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Published: 2011-07-20 21:30:56 +0000 UTC; Views: 4718; Favourites: 31; Downloads: 116
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Description
More shots of the squirrel girl. Zbrush 4.0, internal renderFinished pic: [link]
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Comments: 18
KBIGC [2011-08-30 10:17:09 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
Vision: Brilliant, seriously! Your description well defined and supported your vision.
Originality: Very believable and creative. I could look very well in video games and animated video.
Technique: Looks extremely professional I can see this being quality portfolio work. I would have to say it reflects your detailed and eye capturing work aesthetic as well as work detection.
Impact: My jaw dropped!
Extra: WOOOWWW! I will need to show josh this! I need need to wake him now, i don't care that its 6AM! I know you see flaws but every artist does. We are our hardest critiques. AMAZING CHANG, I will post on my blog soon. I'll send you a link!
👍: 0 ⏩: 2
DeckardX08 In reply to KBIGC [2011-08-30 18:47:44 +0000 UTC]
I am not sure who are those Josh and Chang persons you mentioned, but thank you for attention an kind words!
👍: 0 ⏩: 0
SoupyChainsaw In reply to KBIGC [2011-08-30 16:17:40 +0000 UTC]
KayCie, this isn't mine. It belongs to He's the true genius behind this creation.
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SoupyChainsaw [2011-07-21 01:17:51 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
First and foremost, the texture of this model is beautifully done. It really gives the feeling that the fur is free flowing and is very convincing of being soft while on an, otherwise, solid model. The proportions of the body are very accurate to that of a human female. The body, as a whole seems to be moving accordingly with the actions that are portrayed here, save for the hips which could be tilted just a bit more towards the planted foot.
Now, with that said, there are a few flaws. The first that I'd like to point out is the hair's conformity to the ears. Rather than the hair going around them, the ears seem to be cutting through as though phasing through the hair. This makes is lose a bit of that sense of realism. The next that I'd like to address is the positioning of the feet. As one steps, the planted foot's toes are aligned with the ground as the heel is up. Here, the toes are angled. This would be appropriate if the foot that is airborne was a bit further forward, showing that the character has pushed off the ground and is ready to step with the other foot and continue skipping, however, the character still appears to be pushing off with that foot. Now, the last thing I'll point out, and this is only a personal preference, really, is the basket in the paw. I'm assuming that the basket is moderately heavy, say three pounds (Also assuming that the character is between five and six foot tall). The basket would fall further into the grasp of the paw rather than being held simply by one finger, especially with the centripetal force as the basket is being swung. Again, this is only assuming that the basket is moderately heavy.
Overall, this model is very very well made. It has a balanced appearance of human and squirrel, a great sense of the summer season, and a very convincing sense of action.
👍: 0 ⏩: 1
DeckardX08 In reply to SoupyChainsaw [2011-07-21 06:43:03 +0000 UTC]
Thanks for your in-depth review. I glad that fur texture looks beliveable; constantly experimenting with fur sculpting in Zbrush and seems I am on the right way. As for the flaws pointed- I mostly agree. About ears: I tried many times to incorporate them with human hairstyle, and it looks odd anyway; decided to leave them more "cartoonish" appearance this time. The pose looks confusing because I tried to give an impression of jumping. And most likely failed. Still need more practice with transpose tools, especially with hand postures.
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Gashu-Monsata [2011-08-05 11:22:15 +0000 UTC]
Oh wow this is great! I love the way you sculpt the fur, you should do a tut about it hehe
👍: 0 ⏩: 1
DeckardX08 In reply to Gashu-Monsata [2011-08-05 14:21:28 +0000 UTC]
Thank you! I do not have the full scale tut now, but I made some screenshots roughly explaining a process with another model: [link]
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Gashu-Monsata In reply to DeckardX08 [2011-08-05 19:42:14 +0000 UTC]
Oh awesome, thanks so much! That's brilliant!
👍: 0 ⏩: 1
DeckardX08 In reply to Gashu-Monsata [2011-08-05 20:51:48 +0000 UTC]
I'd like to see your future Zbrush projects where you would use this) As you can see, this method is pretty similar with 2d techniques for painting fur. You can either make color variations in process, like it shown in this example (this way is more controlable, I think), or make sculpted part first, then color it using Mask by Cavity (to paint recessed and raised areas separately).
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Gashu-Monsata In reply to DeckardX08 [2011-08-05 21:01:34 +0000 UTC]
Wow yeah, I will definitely use this in my next model! I was thinking about doing a Lion King character, this'll be a good technique to use for that! Only problem is, my tablet has been screwing up and I'm hoping it holds out for a month longer at least, so I can borrow one from University
👍: 0 ⏩: 1
DeckardX08 In reply to Gashu-Monsata [2011-08-05 21:05:00 +0000 UTC]
It is sad, sculpting without tablet is rather difficult. What problem you have? and what tablet model?
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king-worm [2011-07-23 11:37:34 +0000 UTC]
cool model, like the fur texturing. there is one flaw that i see off the bat, but it's a common one- bit too muscley for a female. granted it may fit the animal, but from a design standpoint it's usually a good idea to soften that kinda thing up so as to push the femininity (the back, her shoulders, looks like she's a body builder)
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DeckardX08 In reply to king-worm [2011-07-23 12:21:45 +0000 UTC]
Yes, that's my problem: I tend to exaggerate anatomical details there they not needed and rarely use refs. Thanks for pointing that.
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king-worm In reply to DeckardX08 [2011-07-23 18:32:16 +0000 UTC]
no problem. sculpting in the muscles is a good idea, just remember to add some volume/soft flesh over em to smooth it out- the fur would smooth it out even more.
👍: 0 ⏩: 0
ARTnoob [2011-07-20 23:51:17 +0000 UTC]
Umm, the hand that's holding the basket, the index finger looks a bit odd.
Though I will say this is awesome.
Squirrel girl.
👍: 0 ⏩: 1
DeckardX08 In reply to ARTnoob [2011-07-21 06:50:39 +0000 UTC]
Agreed, maybe my workflow with Zbrush transpose is a bit wrong. I tend to pose hands before rest of the body, and place items in them on the last stage. Because of that, finger position often looks wrong. And yes, I like anthro characters, though make them not too often. Thanks!
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