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Published: 2013-07-20 13:33:40 +0000 UTC; Views: 2121; Favourites: 37; Downloads: 13
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One of the major things I disliked in Halo 4 was how heavily used the Promethean Knights where. The knights had to serve as basic infantry, CQC shotgunners, riflemen, heavy weapons and snipers. the other two Promethean units were just minor support. Save for a few minor differences between the four types of knights it wasn't really easy to tell them apart.The Promethean Archer here is of course an attempt to alleviate that. This unit's fairly slender frame makes it easy to distinguish from Knights, further given that it has a manipulator instead of a sword for it's left arm its easy to tell that this unit doesn't favor close range combat. Like the Knight, Archers can translocate, unlike their more front line kin their ability is generally reserved for evading melee or relocating to a suitable perch. Further, the Archer is able of attaching itself to surfaces -similarly to a crawler- so it's perch may very well be almost any surface.
The Archer doesn't have nearly as many glowing lines in it's structure making it slightly more difficult to spot right away. Archers are capable of engaging targets at 'extended range' but generally relies on the Binary rifle's scope providing potential victims the tri laser tale players are accustomed to in multiplayer.
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Comments: 17
seatosea [2014-11-11 02:59:11 +0000 UTC]
A most fine and inspiring artpiece indeed. Excellent work!
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Haloidfan In reply to CrashLegacy [2013-08-12 05:45:31 +0000 UTC]
It makes me think of a promethean spartan
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CrashLegacy In reply to Haloidfan [2013-08-14 04:53:02 +0000 UTC]
That's not necessarily a bad thing, but I honestly do see how. care to elaborate?
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Haloidfan In reply to CrashLegacy [2013-08-14 13:19:55 +0000 UTC]
It has a human structure and the armor suggests the presencecof huma n muscle especially at the rib area
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CrashLegacy In reply to Haloidfan [2013-08-14 18:16:00 +0000 UTC]
I can see what you mean in the arms, the knights had fairly scrawny arms, I had been looking at some of the concepts for the knights when I came up with the more human looking arms. That and given the lack of bulk on the upper body like the knight utilizing the thin arms of a knight would have probably made the Arch look 'too frail.' The torso on the other hand, I don't see it looking any more human then say the torso of a Sangheili.
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Haloidfan In reply to CrashLegacy [2013-08-15 00:00:26 +0000 UTC]
Its mainly the proportions there's an illusion of hips and shoulders and ribs and abs idk its just there if the legs were floating a lil farther away and the arms a lil closer it would almost seem feminine
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Koldraxon [2013-07-21 09:47:53 +0000 UTC]
I like this idea, perhaps there can be another variation which is designed for assassinating the player?
Example 01: Promethean Predator.
Design: Resembles The Fallen *Transformers 2 and Destiny*. Predator.
Weapons: Shotgun, Light rifle. Hard-light cleavers.*
Abilities: Permanent invisibility, charge (used to slip to cover, or with Leap to get over long obstacles), Leap.
Notables: Similar to the Knight, but has no big backpack, size of a Sangheili, has facial features similar to the Knight Battlewagon.
*Hard-light cleavers resemble Energy Swords, but they fold up into a cube-shape when unused [It's 2 weapons but is picked up as one].
The cleavers have 3 blades, two energy-sword sized, one larger. Using standard rifle firing button will send you using the Awakened Collector's standard melee animation, but faster, and slicier.
The cleavers run on Boltshot ammo.
The Predator may sometimes use four boltshots simultaneously, giving BR damage and a 150 degree shotgun spread when close.
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CrashLegacy In reply to Koldraxon [2013-07-22 08:35:39 +0000 UTC]
The Archer is designed to have obvious tells for it's attacks and abilities (the translocate's lengthy and bright animation, the binary rifles laser sights) with obvious drawback (No hard light melee weapon indicates an over specialization in ranged combat) While still posing a threat to the player (Binary rifle can kill in one hit, combined with it's crawler like ability to to attack to surfaces and trans location it can plausibly be attacking from unexpected angles and locations.
