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Published: 2010-07-03 04:14:40 +0000 UTC; Views: 1637; Favourites: 28; Downloads: 115
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Almost 24 hours of render time, and I have this. Kinda weird, because the lighting rig is one that I've used before, as is the background... and I've not had a render take that long. I'm led to believe that it may be the texture map size that brought this render time through the roof. Dunno yet...It looks pretty, though..
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Comments: 16
Ablebaker [2011-05-21 13:24:53 +0000 UTC]
I normally prefer my babes to be bluer and furrier...
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Daymond42 In reply to Ablebaker [2011-05-22 19:19:38 +0000 UTC]
That's great, but I'll still be using Miyuna a lot. Probably more than Krystal.
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Cat-The-Rawr [2010-07-10 21:27:55 +0000 UTC]
Ooo, I love the design/material on her suit. Lovely.
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Daymond42 In reply to Cat-The-Rawr [2010-07-11 03:14:09 +0000 UTC]
As do I! I hope I can figure out what made this render so slowly, so I can do another one with this sometime.
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Chaokaze [2010-07-03 14:05:04 +0000 UTC]
Looks great, the end result is very pleasing.
That said, I shudder at the thought of a 24 hour render, especially since I had one that took 3 days to complete. NEVER AGAIN. O_O
That being said, excellent work, and I'm especially drawn to how the light interacts with the texture of her suit.
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mistypine01 [2010-07-03 12:02:52 +0000 UTC]
Excellent work, Daymond. Beautiful lighting and cool material. Looks hot on her.
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ScorpDK [2010-07-03 07:32:37 +0000 UTC]
amazing work there, looks really cool with all the tiny details.
still wondering what skyrocketed the render to 24 hours.
Did you change any of the "usually never touched" that are in the center area of the Manual render tab, or is your material on the suit filled with reflection / deformation maps?
Also, nitpicking because i have been critized by guests all the day at work and i need to actually redirect it a little : there's some ugly stretching at the shoulder which is not your fault and you will not be able to fix but i am poking with my finger on it anyway. *poke, poke* yeah...i---zzz...sleep...*falls over*
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Daymond42 In reply to ScorpDK [2010-07-03 13:41:38 +0000 UTC]
Didn't change any of those render settings from my usuals... and the materials didn't seem to have any reflections that were out of the ordinary. I mean, they -did- have reflections, but they were reflection maps, not raytracing..
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silentsymphony21 [2010-07-03 04:15:22 +0000 UTC]
this is very interesting...
good job, lighting is great.
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Daymond42 In reply to silentsymphony21 [2010-07-03 04:17:19 +0000 UTC]
Thanks a bunch!
Sweet jebus, you were quick to comment, by the way!
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silentsymphony21 In reply to Daymond42 [2010-07-03 04:27:03 +0000 UTC]
lol I saw it on the front page n figured it was worth commenting =]
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Daymond42 In reply to silentsymphony21 [2010-07-03 13:41:58 +0000 UTC]
Awesome! Much appreciated!
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