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DarkLightningModels — F-142 Cyclone

#3d #cyclone #forward #geometery #swept #thrust #variable #vectoring #wings
Published: 2014-08-29 10:28:28 +0000 UTC; Views: 827; Favourites: 13; Downloads: 1
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Description Bit of an adventurous model. Used pretty much all the mapping I could for this: Bump mapping, texture mapping and another sort that I can't remember the name of... 

Anyway, this is a model I made with variable geometry forward swept wings. Based the exhaust nozzles off the SU-30, because we all love a bit of 3D thrust vectoring!!    
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Comments: 16

Kira-SR [2014-09-03 14:57:29 +0000 UTC]

absolutelly perfect.

(man i really need to learn how to do textures,because mines always looks a bit cartoony)

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DarkLightningModels In reply to Kira-SR [2014-09-05 16:54:01 +0000 UTC]

Glad you like it! and thanks for the favourite!! I really recommend trying out texturing and UV mapping. They make all the difference! I mean if you check out some of my older renders without UV mapping/texturing and such like, you'll see the difference. It's fairly easy to do once you get the hang of it!  

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AbdouBouam [2014-08-29 10:39:43 +0000 UTC]

have you used a sky texture as a background?

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DarkLightningModels In reply to AbdouBouam [2014-08-29 10:41:24 +0000 UTC]

Yeah, I used the sky texture node as the background and fiddled about with it until I got that... Not exactly close to a sunset, but it'll do!!

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AbdouBouam In reply to DarkLightningModels [2014-08-29 10:42:53 +0000 UTC]

you clicked on the sphere and dragged it to move the sun position?

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DarkLightningModels In reply to AbdouBouam [2014-08-29 15:36:49 +0000 UTC]

Yeah, It was rendered with the cycles engine, so the sphere is the sun... Just messed about with the nodes and used a facing node to mix the two emissions (one yellow, one orange). 

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AbdouBouam In reply to DarkLightningModels [2014-08-30 10:29:04 +0000 UTC]

that's not what i meant, i meant when you set the background to sky texture a sphere appears, you can drag it and move the position of the sun in the sky texture

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DarkLightningModels In reply to AbdouBouam [2014-08-30 12:36:33 +0000 UTC]

I didn't automatically get a sphere... I had to actually insert one to the scene. Is a sphere meant to appear?  

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AbdouBouam In reply to DarkLightningModels [2014-08-30 14:10:36 +0000 UTC]

not in the 3d viewport, in the environment settings ( or in the node editor if you set it to edit the environment)

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DarkLightningModels In reply to AbdouBouam [2014-08-30 20:46:19 +0000 UTC]

I had a quick look and couldn't find anything... which blender version is it? 

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AbdouBouam In reply to DarkLightningModels [2014-08-31 09:32:22 +0000 UTC]

it's there from at least blender 2.61
here is an image wiki.blender.org/uploads/thumb…
that sphere on the right panel, it will  move that highlight in the sky and if you move it to the horizon it will make it more orange

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DarkLightningModels In reply to AbdouBouam [2014-09-05 16:54:45 +0000 UTC]

Strange... i can't find that anywhere... Is there specific options that have to be selected or something?

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AbdouBouam In reply to DarkLightningModels [2014-09-05 16:57:40 +0000 UTC]

you should use background as the environment surface and set the color to "sky texture" to get it

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DarkLightningModels In reply to AbdouBouam [2014-09-05 17:54:56 +0000 UTC]

Oh... Wait... I see what you mean!!! I didn't realise you could drag the sphere on the actual node itself!

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AbdouBouam In reply to DarkLightningModels [2014-09-06 09:40:09 +0000 UTC]

it took me long to discover it too

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DarkLightningModels In reply to AbdouBouam [2014-09-05 17:44:53 +0000 UTC]

I've done that... But no sphere has shown up... I'll try installing blander again, see if that makes a difference.

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