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Published: 2013-03-19 08:52:30 +0000 UTC; Views: 1816; Favourites: 15; Downloads: 18
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Description
This is part of a sequence, they will all have this description.Bryce is either on the left or at the top. Octane correspondingly will be on the right or at the bottom.
The idea is to test the viability of exporting scenes from Bryce to Octane for final rendering and get a feel for what is involved.
Also that I should learn how to use Octane in the process - I already know how to use Bryce somewhat.
Obviously the limitations of my skill will mean the renders are not ready for details comparison, but are just there to show what progress I am making on the export/import front.
Feedback and comments are of course welcome as it would be interesting if to learn if anyone else would like to do this sort of thing with Bryce.
(Model made in Wings3D)
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Comments: 23
Jim-Zombie [2013-03-23 14:06:43 +0000 UTC]
Oh man, I NEED CUDA. This happens every time I start looking at unbiased rendering.
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davidbrinnen In reply to Jim-Zombie [2013-03-23 14:14:11 +0000 UTC]
Yeah... I'm skint now having set myself up with GPU and liscence, but I've not got buyers remorse
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Jim-Zombie In reply to davidbrinnen [2013-03-24 02:44:19 +0000 UTC]
LightWave was my big investment of recent times. I did manage to get a "second hand" licence, so it was quite a bit cheaper than the typical retail, but then I got excited by the new modelling tools and the beautiful real time viewport preview render (VPR). LW also has long been regarded to have one of the best out of the box render engines, so I guess CUDA and Octane can wait.
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davidbrinnen In reply to Jim-Zombie [2013-03-24 08:25:00 +0000 UTC]
Yeah, Lightwave's very impressive, but too much - in many respects. I just wanted something that was mostly renderer... to bolster that side of Bryce. If I had to learn a whole new package, a vast package, my head might just pop.
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Jim-Zombie In reply to davidbrinnen [2013-03-24 10:47:45 +0000 UTC]
Basically I was looking for Carrara with easier interface and modelling tools, so it seemed like the obvious choice. For general use I don't find it too hard to move from package to package, but I will say that Blender has me scratching my head a lot more often than other programs.
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davidbrinnen In reply to Jim-Zombie [2013-03-24 12:06:47 +0000 UTC]
You seem to have an impressive selection of applications under your belt. Unlike you I struggle to move from one package to another, even shifting from Bryce to Wings3D tasks me because I keep trying to use the navigation for one in the other.
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Jim-Zombie In reply to davidbrinnen [2013-03-24 13:44:10 +0000 UTC]
Yeah, got a few. I love 3D programs. Picked Carrara up for almost nothing really, which was quite lucky seeing as I couldn't really couldn't get into it - always found myself back in Hexagon to model (which crashes all the time). I know what you mean about navigation issues I recently needed Hexagon for something and it took me a while to get trying to move the viewport like LW.
Oh, and I also got Poser Pro 2012 included free when I upgraded to LW 11, so that was an extra incentive (always wanted to see how the other half lived having cut my teeth with DAZ Studio 4). I've since put myself on a software purchase ban.
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davidbrinnen In reply to Jim-Zombie [2013-03-24 13:52:54 +0000 UTC]
I got an earlier version of Poser on Ebay second hand. Version five - I think, but, found it nearly unusable on my old PC, might have been usable on this one but I guess it's kinda long in the tooth now. That version didn't have a very good render engine, but it was slightly better than DS at the time. DS I think has improved since then and also benefits from Reality plug-in's and such. I don't know I don't really keep track of what goes on with DAZ studio. You will know more. How does DS render engine compare with Poser these days?
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Jim-Zombie In reply to davidbrinnen [2013-03-24 14:27:17 +0000 UTC]
I can't really say as I haven't spent a lot of time using Poser other than a little experimentation. Firefly has a lot of stuff you don't get with DS's version of 3delight, such as native global illumination. Actually, I'm not sure Poser's GI is "real" GI, but it seems to work well enough. To get anything like GI in DS you need to use UberSurface, and its GI function is very slow. Poser also has good SSS which is again faster than DS. Poser support real HDRs.
