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#storyboards
Published: 2016-06-25 16:30:18 +0000 UTC; Views: 153; Favourites: 0; Downloads: 0
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Description UPDATE: You can check out my graphic novel at my website!

Nothing special, just a little peek at some of the storyboards from my Graphic Novel that I'm working on. Read about it in my latest Journal: fav.me/da5j359

I was working on my story and had these laid out on the floor.  This is only about 30% of the total storyboards so far. O_o

Sorry for the bad lighting. If you're interested in seeing more storyboards or more detailed shots of them, (they're just crappy thumbnails) let me know and I'll post them.
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Comments: 19

DraconianRain [2016-06-28 02:44:09 +0000 UTC]

Woooow! This is great!

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Deckboy In reply to DraconianRain [2016-06-28 02:57:27 +0000 UTC]

Thankies!

It's really helped me nail down my story and keep me focused

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DraconianRain In reply to Deckboy [2016-06-28 04:22:45 +0000 UTC]

You're welcome and awesome 8D I'm not a storyboard person but I should be. I don't know why but my stuff comes out stiffer when I do so now I write and plot the visuals as I go. I scrap things often but I enjoy it.

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Deckboy In reply to DraconianRain [2016-06-29 06:13:10 +0000 UTC]

I guess my stuff has always been stiff so I don't really notice a difference. XD

It's a great way for me to remember random things/ideas about the story or certain images I want to present.  So many times I get a good idea and love it but then forget exactly how I had it set up in my head when I finally get around to it.  This way it's kinda like writing a note to myself saying "remember to include/do this cool thing."

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DraconianRain In reply to Deckboy [2016-06-30 01:19:48 +0000 UTC]

I don't think your stuff is stiff. I'm prone to overthinking and over doing. It's better for me to create a flow. It's weird people that find out I don't storyboard go crazy and tell me how much my stuff would improve but when compared they always pick the ones where I didn't plan it and let it happen naturally.

I understand. I prefer post its or just writing down bits of info as linear as possible. I most remember everything though. I think because I obsess over my own stories XD I can't do that tough. I spend to much time and then burn out. I think the only thing I can storyboard for is animation because I insert each original thumb directly into the timeline and go from there. I should learn to do it without letting it go stiff and get to me.

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Deckboy In reply to DraconianRain [2016-06-30 02:53:01 +0000 UTC]

Haha!  That's funny people go crazy about you not storyboarding.  I always find it so interesting how many ways there is to go about making a picture/drawing/painting and there really is no "right" or "wrong" way, just whatever works best for each individual artist!

I actually was originally going to do post-it notes, but I found a pack of 200 index cards for a dollar and when I compared it to the post it notes it was going to be 90 for a dollar.  So...yeah I'm kinda poor right now and the decision was an easy one to make  A nice thing I've been doing with index cards is I had some single rings for binders and I just punched a hole in the top corner of each index card and looped them onto the ring.  That way I can keep each project sorted by the ring it's on!

I think it's great that you don't need to storyboard!  One less step for you

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DraconianRain In reply to Deckboy [2016-06-30 23:11:48 +0000 UTC]

They always have, especially writer friends which has always been the weirdest part. I swear I'm just backwards lol. And yes exactly. I hate being forced into rules with art. There's just other methods or good practises not "it's wrong" or "you shouldn't do it that way". Blah, hate it.

Oh nice! I wanted to get index cards to do exactly the same thing! But they tend to be priced stupidly. By that I mean a ridiculous price. When I can reach my guillotine again I'll make my own. I am always over stocked on blank card stock.

XD Thanks, glad someone does. I think it's awesome you can storyboard. It also looks really cool.

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Deckboy In reply to DraconianRain [2016-07-07 23:12:51 +0000 UTC]

Ha!  That is especially weird that writers would get on to you for that.   Each to their own I guess?