By comparison your predator is just threat piled on threat piled on threat. Why does it have a light rifle or scattershot if the thing has two cleavers and a multitude of bolt shots? how does this thing use even half of these weapons at once? and invisibility with two swords...sounds like a Sangheili unit to me. Why are you listing it's capabilities as if it's a player character?
Personally I think the Knights do melee well enough already. We've got the Battlewagon variety that always carries the scatter shot making it a formiadable close range combatant. Throw in the cleaver that replaces the knight's left forearm, their 'blitz' charge move, their ability to translocate into or out of close range, and possiblity to be equipped with Promethean vision power ups and yes I think we've got a easy contender for close range combat.
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Koldraxon In reply to CrashLegacy [2013-07-24 09:11:47 +0000 UTC]
-1: Noted about your Archer, though there's a crawler type of it, but then the Archer could out-do it by being clever-er (and making binary crawlers?).
-2: It's lower arms are improved to hold boltshots, it's upper arms are the same. The Light-rifle and scattershots are optional weapons which may vary from unit to unit, scattershots replace boltshots on harder difficulties, perhaps?
-2.5: I might've overloaded myself, again.
3: Knights seem a little sluggish with their close-up slicings, expecting you dead. In which the Predator is fluid, more of a Spec-ops unit which has the way of scaring the enemy and then trying to kill them (loike in campaign when chief got ambushed).
P.S: this 'add media' button messed up the previous line of writing, we are sorry for any inconvenience.
P.S.S: it's an idea, ways to improve are welcomed.
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CrashLegacy In reply to Koldraxon [2013-07-25 09:08:21 +0000 UTC]
-1: The problem with binary wielding crawlers and knights are simply that they're generally hard to distinguish from the rank and file (the crawler especially since it uses the same model as the base crawler unit). With the Archer in play those two units would be dropped from use, however thanks to its unique build and tactics the Archer's inclusion would serve to diversify the Promethean forces.
- 2: So what this thing has six arms? After all this Predator's snick is close range combat and the Prometheans incorporate their weapons into their forms. I mean look at it: 2 Cleavers, 4 Bolt Shots, with a Scattershot and/or Light rifle replacing one of the 'primary' arm bolt shots.
- If this thing is so bent on close combat why is the light rifle even an option, that a mid to long range weapon, not only that but on the 'heroic' setting these guys would be able to kill a spartan from well outside the threat range of shotguns in a matter of moments due to the volume of fire they bring to bare. wielding only the bolt shots, the Predator could kill a fully shielded spartan in two and a half trigger pulls (assuming a head-shot for the kill, but even without it it just jumps up to 3-4 shots) and that's assuming it only fires them in defualt pistol mode, if it uses burst mode pretty much the second it enter effective range the Spartan has no chance. Replacing one bolt-shot with a Light rifle means Master Chief and his ilk become out right endangered species.
- 3: The standard Knights are manageable in close range. They telegraph their attacks enough that an experience player can usually avoid a larger then average percentage of the melee attacks if they're fighting one solo actively trying to. Compare that to dealing with reach's Elites that could kill your spartan with a quicker, barely telegraphed, hoof to the chest and you might see the point.
- Further, the vast majority of the Knight's melee attacks knock the player back, this gives them some space to bring their other weapons to bare or provide enough of a lag in player actions to translocate out of close quarters to a more suitable range.
- The Battlewagon on the other hand proves to be far more effective then a sword wielding elite; They have a longer effective range, Translocation, and the blitz charge. Elites on the other hand have faster and stronger melee attacks, if they're a spec ops variety they've have weaker shielding then a minor (if any) in order to allow them to cloak.
- Consider the point of the enemy utilizing active camo agianst the player as well. It's chiefly utilized to allow them the ability to sneak up, flank, and close in on the player. the Prometheans can already do this with their translocation ability, except there is not only no possibly to them getting killed in transit, but they actually restore a portion of their shielding during transit.
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Koldraxon In reply to CrashLegacy [2013-07-26 20:16:54 +0000 UTC]
I see that the many arms thing might muddle you.
Add media button may have bugged the text, you are free to add/remove/something this.
Let's summarise a Promethean Predator.
1: It will ALWAYS straight-line blitz 'charge' you when able.
