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Published: 2014-05-01 00:47:48 +0000 UTC; Views: 32412; Favourites: 1192; Downloads: 21
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Description
Hi guys, there is a step-by-step video i made for the 11 second club last week ( www.11secondclub.com/ ) kinda fun to animate.You can see here the process on every single acting i make for years. always this way.
if you 're starting to work on flash, use created depths in the character to be organized : animating piece by piece is way easier to reach the final production. And it shows to your lead animator where you are in the process to see if you'll be able to be good for the deadline.
Voice is from the movie " Juno "
my facebook page : www.facebook.com/FlashyDonut
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Comments: 223
JamesDalby In reply to ??? [2014-05-01 15:50:28 +0000 UTC]
Have you ever come 1st place in the club before?
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DaveDonut In reply to JamesDalby [2014-05-01 17:12:54 +0000 UTC]
i never did this before. but i really don't care about winning. it's just for fun. and here, especially to show you the process.
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kopfstoff [2014-05-01 15:19:30 +0000 UTC]
dat knife swing, so awesome.
great step by step. thx for that!
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Thegarfieldtouch In reply to ??? [2014-05-01 15:02:59 +0000 UTC]
incredible work! , who voiced this?
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DaveDonut In reply to Thegarfieldtouch [2014-05-01 15:09:24 +0000 UTC]
it's from the movie " juno "
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Thegarfieldtouch In reply to DaveDonut [2014-05-01 15:13:02 +0000 UTC]
well anyways excellent job on the realistic animation flow of the rabbit character !
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Kinu-Art In reply to ??? [2014-05-01 15:02:09 +0000 UTC]
By using created depths in a character, you mean layers or movieclips within movieclips?
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DaniloAntoniucci In reply to ??? [2014-05-01 15:02:04 +0000 UTC]
spettacolare! sei bravissimo!!!!
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JustJor In reply to ??? [2014-05-01 14:21:36 +0000 UTC]
Tu finiras jamais de m'étonner dans tes animations ...
👍: 0 ⏩: 1
DaveDonut In reply to Bentelicious [2014-05-01 13:01:29 +0000 UTC]
for every second if you like
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Bentelicious In reply to DaveDonut [2014-05-01 13:21:06 +0000 UTC]
don't challenge me.... ^^
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TheWilyWildcat [2014-05-01 11:18:59 +0000 UTC]
Interesting and very useful to see just how much of a difference the steps make, this could also be applied in a way to cartoonists and illustrative or storyboard art as well, hilarious animation too
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DaveDonut In reply to TheWilyWildcat [2014-05-01 13:03:04 +0000 UTC]
thanks i'll try to make it for another works. to show it's the same simple mecanism i use every day.
storyboard, yes, animation is a chain, people has to know how does it work in the begining to the end
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vindurza [2014-05-01 11:15:11 +0000 UTC]
extremely helpful for new animators like myself thank you for sharing
👍: 0 ⏩: 1
Crazidier In reply to ??? [2014-05-01 10:27:22 +0000 UTC]
Please tell me how to make this video.
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Crazidier In reply to DaveDonut [2014-05-01 12:54:51 +0000 UTC]
Dont drive this too far.
I just wanted a tutorial.
I am a manga animator. But all i do is making craps animation for Japanese. Get me to nowhere to my dream (become a great animator like you).
I really love your animations. I mean the style, i can see you created spirits for your characters. (my eng is too bad, sorry).
Please, make a tutorial video. I really want to know how did this make. Thank you like a thousand times.
👍: 0 ⏩: 1
DaveDonut In reply to Crazidier [2014-05-01 13:00:51 +0000 UTC]
go there : i'm speacking in french but you can see me working. www.livestream.com/donutshow/v…
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CoyNino In reply to ??? [2014-05-01 09:23:54 +0000 UTC]
C'est. Génial. Les mouvements sont incroyablement réalistes… C'est vraiment un plaisir à regarder.
Encore !
👍: 0 ⏩: 2
DaveDonut In reply to CoyNino [2014-05-01 10:33:45 +0000 UTC]
merci^^ oui j'en ferais d'autres plus détaillés. mais ça attendra, j'ai un petit truc à faire avant
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CoyNino In reply to DaveDonut [2014-05-01 13:32:16 +0000 UTC]
Super ! Je t'en prie, fais, fais.
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CoyNino In reply to CoyNino [2014-05-01 09:25:27 +0000 UTC]
Rha comment il remue son couteau là… C'est vraiment la vie !
👍: 0 ⏩: 1
Lxbo In reply to ??? [2014-05-01 08:16:17 +0000 UTC]
Haha c'est sympa de nous montrer comment tu animes, par contre j'ai une question, si tu animes d'abord la bouche, puis la tête, tu dois déplacer l'animation de la bouche que tu as déjà faite en fonction de la tête, mais tu dois pas tout refaire quand l'angle du visage change ?
Sinon j'aime bien la carotte !
👍: 0 ⏩: 1
DaveDonut In reply to Lxbo [2014-05-01 08:23:33 +0000 UTC]
en fait flash c'est un système de profondeurs. la bouche est dans l'espace tête qui elle-même est dans l'espace corps, qui lui-même est dans l'espace "scène"
on rentre donc dans la la tête pour animer la bouche, ensuite on anime la tête avec à l'interieur le taff de la bouche, ensuite on revient au corps pour animer avec le taff de la tête et de la bouche déja faits.
la pupille est l'espace le plus enfoui : car elle est dans l'espace "oeil", qui est dans l'espace "tête", qui est dans l'espace " corps" qui est dans l'espace " scène"
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Lxbo In reply to DaveDonut [2014-05-01 09:48:15 +0000 UTC]
D'accord, merci pour ta réponse !
👍: 0 ⏩: 1
DaveDonut In reply to Lxbo [2014-05-01 10:32:17 +0000 UTC]
j'espère que j'ai pas été trop confus
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