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Published: 2021-12-09 20:54:05 +0000 UTC; Views: 930; Favourites: 4; Downloads: 1
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Description
I converted a model from Blender to MMD but the eyelashe texture came out like this, does anyone know how to fix it?UPDATE: Thank you @ panzerheavyΒ for your help!
"This is not a diffuse! This is the alpha channel only! So here is te easyest solution.
Make a backup of this texture.
Convert it in to a bmp file.
Make another copy, rename it to someyhing else; then load it in to a photo editor anf fiil it with with brown. Save.
Load the brown image in to dxtbmp.
In the upper right corner load the alpha. The bmp one.
Go to options and press "apply alpha to image"
Save it as tga with alpha.
This is just a one or two minutes job"
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Comments: 13
Arthur3550 [2024-09-11 15:23:14 +0000 UTC]
π: 0 β©: 0
panzerheavy [2021-12-10 00:30:06 +0000 UTC]
π: 2 β©: 1
Captain-Kerfuffle In reply to panzerheavy [2021-12-10 23:23:04 +0000 UTC]
π: 1 β©: 1
panzerheavy In reply to Captain-Kerfuffle [2021-12-11 11:56:57 +0000 UTC]
π: 2 β©: 1
Captain-Kerfuffle In reply to panzerheavy [2021-12-11 18:37:14 +0000 UTC]
π: 0 β©: 1
panzerheavy In reply to Captain-Kerfuffle [2021-12-11 21:21:04 +0000 UTC]
π: 2 β©: 2
Bobbybrine In reply to panzerheavy [2023-07-28 11:10:09 +0000 UTC]
π: 0 β©: 1
panzerheavy In reply to Bobbybrine [2023-07-28 12:26:36 +0000 UTC]
π: 0 β©: 0
Captain-Kerfuffle In reply to panzerheavy [2021-12-11 22:01:57 +0000 UTC]
π: 1 β©: 1
panzerheavy In reply to Captain-Kerfuffle [2021-12-12 01:03:31 +0000 UTC]
π: 2 β©: 1
Captain-Kerfuffle In reply to panzerheavy [2021-12-12 03:54:25 +0000 UTC]
π: 0 β©: 1
panzerheavy In reply to Captain-Kerfuffle [2021-12-12 07:57:54 +0000 UTC]
π: 1 β©: 0
JoshuaB2000 [2021-12-09 21:15:48 +0000 UTC]
π: 1 β©: 0