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Published: 2009-09-30 17:57:38 +0000 UTC; Views: 6788; Favourites: 76; Downloads: 528
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Comments: 81
DPRagan In reply to GindyDraws [2011-01-11 18:58:14 +0000 UTC]
Thank you...should sometime update the look some, like on the shoulders.
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GindyDraws In reply to DPRagan [2011-01-11 19:08:33 +0000 UTC]
Alright. Personally, I'd like you to work on one of your old suit designs if you want to sketch something.
If that's okay.
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DPRagan In reply to GindyDraws [2011-01-11 19:13:04 +0000 UTC]
Dunno I work where my ADOS Muse takes me.
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Rmbln [2010-01-25 02:52:51 +0000 UTC]
Sort of looks like they would be standing on their toes. Course its just a sketch. Great work
--
Not working on anything as of yet trying to do some TF stories in free time.
"What else am I supposed to say?"
"*I dunno just make something up.*"
"Uhh......"
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DPRagan In reply to DarkReaper9000 [2009-12-28 02:37:43 +0000 UTC]
It helps to think of Ergonomics.
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DPRagan In reply to DarkReaper9000 [2009-12-29 02:37:35 +0000 UTC]
[link] often used in terms of a Ergonomic grip for the gun.
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blitzy2000 In reply to DPRagan [2009-10-18 16:38:59 +0000 UTC]
Whats your muses message area address? =^o^=
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Anvildude [2009-10-07 04:23:14 +0000 UTC]
I'd say keep the two suits as unisex as possible, and to that end, the female design should be the basis. Keep the heels, since the design is an integral part of the mechanism,a nd to change that would be to retool the entire system. Keep the surfaces more rounded, less angled, unless you're going for the mass-produced look, since in armor curves are good. The dome concept is actually a pretty good one, in my opinion, for the headgear, though I think the helmets are fine as-is. Perhaps a combination of the two?
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cluedog [2009-10-06 22:14:40 +0000 UTC]
Actually, I really like the design and size of the helmets.
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DPRagan In reply to Wolphin [2009-10-01 16:17:21 +0000 UTC]
Thanks, wait, only some? Just kidding!
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Squato In reply to DPRagan [2009-10-02 16:51:44 +0000 UTC]
Ah, only kinda remember the follow-up series somewhat.
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Squato In reply to DPRagan [2009-10-03 12:28:19 +0000 UTC]
Ah, well the 2040 was really the only one that I knew.
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Levia-the-Dragon [2009-10-01 12:49:28 +0000 UTC]
Nice design, of course I know next ot notihng about hardsuits so my opinion doesn't count for much I guess...
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DPRagan In reply to Levia-the-Dragon [2009-10-01 16:20:15 +0000 UTC]
Aesthetics are always a good thing. About all I know is what I've posted and about half of it is theoretical on my part pulling ideas from various internet sources.
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TriforceWarrior [2009-10-01 05:19:58 +0000 UTC]
I always love your designs on armor and clothes, I hope to see more of these sometime.
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DPRagan In reply to TriforceWarrior [2009-10-01 06:08:16 +0000 UTC]
WE will see, I hope. I seem to be more the world builder then story teller....
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TriforceWarrior In reply to DPRagan [2009-10-03 02:48:58 +0000 UTC]
*laughs* maybe, perhaps I can assist, feel free to call on me should you need such assistance too
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AlphaRaptor2k6 [2009-10-01 04:31:51 +0000 UTC]
Nice look, unique and original. The helmet's might look different if you invert the basic concept/design. As in having a large transparent 'dome' with an interior support structure, it too possibly transparent or mesh/grid like to prevent blind spots. It could be that the lower part of the helmet is solid(non transparent) from the neck to just below the chin then the transparent 'dome' would take over. It could be one piece or a separate part that allows customization/sizing of the helmet. The inner support structure would/could either a part of the upper 'dome' or a separate piece worn on the pilot's head. It would be redirecting all the force from the top/sides 'dome' around the pilot's head like a HANS(Head and Neck Support) device is used to keep a drivers head isolated from damaging movement. Also it supports the 'dome' in a way that doesn't block you view, the ' pillars ' might stretch out from an isolated back plate. The design would limit the movement of the helmet, but in a good way, you'll have all the viewing range without(most/some) head injures. HUD and life support gear can be at the base of the helmet with the HUD projecting upwards. Smart glass (frosting/polarizing) would allow you to look out but no one in. I'll work up a prototype side/front view if you want.
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DPRagan In reply to A-Eadie [2009-10-01 01:38:14 +0000 UTC]
Thanks I did modify it over the original posting.
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