And isn't it funny that people are always trying to force "art" into a box?  Everyone is always trying to say that it has to be done a certain way, etc, etc...  I find it interesting especially because "art" is such a vague nebulous subject to begin with...  Ok, sorry now I'm getting all philosophical lol.

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DraconianRain In reply to Deckboy [2016-07-08 03:36:38 +0000 UTC]

Writers can be the worst nitpickers lol well in my experience.

HA YES! I personally hate that. It's a definite pet peeve. I hate being told I'm making excuses for sloppy work but there's a difference between stylization and exaggeration than realism. I am not a fan of fresh out of college artists though. They're hell bent on rules. I'm sorry for the rant. I just think guidelines should be guides, not law. Also lol no worries.

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Deckboy In reply to DraconianRain [2016-07-09 18:31:39 +0000 UTC]

I think most people who graduate from college (in ANY field) have an idea that they now have everything they need to be successful in their field, but the reality is there is still tons of hard work ahead and they are going to need a lot of experience to help them be successful.  I originally wanted to go to an art college so that I could just be "spoon-fed" how to do everything.  But I started following other professional artists online and they all unanimously said that to succeed in art you need to work hard and persevere.  Education might help, but it WON'T help if you don't apply yourself and work hard.

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DraconianRain In reply to Deckboy [2016-07-11 00:28:26 +0000 UTC]

Yeah and a lot will always argue that their education outweighs experience. You can have all the knowledge in the world and still lack the actually skills and realisation that everything can be unpredictable and requires certain types and levels of work.

I agree with that I also believe that these days they only teach you how to copy and steal from artists. Not one school that I looked into unless it was overseas, actually teaches you how to DO or create. They say "study" the greater artists but I can tell you, those people did not get to where they are by ripping others styles. It just takes work and 4 or more years of school, most of it "theory", won't get you where you want. Only you can get you where you want. When I was young I regretted not going but compared to my University friends, I'm the only one who got somewhere. They all quit their art and regret going and they're in debt. That was also the huge clincher for me. The debt.

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Deckboy In reply to DraconianRain [2016-07-11 15:28:30 +0000 UTC]

You know, it's funny you say that because there's really only two art schools (non-animation focused) in the whole world that I'd currently be interested in going to.  One of them is here in the USA (all the way across the country) and the other is over seas in Singapore XD

And, yeah, THE DEBT!!!  That one is HUGE for me!  I can't imagine trying to pay off all those student loans!!    The final thing that made me decide not to go to an art school was I met an artist (Who I worked for last year in Idaho) who worked at Dreamworks until about two years ago.  He told me that the vast majority of artists in the Dreamworks studio were self-taught.  It was more common to find a self-taught artist than one who went to school.


I think what sets art apart from a lot of other professions, is the fact that, when it comes down to it, the only thing that matters is the portfolio.  You can go to three different art schools but if your portfolio is bad, then no one will want to hire you.  But if you never went to school and your portfolio is awesome...

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DraconianRain In reply to Deckboy [2016-07-15 00:42:42 +0000 UTC]

Yeah I'd like to go to FZD. I saw them on youtube and I'm constantly blown away with what and how they teach. But I think in the end it's not something I couldn't learn by just doing and experimenting you know? FZD is in Singapore, perhaps the same one?

Ugh yeah upwards of 80,000 dollars. I'd be dead before it would be paid off. And only to NOT get a job because the animation market is doing so poorly and frequently outsourced to people willing to work at 50cents an hour (I friggen hate that fact). Seriously, I'd rather keep attempting commissions on DA than go to school, end up in debt only to not get a job and have a pretty piece of paper that says "you can do this adequately".

Also similar experience. An Australian artist sent off a resume and portfolio to Disney back in the days of 2D and in the middle of his year 10 exam he got the job, finished his exams (when I say year 10 it means the final exam to complete year 10), never looked back. 16 years old he started working for Disney and he learned how to animate on site. And I never knew some studios will teach you if you have the skills.

