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c-compiler β€” Some JP T. rex heads by-nc-nd

#heads #cretaceous #dinosaur #jurassicpark #sketch #theropod #tyrannosaurus
Published: 2014-09-02 15:37:05 +0000 UTC; Views: 1657; Favourites: 40; Downloads: 0
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Description I'm preparing a little gift for a friend, who loves to see his Rexy from Jurassic Park. Because of I'm not very used to draw Rexy in different poses I need to get an idea of its dimensions and proportions of the JP Tyrannosaurus, so I doodled this two heads. The one in side view is based of the male Tyrannosaurus from The Lost World, while the other one is the female from Jurassic Park.

(I'm aware of the fact, that theropds couldn't bend their hands in that way, but the source image showed them in that way. )

As always: Thank you for commenting, favs and just for looking at this sketch
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Comments: 28

SylxeriaGuardian [2014-09-24 00:36:17 +0000 UTC]

Murawr handsome rexie!


Well real-life theropods couldn't, but we could always just say something about theoretical "What if they evolved like this?" or some other explanation
Saw a real fascinating depiction of a fantasy'ish sentient utahraptor species that had evolved with a secondary 'thumb' so it could actually grasp and manipulate things, but overall the build and design was msotly unchanged.

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c-compiler In reply to SylxeriaGuardian [2014-09-25 22:32:40 +0000 UTC]

Thanks!

Well real-life theropods couldn't, but we could always just say something about theoretical "What if they evolved like this?" or some other explanation

Then, people would say: "Yay, Jurassic Park was right!"
If the theropods' wrists had had to be more flexible like ours, then they might have developed such adaptions, but the less flexible wrists had possibly served well for their needs.
According to orange-eyed-serpent 's infos Acrocanthosaurus couldn't even extend its first and second finger much and held them in a curled manner, but this was probably an adaption for struggling prey, which would impale itself when Acro got hold on it.

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SylxeriaGuardian In reply to c-compiler [2014-09-25 23:39:12 +0000 UTC]

Pft people already say that
Maybe when they add in dragons and stuff with JP6 people will start to realize what they should have from Day 1:Β  It's a fiction movie and not a documentary
*Edit* and in case that comes off as me sounding rude or too cynical, what I mean by that is I do still see some people actually treating the first two movies as absolute scientific fact and denying everything else as fiction. I don't see it too often anymore (Once in a while though) but hey.


True true, I try and understand these things when I start designing my creatures and stuff for my fantasy worlds because "What looks cool" may not always be practical or even remotely plausible. It's awesome to stock up a dragon or some dino-monster with features and crazy looking growths, but what good does that really do if all those awesome looking designs don't actually contribute to the creature itself or even hinder it in its everyday life?
Once I know more about how things really were, I can work more on speculative things and push/bend reality to how it suits my designs and creatures while still looking believable. With varying success of course, I'm not much of an artist

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c-compiler In reply to SylxeriaGuardian [2014-10-03 13:10:34 +0000 UTC]

The phrase from me, which includes people, that believe JP is a dinosaur documentary was just some little joke. Well, probably we ended with our discussion in some sort of a little misunderstanding.
My reply to your comment didn't came late because I thought about your comment being rude, no, I simply had to deal with a problematic part of my life and that's why I retreated from Deviantart for a while.

Yeah, creating believable creature can be very daunting, because this involves knowledge about biology and other things. However, I can also love those crazy designs, where the creatures have features, that may be very questionable, but I see that from an artist's position.

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SylxeriaGuardian In reply to c-compiler [2014-10-03 17:24:56 +0000 UTC]

*hugs* Sorry to hear about that

I love seeing all kinds of drawings and designs ^^
Β  Is really one of my favorites ^^ (Though as always, the bent wrist is a bit eeeh XD )

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c-compiler In reply to SylxeriaGuardian [2014-10-05 19:55:42 +0000 UTC]

Thank you for your support

The raptor is great even in this perspective from below. Its colors remind me of the ones from the JP raptors, but this one looks like a very good companion of the woman, who's riding it.
I agree, those wrists look always very strange in my eyes, whenever I look at them, but in real life they were able to fold them towards the lower arm.

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Nazrindi In reply to SylxeriaGuardian [2014-09-28 05:10:31 +0000 UTC]

Thanks for mentioning me C-Compiler.

