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Captain-Kerfuffle β€” How do I fix this eyelash texture? *SOLVED!*

#blender #conversion #pmx #mmdmikumikudance #pmxeditor
Published: 2021-12-09 20:54:05 +0000 UTC; Views: 930; Favourites: 4; Downloads: 1
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Description I converted a model from Blender to MMD but the eyelashe texture came out like this, does anyone know how to fix it?

UPDATE: Thank you @ panzerheavyΒ for your help!

"This is not a diffuse! This is the alpha channel only! So here is te easyest solution.
  • Make a backup of this texture.

  • Convert it in to a bmp file.

  • Make another copy, rename it to someyhing else; then load it in to a photo editor anf fiil it with with brown. Save.

  • Load the brown image in to dxtbmp.

  • In the upper right corner load the alpha. The bmp one.

  • Go to options and press "apply alpha to image"

  • Save it as tga with alpha.

  • This is just a one or two minutes job"

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    Comments: 13

    Arthur3550 [2024-09-11 15:23:14 +0000 UTC]

    πŸ‘: 0 ⏩: 0

    panzerheavy [2021-12-10 00:30:06 +0000 UTC]

    πŸ‘: 2 ⏩: 1

    Captain-Kerfuffle In reply to panzerheavy [2021-12-10 23:23:04 +0000 UTC]

    πŸ‘: 1 ⏩: 1

    panzerheavy In reply to Captain-Kerfuffle [2021-12-11 11:56:57 +0000 UTC]

    πŸ‘: 2 ⏩: 1

    Captain-Kerfuffle In reply to panzerheavy [2021-12-11 18:37:14 +0000 UTC]

    πŸ‘: 0 ⏩: 1

    panzerheavy In reply to Captain-Kerfuffle [2021-12-11 21:21:04 +0000 UTC]

    πŸ‘: 2 ⏩: 2

    Bobbybrine In reply to panzerheavy [2023-07-28 11:10:09 +0000 UTC]

    πŸ‘: 0 ⏩: 1

    panzerheavy In reply to Bobbybrine [2023-07-28 12:26:36 +0000 UTC]

    πŸ‘: 0 ⏩: 0

    Captain-Kerfuffle In reply to panzerheavy [2021-12-11 22:01:57 +0000 UTC]

    πŸ‘: 1 ⏩: 1

    panzerheavy In reply to Captain-Kerfuffle [2021-12-12 01:03:31 +0000 UTC]

    πŸ‘: 2 ⏩: 1

    Captain-Kerfuffle In reply to panzerheavy [2021-12-12 03:54:25 +0000 UTC]

    πŸ‘: 0 ⏩: 1

    panzerheavy In reply to Captain-Kerfuffle [2021-12-12 07:57:54 +0000 UTC]

    πŸ‘: 1 ⏩: 0

    JoshuaB2000 [2021-12-09 21:15:48 +0000 UTC]

    πŸ‘: 1 ⏩: 0