Yeah the only two things, portfolio and experience. Many companies now are viewing portfolio's that show off experiences and work done. These days people are sick of getting duped by old portfolio's and disappointed in the poor current skill level. It's extremely important to keep it up to date and have a video portfolios now. I'm not up for a job in the animation field. I would rather attempt kickstarter and create an animated series or a bunch of games.

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Deckboy In reply to DraconianRain [2016-07-22 13:07:10 +0000 UTC]

FZD is the only school in the world where I would actually be excited to go to!  There's another college in California which I think would be good, but FZD amazes me everytime.  Have you seen the FZD blog?  They put up students' work on there fairly regularly.

I feel like you can get a job but 1) it's getting harder to get a job that pays enough so that you actually CAN pay off your loans.  2) You have to really stand out as an animator (you have to be top of the class ) and 3) It's getting harder and harder to get a job as time goes on.  So, I could try and do animation, take 3-5 years depending on which school and how well I do, make my portforlio the best possible portfolio, etc, etc... but then when I'm finally ready, the chances/opportunities for me to get a job would be much slimmer than they were when i started!

I guess it kinda feels like it would be trying to climb a steep mountain WHILE the mountain is growing higher.

The guy I worked for last, used to work for Dreamworks and he worked REALLY hard at his portfolio (no training) and got a job doing storyboards for various studios (mostly commercials).  He kept that job for several years before eventually getting to know several directors and getting in to Dreamworks doing some animation, some concept design, and some storyboarding.  And Dreamworks taught him most of what he needed to know ON SITE.

To me, when I looked at his story of how he got to where he was it just seemed like he did THE EXACT SAME THING, just without the 80,000 - 100,000 debt.

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DraconianRain In reply to Deckboy [2016-08-21 01:59:26 +0000 UTC]

Yeah me too. I'd be too scared to go. I don't make friends easily (I'm super shy). And yeah I have. I still watch their youtube. I learned a lot from the tips about one layer painting, speed painting and the "no eraser" challenge. I use to do it on paper and photoshop. I learned a lot and it helped me to make way better art in Corel Painter.

Yeah it definitely is. And you really need to know people who know people to get anywhere. And then there's the double edged sword of waiting for the right time makes you miss opportunities but being premature with your work and skill level makes you look bad.

I know I feel that way often. Like a never ending hill. But all slopes come to an end. Just hope the end result is worth it.

Yeah that's a very common thing. If you can get seen and prove you can work hard, a lot of the time most companies are happy to do on site training. But I have zero luck. I wouldn't even attempt going for something like that.

Yeah, I hear about it all the time about how going to Uni or College only landed them in severe debt. I think I hate it more that the courses these days promise you the job you dream and you either never get it on most people never went get in because they worked on doing, not on writing about how to do it. To often courses in art or animation end up being 80% theory which is straight up stupid. That makes zero sense to me. I honestly believe there should be limited theory because experience is so much more important. Because it's likely your employer couldn't give two fat rats about art history and what someone else did, they're more interested in what you can do.

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Deckboy In reply to DraconianRain [2016-09-16 01:38:30 +0000 UTC]

I would definitely be terrified.  I still check their youtube every few months.  Have you seen the blog where Feng posts art from students? If you haven't check it out here.   He mostly posts student work but sometimes he posts personal stuff.  A lot of times it's their HW, and it helped me get an idea of what kind of assignments they were giving students, so I would then make up some of my own assignments based on what I was seeing.  Really cool blog - it's easy to get lost for hours!


I feel like art school should be mostly theory and basics the first year and then 3 years of practical application after that.  FZD is the only school I've really seen where they assign practical assignments to their students.  It feels like the problem with most art schools is that, yes, they do help you improve in some ways (especially theory) but at the same time they don't teach you HALF what you need to know and also hand you a super heavy burden of DEBT.  I can't imagine the pressure of leaving art school to only find out there's STILL a ton of work ahead of you AND you need to pay student loans.