2: Four boltshots fired in charged-mode, pistol mode when out of effective range.
3: This unit does not hold the normal systems able to translocate (or translocates via fading into nothing, E.G: running into cover, not coming out the other side but actually coming out behind you while crouched to avoid radar detection.)
4: Yes, they have no shields, but that won't stop them raising two hardlight walls.
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CrashLegacy In reply to Koldraxon [2013-07-29 06:00:22 +0000 UTC]
-1: you've repeatedly stated that this unit has four Bolt shots and wields a pair of hardlight cleavers, if the unit blitz charges at every opportunity it means the unit is always equipped with it's cleavers, combine this with your comments on his use of bolt shots at range or in close means you've got a six armed fiend running around.
- 2: The many weapons is the problem I'm pointing out. you're effectively giving this thing an instant win just with bolt shots. a Lone predator would be able to take Chief out, from range, quicker then a light rifle wielding Knight. At range, the Predator would be as effective as four base crawlers simultaneously firing on a spartan at once, or two Light rifle wielding knights. i.e. your making what you yourself stated is a close range focused unit more effective out side its specialization range then groups of more generalized troops. That's not even remotely balanced.
- Allowing the Predator to fire them in overcharge is even worse since it assues that there's no possiblity of a Spartan surviving close combat. Realize that the bolt shot's overcharge is equivalent to a UNSC shotgun blast, now consider that you're essentially allowing him to fire four shotguns at once. even if the spartan is sitting outside of the shogun's effective kill range he'll pretty much die instantly until he reaches the weapon's maximum range.
- Now combine that with the Predator using the blitz rush to close. If it's target manages to survive the rush, the predator is ensured victors by virtue of the shear volume of fire it can instantly bring to bare. Yes, a Battle wagon can do the same thing, but it only wields one weapon so there's a chance to avoid the follow up attack as well. And this is just one unit alone.
- 3: My point was that everything a AI unit uses invisability for a Knight can already do without sacrificing shielding. They can change combat distances and ambush just as good as any stealth unit while maintaining a more gneralized combat role. Hence, there's no reason for the Prometheans to utilize a stealth unit.
- 4: What are you even talking about? The Only units in the Promethean group that generates Hardlight shields are Watchers. The Knights shielding is displayed as hardlight panels when it, that's just their shielding.
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Koldraxon In reply to CrashLegacy [2013-07-29 10:54:40 +0000 UTC]
...I'm going to need to completely re-assemble the Predator...
First refix: Has only two arms, like the very old knight concept (the fake screenshot).
Second refix: Has modified boltshots with energy bayonets from underneath.
Third refix: Size of a sangheili, slips around the battlefield and does teleport like this: It runs into cover but does not come out from the other side of said cover, it instead pops out somewhere else, such as from above.
Fourth refix: Predators move fairly quickly, usually circling their foe before getting in to try and kill (though the Boltshot's blast mode charges up slowly, and it fires them in a first then second.
If you have anything you want to change on this thing, just mention.
If this redo of the idea of the Predator has failed, it will be resorted to a variant of a larger, tougher crawler that fires two boltshots simultaneously?
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CrashLegacy In reply to Koldraxon [2013-07-31 23:56:28 +0000 UTC]
That actually sounds alot better. Grant I still think that it doesn't really do anything the Knight Battlewagon does do just as well (with some obvious AI adjustments).
one idea to really make it live up to it's name:
- Utilized primarily in multi teir levels.
- Doesn't use Transloaction or camo. However it does often use Promethean vision to detect players through the environment.
- It moves very quickly (sprinting speeds) often using higher elevation paths to cross the player's motion tracker once or twice before actually attacking.
- Often utilizes the pounce and roar animation used by that first knight against chief.
The general idea here is that while a deadly opponent, the Predator is mainly there to raise tension with solo assaults or as the prelude to an encounter with a larger Promethean group.
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Koldraxon In reply to CrashLegacy [2013-08-02 09:52:23 +0000 UTC]
I see.
Then we can involve the fact the large group is merely a prelude to their vehicular units (War sphinx, hard-light tank, hard-light adapted variants of vehicles current)
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