Yeah, it's definitely true that a lot of die-hard JP fans will deny scientific evidence as fact, because they don't want their beloved image of JP T.rex or "Velociraptor" to be ruined by reality. When actually, I think that the real life dinosaurs were far more beautiful and interesting than the Jurassic Park ones. Well...how I imagine them to look anyway, as well as how other paleoartists imagine them to look.

Yeah, I've seen a lot of ridiculous dragon designs that aren't in the least believable. XD

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SylxeriaGuardian In reply to Nazrindi [2014-09-28 14:06:49 +0000 UTC]

I can't remember what I thought when I first encountered the feathered raptor image. I've always loved learning, so these dinosaur discoveries were always fascinating (Even if I sometimes preferred drawing them differently ).
Knowing what's "right" and drawing something else x)

When it comes to 'personal preference' (Which can never actually influence reality) I'm quite fond of both Classic raptor designs and the realistic ones if they look nice. There's a lot of drawings from both breeds I enjoy to look at. As for me, I made my 'sona' all poofy floofy and soft x3

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280077s [2014-09-10 14:41:43 +0000 UTC]

Awesome, I recognize the second image

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c-compiler In reply to 280077s [2014-09-10 21:40:04 +0000 UTC]

Thank you much for the comment and the
The second image is based on this photo

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280077s In reply to c-compiler [2014-09-11 16:01:32 +0000 UTC]

Welcome I knew it ^^

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warrior1944 [2014-09-06 20:16:34 +0000 UTC]

Oh drawing T-rex now, not too shabby and better than myself already! Love what I see

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c-compiler In reply to warrior1944 [2014-09-09 15:56:51 +0000 UTC]

Thanks. It's for a friend, who made a 3D Allosaurus for me and surprised me with the rendered image. I need to do some more studies until I get the T-Rex right.

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astro-shark [2014-09-03 00:09:58 +0000 UTC]

Gah! your. sketches. are. so. perfect

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c-compiler In reply to astro-shark [2014-09-03 23:40:37 +0000 UTC]

Oh, thank you much for you appreciation. I struggled for a while with the heads and their massive jaws, because those are much different than the proportions of an Allosaurus' head. XD

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astro-shark In reply to c-compiler [2014-09-04 01:04:01 +0000 UTC]

T-rex beats artist, T-rex beats Jaws!Β  T-rex Beats everything! (Sorry, it seemed best fitting)
I love all your dinosaurs, especially Allosaurus', but one quick question, how do you know its correct? even if you look at a Reference?

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c-compiler In reply to astro-shark [2014-09-05 23:27:19 +0000 UTC]

No problem, I know that Rexy is the favorite of the most people without any doubts

As for getting the proportions right in case of the Allosaurus I do the following method: At first I've spent some time on analyzing a skeletal of Allosaurus and started to measure things like the length of the head, neck, torso (the part from Allosaurus' chest to the end of its hips) and the tail. I know vaguely that the neck is a bit more longer than the length of one Allosaurus' head, while the length of the tail is almost about the double of the torso's length.

Additionally, I have the advantage of a 3D Allosaurus I can pose in Blender and look at it, so I did for the female Allosaurus of the LTL Allosaurus image.

When I was sketching the Tyrannosaurus you see below under the head in side view I tried to orientate myself on prominent spots on the reference Β like the eye and in relation to it the bump above the eye. The highest point of these bumps are located on the same, vertical line, that I imagine in front of my artistic eye like the pupil. I try to measure the distances between two points by looking at the reference and comparing it to my drawing.

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astro-shark In reply to c-compiler [2014-09-06 01:42:46 +0000 UTC]

Oh wow, ive been looking for a way to have some kind of "pose-able model" for things i want to draw, any links/advice for that? Wow you just reminded me of an idea i had when i first wanted to draw sharks.

Oh boy that reference looks perfect, you can really see the outlines.
Gah this style you speak of, how does one get this "Style"? i kinda just... draw, i dont sense any style or know how i would work on one.

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c-compiler In reply to astro-shark [2014-09-09 15:40:39 +0000 UTC]

Hmm, I don't know if there is a site, where you have some pose-able 3d models. When I try to learn a dinosaur in different perspectives, then I try to find photos of mounted skeletons or I search through deviantart in order to see how another artist has solved the problem. Maybe you can try your luck with sketchfab, a website for showcasing 3d models. Although you can't change the pose like the placement of the arms of a character, but you can turn the models around.