Poser also has a cool node based texture editor which is pretty damn cool. Personally I think Poser has the edge, but a practiced DS user can get results that are as good as Poser.
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davidbrinnen In reply to Jim-Zombie [2013-03-24 21:40:06 +0000 UTC]
As Horo often reminds me, the best tool for the job is often the one you know best. Hence my long standing reluctance to learn any new software... Octane though has been nagging at me since I first became aware of it's existence. There is just something about the quality of the light and the way it interacts with the materials that even in simple tests is particularly appealing to me. I just don't know yet how to set up the SSS for skin... maybe it's lighting dependent? I've noticed that in environments where light is arriving from all angles, like white or very bright rooms, no SSS is really needed, you can get away with what DS spits out - a sort of easy reality effect, whoever scanned the skins has done the work for you. Throw in some contrast and directional light and it's a whole new ball game. A much trickier and more interesting ball game. Have you looked at Rashad Carters images on Bryce 5.com?
Rashad and I have had some pretty heated exchanges in the past over details in the render engine (details within details), some call it stubbornness others say intransigence - you could also call it tenacity, whatever, Rashad is a brilliant Bryce artist and experimenter with light and you should look at his images and marvel at the complexity of his scenes and lighting arrangements. And besides, I only argue with people who I think are worth arguing with, and Rashad is certainly worth an angry exchange or three [link]
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Jim-Zombie In reply to davidbrinnen [2013-03-27 03:57:40 +0000 UTC]
I agree, it is a very good idea to become as knowledgeable as possible with a select amount of tools rather than be a generalist with a lot. At least I think it is. I find a lot of the stuff does generalise across programs, but it can take a little while to figure out how to get things rolling.
There are probably a number of ways to set up SSS in Octane. In LuxRender a lot of people use glossy translucent materials combined with a volumetric homogenous material.
I've seen some of Rashad's work on the DAZ forums, but taking a look at his offerings on the linked page there are some truly frightening works involving women with very intense smiles. I will admit he has produced some work I admire.
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davidbrinnen In reply to Jim-Zombie [2013-03-27 08:31:00 +0000 UTC]
I wasn't going to say anything about his taste in digital women. But yeah, it has been noted
Nailing SSS is the key, it's what I've been experimenting with simulating on and off over the last five years or more. There is a lot more to it than many people seem to think. It was that more than anything that has sent me a-whoring after Octane's render engine. We are hard wired to process human faces, we are very good at it, more-so than anything else probably. So it is the best and strictest test of light simulation.
Also there are other fun effects too... Like wax.
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Jim-Zombie In reply to davidbrinnen [2013-03-28 01:32:38 +0000 UTC]
SSS certainly has many interesting uses. I've barely scratched it myself.
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davidbrinnen In reply to KRYPT06 [2013-03-23 13:53:35 +0000 UTC]
Thank you... indeed I've made two tutorials on how to make objects like this.
Bryce 10 minute scene - Woven Cube - a tutorial by David Brinnen
Bryce 10 minute scene - Woven Cube 2 - a tutorial by David Brinnen
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KRYPT06 In reply to davidbrinnen [2013-03-23 14:06:04 +0000 UTC]
ur welcome , i prepare one piece , i'll send the link
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davidbrinnen In reply to lasaucisse [2013-03-19 17:13:49 +0000 UTC]
Thank you, that's just a plane material too. Octane has extensive material properties but when it comes to texture options, material mapping and procedural generation, it is a long way behind Bryce.
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davidbrinnen In reply to GabrielM1968 [2013-03-19 19:01:59 +0000 UTC]
Not yet anyway... I will badger them and maybe they will put one in?
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GabrielM1968 In reply to davidbrinnen [2013-03-19 19:23:45 +0000 UTC]
Daz bought Octane ? :-D
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davidbrinnen In reply to GabrielM1968 [2013-03-19 19:34:34 +0000 UTC]
No but [link] middle panel listing the plugins DAZ studio - coming soon.
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