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DraconianRain In reply to Deckboy [2016-09-16 23:42:06 +0000 UTC]

Yeah I have. I follow it but I rarely look these days. I really liked his no eraser, no undo challenge. It's the same as the ink challenge but harder because sometimes undo is a reflex. Then you have to hit redo.

Yeah it totally is. I used to watch his speed paints just to see how he uses matte painting. I still can't get the hang of it.

Our schools never seemed to work that way. I just find that studying the past and not the technique or not studying colour theory is useless. So many just don't actually know how to teach art. It's weird but our art schools tend to force and churn out abstract artists because that's what the teacher likes. I hated my previews of what it was like. It was basically go and have a forced opinion for 3-5 years and get your bachelors and be in debt. No thank you!

Yeah see that right there, about finding out you need to learn a tone more or you basically learned nothing where everything was null and void. I spoke to a lot of artists and professionals and they all ultimately said they wasted their time and money and have a debt they regret. Every cent matters to me. Plus I've always been so arrogant as to believe I could learn what I need to know by doing it on my own.

I'm grateful for youtube. These days if I want paid help I go to digital tutors or Lynda.com to learn more. I heard rumours that FZD is going to create an online school study for those that wish to go but can't. I hope they do it. There was talk of a google community hangout and Feng would host it. I hope that will be true or is true.

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Deckboy In reply to DraconianRain [2016-09-26 04:37:20 +0000 UTC]

Heh, After I wrote that, I hit "send" and was like "Doh!  I totally already asked her about the blog before!!  XP "   Ugh I'm getting old and can't remember what I've said to who anymore

I think when you study art THEORY a lot, you end up with people who like abstract art. (Because it's all subjective and in the mind, rather than objective and often times obvious.)


I don't think that's necessarily being arrogant. (Probably because I have the same attitude, so to think that would be to admit I am arrogant XD)  I think things are lot different for our generation as opposed to previous generations due to the fact that the internet is so prevalent and helpful.  I took a class from Oatley Academy called The Magic Box, which was all about digital painting, and it was pretty good, especially for the price.  I still refer back to the material from it from time to time.  The teachers ramble alot but they generally have good things to say, so it works out.

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DraconianRain In reply to Deckboy [2016-10-10 00:12:49 +0000 UTC]

Sorry for taking so long. Been away and answering a lot of questions. I somehow became the go to person for a lot of software XD It's good though. I like helping newbies.

XD Me either. Although to be fair, a lot can be said to a lot of people. Anyone can forget stuff ^^ I know I sure do. I talk to so many beginner artists that I forget who's who and doing what. I repeat myself a LOT.

Yeah I agree with you totally there. I also think that it drives a lot of people to non-thinking art because they're exhausted by theory and the "study" has sucked all the life and fun out of it. Everyone I knew that went to uni to do art all burned out. Either from studies or art. I'm currently the only one still drawing. Kind of sad actually. I'm also the only one of my friends to not go to uni and without a uni debt. Everyone but a few dropped out. They were all on my back that I'd never get a job. Most of them got preg early or are all unemployed AND in debt >_> In a lot of ways, I'm super glad that I never went. I know I would have burned out.

Oh Oatley! I'm still subscribed to his newsletters. After a while I had a lot of conflicting opinions but it came down to experiences being different. Lot of valuable info and he's quite nice. I contacted him once and he actually replied. Definitely been one of my role models early on. I really liked a lot of his painting related things. I think, but I'm not sure, he had something by a guest artist on copics and oil painting. I learned some useful colouring tips and colour theory. And you're right. The net has changed so much. I wish I wasn't poor when I was younger and I wish when youtube first came out that it had the tutorials it has now. Back then I remember youtube being all about AMV's. I spent so much time trying to load a video on dialup XD Uhhh I so don't miss early internet connection. It used to be so fresh you could actually reach the end of a google search.

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