You mean with "style" the way how my eyes analyze an object? Hmm, it's something, which I developed over the years in order to capture things I wish to draw. When I have a starting point, then it is easier to do the rest, because you can refer to this point.Β 

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astro-shark In reply to c-compiler [2014-09-19 02:01:10 +0000 UTC]

ahh yeah, i was mainly looking for any kind of 3D pose, etc etc... thanks for the site, but it seems to not want to search for anything, not even searching.

Style, i meant like, drawing/modeling technique

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c-compiler In reply to astro-shark [2014-09-22 16:53:43 +0000 UTC]

Technique is something, what develops over a decent amount of time. In my case it took me a while to find an approach to create structured meshes for my 3d models.

As an example I show you the mesh of my very first AllosaurusΒ fav.me/d6vp9mw which keeps the form of the Allosaurus quite well, but it has areas, where I've used too many polygons like on the head. With clever planning you can keep the form in a similar way, but with less polygons, which allows you to use these polys at another place, when having a limitation in the polygon count, which you find quite often in the field of developing video games.
Now, for the sake of comparison I show you the head of PK's AllosaurusΒ sta.sh/06wdf99kpnp
You may notice that the over all structure is more organized. There, I tried to follow closely the structures of the skull, but without making it shrink-wrapped. When I start making a model, which I want to animate at a late time, then I try to follow the anatomy. This can be problematic, when you don't have any idea how certain muscles looked in extinct animals like dinosaurs, then I watch living animals (including me).

When it comes to create appealing drawings I let myself inspire by other artists from time to time, especially then I have the impression something is missing in the particular drawing, like contrasts, details or atmospheric light.

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astro-shark In reply to c-compiler [2014-09-28 18:10:53 +0000 UTC]

Wow you have definitely improved, no doubt about that.
Why is there polygon count restriction sometimes?

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c-compiler In reply to astro-shark [2014-09-30 00:13:41 +0000 UTC]

The restriction is, because most game engines can't hold an unlimited amount of data in memory and it is also aΒ decision, which takes performance into account. Models with less than 10 000 polygons are faster rendered and animated then one with a million, because players don't want to play a quick paced game, that reacts very slowly to their input via mouse or keyboard, because the system is preoccupied to compute the graphics.

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astro-shark In reply to c-compiler [2014-09-30 12:16:04 +0000 UTC]

Oooh okey I get it.
Not sure if related, but if you have heard of the game borderlands, the way they render I think is first without details (low res) and very soon load in full res you can actually see the change, do some games do this? Or is it just this one? Why would they bother making it visible while it loads?
(Wow, questions much hehe)

I'm trying not to ask questions, don't mean to be bothering

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c-compiler In reply to astro-shark [2014-10-03 12:16:54 +0000 UTC]

Well, I'm not much into gaming, but this sounds like a method called "Level of Detail" or shortened LOD. LOD works like that: If you see an object, which is far away from you, then the engine loads a model with low resolution, but when you come closer to the particular object in the game, then a version with more details will be displayed.

I can't name any game titles, but I know of some engines like Cryengine and Unity (and of course many more) doing it, so you may assume this technology is likely used by games, that are based off of these engines.

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astro-shark In reply to c-compiler [2014-10-13 05:25:54 +0000 UTC]

Ah that sounds about right of an explanation, Borderlands 2 really has a thing for it, meant to or not, it's like a type of graphics style.

anyways, how's the Preastoric kingdom coming? (I'm absolutely dead tired, forgive the spelling on that title) I'm really looking forward to it.

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c-compiler In reply to astro-shark [2014-10-16 21:48:52 +0000 UTC]

No problem

Everyone of the development team is working on their assignments. Unfortunately, I had to slow down my work on my models due to the bad times I'm undergoing. It is some sort of a crisis regarding my life with some unresolved issues.

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astro-shark In reply to c-compiler [2014-10-17 00:36:01 +0000 UTC]

Sounds like a very exciting game that I'd love to get my hands on as soon as its released indeed.
I hope you get through what ever is happening and hope all the best that the issues get resolved,
I wish I had more to say on that, but I have yet to understand/experience things in life.
If you'd like to talk generally any time, Ill always have a spare 'chatroom' open for ya Β 
If this is the end of the conversation, since I'm unable to detect/understand when; Take Care, hope to talk again soon : )

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