HOME | DD

Published: 2010-11-18 05:07:54 +0000 UTC; Views: 23152; Favourites: 111; Downloads: 4079
Redirect to original
Description
Starcraft 2: Protoss StalkerModel by Phill Gonzales, texture by Ted Park!
[link]
Animated by Trevor Jacobs, Jay Hathaway, and Allen Dilling.
This is another piece of in game art that looks a bit older and outdated like the Dark Templar. The design was finessed several times on the Stalker, the asymmetrical shield and the silhouette of the legs were problematic. The legs gave the Stalker a very Zerg-like appearance when seen from a distance and this eventually dictated that the color be more platinum than the traditional Dark Templar colors (this also helped to kick-start the trend for all Dark Templar units being platinum). The shield made the Stalker look heavier and more imposing from some angles, while weak and frail from other views. It was eventually settled that the Stalker should have a medium sized shield to interfere the least with visual communication. At one point Sammy completely scrapped all the previous iterations and asked for a remodel that looked just like his concept. This started the process all over again until we arrived at the current art looking more faithful to the Stalker concept but merging with the design ideas we’d discovered during the numerous revisions.
© 2010 Blizzard Entertainment, Inc. All rights reserved.
Related content
Comments: 19
lowleveledclutter [2017-12-27 12:06:14 +0000 UTC]
huh. from this angle they look like baby Colossi
may i ask if they have any reused/inspired parts from each other?
👍: 0 ⏩: 0
Randroid7 [2015-10-07 12:16:36 +0000 UTC]
Personally, I liked the design used in the earlier beta stages. There was just something about its original design that felt special to me, but I just can't put my finger on it...
👍: 0 ⏩: 0
Johnzinho [2014-03-02 22:45:56 +0000 UTC]
The Stalker brings more sinister air to the protoss. Sure it doesn't look as much elegant and gold as the typical protoss but it does have a unique design and adds much more variety to them while still looking like something from a very advanced alien race
"I am here in the shadows..."
👍: 0 ⏩: 2
Codeyellow07 In reply to Johnzinho [2019-04-13 16:31:19 +0000 UTC]
This makes sense since the Stalkers were created by a different Protoss faction than the the more elegant Khalai
👍: 0 ⏩: 0
Boarguts In reply to Johnzinho [2014-03-26 04:54:11 +0000 UTC]
Yes, quite true and intentional!
👍: 0 ⏩: 0
Heerdg [2013-03-31 20:01:17 +0000 UTC]
I love this one, if I have to say something, I dislike the "shooting" of this unit.
👍: 0 ⏩: 1
Boarguts In reply to Heerdg [2013-04-02 06:35:47 +0000 UTC]
We fussed with how the Stalker attacks just as much as we messed with the actual Stalker, such a long process.
👍: 0 ⏩: 1
Heerdg In reply to Boarguts [2013-04-04 00:22:22 +0000 UTC]
Anyway, I really esteem your and all starcraft developers job.
👍: 0 ⏩: 0
monk001 [2013-03-20 08:10:53 +0000 UTC]
i really dislike these. the dragoon was amazing. i understand the desire to change but it looks nothing like the old protoss units
👍: 0 ⏩: 0
sairus777 [2012-07-04 11:53:57 +0000 UTC]
Though this is the high-quality model, I don't like the concept of zerg-like fragil stalker with that thin legs and hanging protoss head without any king of defence, moreover it is third "spider-like" unit in protoss army.
Had you ever thought of making stalker model in goliath style (an exoskeleton walker)?
[link]
👍: 0 ⏩: 1
Boarguts In reply to sairus777 [2012-07-04 18:49:38 +0000 UTC]
The Stalker was concepted for Starcraft: Ghost before I worked at Blizzard, so I had no input on its design. The philosophy was to make the Dark Templar look more creepy, so they come off more lean and bug-like. There are some plans for mightier Protoss machines for Legacy of the Void.
👍: 0 ⏩: 0
Kolectiv [2011-06-28 16:12:18 +0000 UTC]
It would be cool if the shield had some sort of purpose
👍: 0 ⏩: 0
GeForceGTX [2011-05-01 09:06:13 +0000 UTC]
Unfortunately I can't seem to find any love for this unit, mostly because it takes on the role of my favorite brood war unit - Dragoon
👍: 0 ⏩: 1
Boarguts In reply to GeForceGTX [2011-05-01 17:18:59 +0000 UTC]
Understandable! We struggled alot to introduce a new unit type into the Protoss early game and out of everything we tried the Stalker felt the best. Hopefully it will return as a classic unit during the expansions!
👍: 0 ⏩: 0
X--SOLDIER [2011-02-10 23:18:15 +0000 UTC]
As someone in the SC community who spoke out about the Stalker's design quite a bit during August 2007 - early 2008 , and desperately wanted to see a version closer to the concept art. I was absolutely ecstatic when the redesigned version was finally shown in August 2008, and was everything that I'd hoped for, and more. Thanks a ton for your work on this, it was endlessly appreciated by some fans, myself especially.
I don't know if anyone heard my request specifically, and it worked its way up somehow, but regardless, it's amazing to see the final version so close to the one that I'd envisioned and chatted about.
👍: 0 ⏩: 1
Boarguts In reply to X--SOLDIER [2011-02-11 06:44:51 +0000 UTC]
Samwise is pretty keen on listening to the community and implementing changes that the fans insist on. There were other cases like the Infestor redesign which were prompted by fan feedback as well.
👍: 0 ⏩: 1
X--SOLDIER In reply to Boarguts [2011-02-11 17:09:53 +0000 UTC]
It's one of the reasons that I really like Blizzard is how they're mindful of the fans' concerns, and still impliment their own strong design. Thanks again!
👍: 0 ⏩: 0
DeptHseeN [2011-02-08 11:14:39 +0000 UTC]
ur right me too , i never noticed it
and stalkers are good it the fight espacially if u make them mass
👍: 0 ⏩: 0
hafu78 [2011-01-17 11:25:14 +0000 UTC]
never noticed those 2 little arms of his. looks like a T-rex kinda, but with 4 legs.
👍: 0 ⏩: 0