HOME | DD

BrianLadouceur — Roman Stitch

#2d #animation #boom #disney #stitch #toon #liloandstitch
Published: 2015-01-06 00:42:58 +0000 UTC; Views: 1596; Favourites: 52; Downloads: 3
Redirect to original
Description  I have been going through and doing some newer animations of characters I had previously worked with. My last Stitch animation was done on paper, one of my last done like that. I also thought I could do better. This was done with Toon Boom.
Related content
Comments: 18

Gabe-S-Art [2015-07-07 04:01:22 +0000 UTC]

This is adorable and hysterical.

👍: 0 ⏩: 0

U23Art [2015-01-11 19:24:08 +0000 UTC]

Um, that's adorable.

👍: 0 ⏩: 0

JohnADuggan [2015-01-11 03:12:21 +0000 UTC]

awesome and adorable. a lethal combo.

👍: 0 ⏩: 0

AsjJohnson [2015-01-06 20:37:52 +0000 UTC]

may I suggest him reach for the sword overhand instead of underhand? (or, perhaps swing his arm back before going for it underhand) For a few loops, I wondered where he got that sword from. It'd be clearer if his arm moved more when he went to draw it.
How long did it take you before you could animate? I've been trying to teach myself, but... drawing characters moving around is difficult for me. I guess it's at least partly pose issues.

👍: 0 ⏩: 1

BrianLadouceur In reply to AsjJohnson [2015-01-06 23:36:10 +0000 UTC]

Thanks for the feedback. I see what you're saying with regards to the pulling the sword, but at this point it is to far along to go in and change. 
 I did not actually begin to get good at animation until I had been practicing for a few years. I was able to animate simple designs at first and then progressed from there.

👍: 0 ⏩: 1

AsjJohnson In reply to BrianLadouceur [2015-01-08 01:23:13 +0000 UTC]

hey, um... there's this animation I was wanting to do, with a character tilting his head up, in a front view. Would you have any tips for that? There's all these little issues about it when I try it.
There's the head rotation itself, where the halfway mark for a rotation isn't 50% height but more like 70% height because of how a curve works, so then I end up trying to convert a bunch of degrees into percentages (and probably calculated the wrong thing anyhow). And then there's how his nose and eyes and hair would change shape. And then there's the issue of me wanting it to take two or three seconds to go from looking down to looking ahead/up, so I don't know how to make a timing chart that lasts that long or how I can deal with stretching the motion out like that when it'll probably deal with such tiny changes between frames that my pencil can't draw thin enough lines to show.

👍: 0 ⏩: 1

BrianLadouceur In reply to AsjJohnson [2015-01-08 01:47:02 +0000 UTC]

It sounds like you have a very precise calculation down for the move. I have to admit that I don't think about animation like that.  Before animating the character I would try to draw it in space or draw it from numerous angles. Just to get a feel for the character. If your characters features are changing shape, it is most likely going off model. Until you can draw it as a form that has volume, the animation probably won't look that great. Especially for slow moves like you describe.  
 As for the animation, a simple look from down to up will be very boring and lifeless if you just have drawings that move. Look up Richard Williams and try to get a copy of his book. He covers simple moves like what you describe. Basically, an interesting pose in the middle will give the character more life. You can test numerous things out or get video footage of yourself doing the motion. The combination of the two should produce a decent result.

👍: 0 ⏩: 1

AsjJohnson In reply to BrianLadouceur [2015-01-08 02:39:12 +0000 UTC]

well I meant more like, I took a video of myself tilting my head, and have tried looking at it without copying it too closely, and it's obvious that my nose changes shape as it moves, as well as almost everything else. But it's really confusing trying to do all of that in drawings while trying to get them to fit together.
Hm... mainly, I just kind'a had this dramatic picture in my head, that involves kind'a a... dramatic head tilt? It's kind'a an upset Vader, who doesn't move for a few seconds, but someone's being annoying and Vader slowly moves his head to look at them. ...I did think it might end up a little boring, but everything I'd thought of that would make it less boring made me feel like the mood would be ruined. It's roughly based on a fanfiction I'd found that involves a maskless Vader.
Maybe I'm thinking too much about the mechanics and getting the drawings to fit, and not thinking enough about the creative side of it?

👍: 0 ⏩: 1

BrianLadouceur In reply to AsjJohnson [2015-01-08 03:00:00 +0000 UTC]

It sounds like it. I put another message on one of your works with my thoughts. But based on what you have written, it does not sound like you can draw the character well enough to animate it convincingly. The solution is pretty simple. Animate in a style you can draw in right now.  Even if it's simpler than you want. That will allow you to practice your animation. At the same time, you need to become a better draftsman. Practice drawing until that style can be used for animation.

👍: 0 ⏩: 1

AsjJohnson In reply to BrianLadouceur [2015-01-08 03:27:34 +0000 UTC]

hm... for the Anakin animation idea, I worked on an illustration first, and then I tried simplifying the style a bit in a sketch, and made some little thumbs for the scene. But, I guess looking at several screenshots and drawing him two or three times probably isn't enough... I've been thinking of trying to work on finding certain landmarks and basic shapes for the head tilt to try not focusing on everything at once, though. I think I'll try doing that and add more complex stuff afterward. If it doesn't work out, I guess I'll try to find a simplier style for later weeks' experiments. Thanks for helping me with it.

👍: 0 ⏩: 1

BrianLadouceur In reply to AsjJohnson [2015-01-08 03:29:13 +0000 UTC]

You're welcome.

👍: 0 ⏩: 1

AsjJohnson In reply to BrianLadouceur [2015-01-08 04:45:37 +0000 UTC]

I tried drawing the basic shape of his face using some guidelines (though I think I might need some vertical guides to keep the width consistant. and I ran out of inbetweens before frame numbers) sta.sh/0a9ccj54sua ...but it doesn't look like a head looking up, does it. ...But it's something.

👍: 0 ⏩: 1

BrianLadouceur In reply to AsjJohnson [2015-01-08 06:05:42 +0000 UTC]

That's a good start.  It does seem to be looking up.

👍: 0 ⏩: 1

AsjJohnson In reply to BrianLadouceur [2015-02-04 16:59:23 +0000 UTC]

um... I wondered what you thought about this asjjohnson.deviantart.com/art/…

👍: 0 ⏩: 0

ProjectAnimation [2015-01-06 18:16:56 +0000 UTC]

Awesome job!!! The movement is so fluid, which is quite hard to do! 

👍: 0 ⏩: 0

FaPingMulan [2015-01-06 15:21:39 +0000 UTC]

nice job

👍: 0 ⏩: 0

Cup-of-VictoryTea [2015-01-06 09:46:40 +0000 UTC]

awesome job, really smooth lines <3

👍: 0 ⏩: 0

Halowing [2015-01-06 01:31:02 +0000 UTC]

awww so cute~~

👍: 0 ⏩: 0