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Published: 2023-02-09 01:53:42 +0000 UTC; Views: 624; Favourites: 1; Downloads: 0
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Description
This is a render I had quite some fun doing. And just for a disclaimer, the particles are supposed to be rain. When making this render, I figured out how to do the ocean modifier, which I think is a pretty cool modifier for how it pictures water. As long as the modifier is applied, it won't slow down the process. I'm still learning more about modifiers, so I hope to know more about how they work and have more fun with them as a result. This might also help my possibility for getting jobs at 3D art/animation studios. Considering how important shading is, I want to give an important tip about using a Principled BSDF for any shader or whatever isn't an XNALara shader if you use XNALara models in renders. If you don't use the exact nodes right after you import the model, you will get some weird artifacts. Also, I recommend checking the blend and shadow modes when you import a model. In my case, I got solid results when those modes are set to Alpha Hashed.As for the post itself, I intend to have it where Aqua Man is regaining his ammunition and whatnot through a wholesome spring. Yeah, even robots can enjoy springs. And yes, there's reflection in the bottom of the post. I figured it would be cool to have something peaceful, given how calm this robot master's theme is. Another yes for the location, because Florida popped up when I did a simple search on springs.
Model by CrystalRomuko
www.deviantart.com/crystalromu…