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Published: 2012-09-18 21:07:13 +0000 UTC; Views: 7720; Favourites: 72; Downloads: 113
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Description
first stab at connecting the collar/shoulder armor "yoke" to the scale-armor carapace.not quite there. about 1/2" too much is exposed.
this should be a simple matter of pulling the cord lacing and re-doing it so that the lower edge of the yoke is pulled down lower onto the leather band that underlies the top series of scales.
even now, though, it is workable.
Finally having the carapace in place hanging properly over the belt and suspension harness, I think I will need to make one final panel of scale armor to cover the sacrum/coccyx area.
for those stumbling across this WIP for the first time, many in-process pics are available here: [link]
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Comments: 23
Ghostartist1 [2012-09-21 02:28:00 +0000 UTC]
this is coming along real nice, love the process and style
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demosthenes1blackops In reply to Ghostartist1 [2012-09-21 02:33:37 +0000 UTC]
thanks! all that remains now is scaling the plastron (front) and lacing up the remaining tasets.
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unreal-hunter [2012-09-19 06:30:01 +0000 UTC]
Looking good.
question, that wrinkled look some have on the surface. is that texture or reflection?
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demosthenes1blackops In reply to unreal-hunter [2012-09-19 13:48:19 +0000 UTC]
the wrinkling is molded into the surfaces
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unreal-hunter In reply to demosthenes1blackops [2012-09-20 06:38:54 +0000 UTC]
I see, is that because of the setup you use, or bacause you want them to have that look?
(cause I imagine they are easy enough to avoid by working on a pane of glass or a mirror.)
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demosthenes1blackops In reply to unreal-hunter [2012-09-20 06:46:30 +0000 UTC]
when I showed the client the prototype scales, he decided he wanted the "organic" look rather than a perfectly smooth surface.
glass? well, if you used a good mold-break compound, I guess that'd work.
I produced the ripples by using a type of plastic sheeting as mold "bags" that I knew would react slightly to the resin and to the heat of curing. vis-queen, to be specific.
other types of plastic sheeting could be used to produce a smooth surface. for the flats, heat-shrink plastic (window insulation kit). for the rounds, garbage bags stretched tight.
illustration: the undersides of all of the carapace scales are perfectly smooth, as I used window-insulation plastic to cover my molding plate.
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unreal-hunter In reply to demosthenes1blackops [2012-09-20 07:26:23 +0000 UTC]
Ah i see. Nah we used a regulair pane of glass where I had an internship 2 years back. we made sure there was one lip beyond the pane, and the entire laminate just 'popped' off when pressure was applied.
Ah, customer is king, right? the organic look isn't what I would have chosen, but that'll be a difference in taste I reckon ^^ It has it's charms, that's for sure.
vis-queen... hmm it looks like the type of plastic used for vacuum assisted rtm.
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demosthenes1blackops In reply to unreal-hunter [2012-09-20 14:40:30 +0000 UTC]
vis-queen is a common plastic sheeting, readily available in large sizes, commonly used in construction jobs as a drop-cloth and temporary partition.
the client is the person who won a contest. the armor is a prize. it was never intended to be this elaborate, but it ran away from my control
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unreal-hunter In reply to demosthenes1blackops [2012-09-21 07:00:12 +0000 UTC]
XD I see.
*writes down*
'never offer armor as prize'
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demosthenes1blackops In reply to unreal-hunter [2012-09-21 13:23:08 +0000 UTC]
one of the great things about being human is being able to learn from someone else's mistake XD
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unreal-hunter In reply to demosthenes1blackops [2012-09-21 14:00:50 +0000 UTC]
spoken words of wisdom
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Red-Dragon-Lord [2012-09-19 01:32:04 +0000 UTC]
Not only is it the most durable harness I've ever seen but it even has a certain amount of style. Very impressive!
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demosthenes1blackops In reply to Red-Dragon-Lord [2012-09-19 02:02:38 +0000 UTC]
I like the airspace it creates between the skin and the cloth backing the armor. It won't help at all in the summer down here, but at any other time it should help keep the user from keeling over from the heat.
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Red-Dragon-Lord In reply to demosthenes1blackops [2012-09-19 03:31:39 +0000 UTC]
Indeed. Great design.
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demosthenes1blackops In reply to Red-Dragon-Lord [2012-09-19 03:53:22 +0000 UTC]
thanks if it piques you interest, feel free to adapt the design for your own purposes.
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Red-Dragon-Lord In reply to demosthenes1blackops [2012-09-20 01:45:26 +0000 UTC]
Very generous of you!
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demosthenes1blackops In reply to Red-Dragon-Lord [2012-09-20 01:57:06 +0000 UTC]
no biggie - I assume that anything I publish will be copied if it is worth copying. my permission is, in this case, a courtesy between brothers, from one artisan to another.
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Red-Dragon-Lord In reply to demosthenes1blackops [2012-09-20 02:00:25 +0000 UTC]
Inspired by but never copy. I just like the mechanics of your design with the use of such heavy materials. Much respect.
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demosthenes1blackops In reply to Red-Dragon-Lord [2012-09-20 02:03:26 +0000 UTC]
understood. reciprocated.
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ByteStudio [2012-09-19 00:20:54 +0000 UTC]
That's really impressive! Nice to see it all "done up"!
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demosthenes1blackops In reply to ByteStudio [2012-09-19 00:25:18 +0000 UTC]
thanks! it is certainly (finally!) coming together nicely.
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