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Cleptrophese — Starship (Cycles Render 2)

Published: 2020-08-03 04:23:45 +0000 UTC; Views: 102; Favourites: 2; Downloads: 0
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Description Okay...so basically what I've changed on Starship is I've done my best to fix the lighting issues that popped up here and there, although a few of them were just down to the shape of the rocket. I've also tried to blend the two landing leg housings at the bottom into the main Starship hull a bit better. That's...more or less it. There's a lot to do on Starship. Besides engines and landing legs (like SuperHeavy), I need to add windows, which is really the main change that needs implementing. The underside of the rocket is actually flat, so I'm going to have to do something about that, as well. And obviously, there are no textures on this thing yet. 
The main fuel tank of this thing is at least loosely based off the tanks we're seeing being assembled at Boca Chica pretty regularly, now, and the aerodynamic surfaces are based on those on the Mark 1 prototype that exploded (probably intentionally). I should mention that this isn't my permanent ground, I do intend to model the launch pad and tower at some point, but I feel like it's better to focus on the rocket for now. Anyway, I made it day so you can see the rocket a little better, and I realise I probably need to make it a bit more reflective, it's a little dull right now compared to images. 
Also: I'm pretty sure I'm going to redo the engine. I'll keep trying to get the old one back, but most likely you'll see a new render of a Raptor engine up pretty soon. 
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