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Boarguts — SC2: Terran Ghost Academy

Published: 2011-02-13 09:47:31 +0000 UTC; Views: 11236; Favourites: 69; Downloads: 235
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Description Starcraft 2: Terran Ghost Academy
Modeled & Textured by Phill Gonzales

The Ghost Academy was made to clearly showcase the availability of Ghost Technology in a Terran base, rather than scouting add-ons on Science Facilities in Starcraft 1. The Ghost Academy was built very early on and went through several art passes before the final look was achieved. There were many little details in the early versions such as windows and little shuttles moving around the outer ring. Unfortunately, those details become too busy from the camera view in Starcraft 2, and we intentionally keep scale vague in the game. We sadly cannon make the multiplayer artwork to scale, so we comprimise by making the artwork more iconic, rather than realistic.

At one point the Ghost Academy could lift off like the other Terran structures. This was pure evil since a Terran player could lift off the building and hide the nuke-producing building in a safe corner of the map.

© 2010 Blizzard Entertainment, Inc. All rights reserved.
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Comments: 8

Skycommand [2015-10-21 22:06:13 +0000 UTC]

I don't know about the Starcraft universe, but in the real world, it is a very terrible idea to have nuclear warheads inside an academy. Of course, one should consider that in the Starcraft universe, nukes do not do as much damage as a single 105mm round does.

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Boarguts In reply to Skycommand [2015-11-16 21:46:25 +0000 UTC]

Hahahaha, fair points!

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covert-ops [2014-06-02 04:20:49 +0000 UTC]

Wait I thought they were called the shadow ops not ghost academy.

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Boarguts In reply to covert-ops [2014-06-02 17:00:52 +0000 UTC]

Names change so much in this game, I struggle keeping it all straight!

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covert-ops In reply to Boarguts [2014-06-03 01:51:17 +0000 UTC]

Well alright then.

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XconceptartX [2012-11-12 00:08:25 +0000 UTC]

I need call a Exterminaitor, please gime the phone number.
Is a joke great work.

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smurfbizkit [2011-02-14 18:21:33 +0000 UTC]

Love this building's style, easily one of my favorites for Terran (probably up there with the Planetary Fortress).

Also, this one (unlike many of your models) doesn't list Ted Park as doing the final texture pass...but I have a really hard time finding any style difference. Was it hard to make them all so uniform? or do you two just naturally have similar styles?

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Boarguts In reply to smurfbizkit [2011-02-14 20:52:39 +0000 UTC]

A majority of the multiplayer Terran Buildings were done before Ted and I teamed up. They were also done sequentially which helped a ton with keeping them consistent. Ted whips my ass at texturing but I can get close to his results if there is enough time. Unfortunately I'm not allowed to post texture sheets to compare the before and after work when Ted does his thing. I'll have to screenshot the models sometime to get the process documented.

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