult to replenish, so the less of them you can use the better. Just strike in a way that lets space do the rest of the work for you, disabling vital systems can accomplish the same thing as a decimating assault.

CB: I’m getting a signal from our producer that it is time to drop an ad again.

CD: Of course. If you find out discussion interesting, do chime in within the comment section below but keep it civil or I will deploy officers to your home and teach you manners. If you want to support The Director in his efforts to publish Lady Sasori’s adventure with additional bits and bobs, please see the link below. We thank you again for your patronage. Next time we will discuss my craft design and possibly Dean’s.



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