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#animation #character #korra #legend #rigging #legendofkorra #davebaldwin3d
Published: 2015-06-19 19:32:58 +0000 UTC; Views: 1143; Favourites: 10; Downloads: 1
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Description
Animated a 17 frame run cycle of my Legend of Korra Rig . Gave her more air time than I usually do on runs. I think it turned out okay but there’s something that looks a bit off in the head movement. Probably just a misplaced keyframe. But hey that’s what practice is for, eh?
I should really go for some actual acting animation in the upcoming weeks in regards to my Pinkerton and Rahne rigs. Should be able to pull of a decent lip sync with one of them. This Korra rig probably has the best facial controls but I can’t really hope to put anything I do with her on my reel prominently so it should be with my other characters.
Done in Autodesk Maya as usual.
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Comments: 3
Patrucca [2015-06-22 01:46:42 +0000 UTC]
Nice! She does seems little more stiff in her arm & head movements than in her legs... Still I can't do this, so this is rather amazing to me!!
-P.A.
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DaveBaldwin3D In reply to Patrucca [2015-06-22 03:04:34 +0000 UTC]
Yeah, I think with the arms they just don't feel as though they're moving enough in relation to the spine movements. In a lot of runs there isn't too much in the way of backwards movement in the arms but I definitely could have pulled them back farther.
Heh, thanks but seriously all critique is welcome. Animating without an extra set of eyes sucks.
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Patrucca In reply to DaveBaldwin3D [2015-07-25 19:30:56 +0000 UTC]
Sure thing. When I get back into animating (more 2D than 3D, at this point), I'll have to have you take a look.
-P.A.
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