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DS-Penguin — Aiko pinup

Published: 2013-04-26 23:47:34 +0000 UTC; Views: 3881; Favourites: 48; Downloads: 249
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Description I wanted to take dig back to my most beloved Gen 3 figure and see how she would hold up in LuxRender.... I could not be happier. The biggest limits of the figure are still in joint crumpling, but you just can't touch Gen 3 Aiko for simple elegance and that touch of something cute.

Daz Studio > Reality 2.5 > LuxRender 1.2
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Comments: 19

HAYASHIELVEN [2014-08-24 22:53:44 +0000 UTC]

..beauty.,.dignified..

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DS-Penguin In reply to HAYASHIELVEN [2014-09-01 21:30:21 +0000 UTC]

Thank you

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LotteHerSecrets [2014-03-12 21:48:14 +0000 UTC]

One of the nicest Aikos I've ever seen.

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DS-Penguin In reply to LotteHerSecrets [2014-03-14 02:11:06 +0000 UTC]

Coming from you, I take that as exceptionally hi praise!

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RROMMELL [2014-03-09 06:18:27 +0000 UTC]

Nice piece

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DS-Penguin In reply to RROMMELL [2014-03-09 16:27:44 +0000 UTC]

thank you

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Agent-0013 [2014-03-07 05:46:42 +0000 UTC]

Aiko 3 is one of my all time faves! Your render is excellent!

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DS-Penguin In reply to Agent-0013 [2014-03-08 05:03:41 +0000 UTC]

Thank you Honestly, I had a hard time moving to V4 back in the day because A3 was so good. These days, not so much, but early on it was hard to compete with A3!

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Agent-0013 In reply to DS-Penguin [2014-03-08 05:47:18 +0000 UTC]

It saddens me that DAZ is phasing the Gen 3 figures out. I did a search for M3, a figure I still do not have, an although I found several products that are made for him at the DAZ Store, I could not fin the figure. There is now only the Aiko 3.0 LE version still available.! Just a year ago, she was available in the Professional version too! I should have grabbed her in that version then, and M3, H3, Stephanie 3 Petite, and so on. But I had no idea DAZ Was going to do that.

Oh well! Live and learn, as they say!

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amyaimei [2013-04-28 04:17:26 +0000 UTC]

Can't believe she is Aiko3. Only from the neck and armpit area I can tell she is Aiko3.

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DS-Penguin In reply to amyaimei [2013-04-28 06:11:02 +0000 UTC]

Amazing how well Gen3 Aiko holds up in LuxRender isn't it?

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zilvergrafix [2013-04-28 02:25:51 +0000 UTC]

Kirei na Kanjou, my favorite texture, congrats for the great work.

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DS-Penguin In reply to zilvergrafix [2013-04-28 02:27:46 +0000 UTC]

To this day, I don't think I've seen a better one for A3

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zilvergrafix In reply to DS-Penguin [2013-04-28 02:35:01 +0000 UTC]

very true.

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cwichura [2013-04-27 00:25:39 +0000 UTC]

Are you using Studio or Poser? If Studio, have you tried enabling smoothing & collision on A3 itself to see if that gets rid of some of the joint problems? Adding a couple levels of SubD would probably help, too.

A3 is still a cutie after all these years, though!

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DS-Penguin In reply to cwichura [2013-04-27 00:39:07 +0000 UTC]

Studio exported to Lux via Reality. From what I understand, Reality / Lux doesn't handle SubD that well, but I haven't looked at it a great deal.

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cwichura In reply to DS-Penguin [2013-04-27 01:20:46 +0000 UTC]

SubD works just fine in Reality+Lux; I use it heavily in every render I do (my stuff is also all Studio->Reality->Lux).

For the humanoid figures, adding the SubD in Studio generally gives better results than the SubD in Lux (Catmull Clark vs Loop algorithm). Something about their mesh topology results in visible striations when you use Loop on them. But for everything else, Lux's Loop works pretty well, so you don't need to have Studio slow down at all pushing around SubD everywhere. Plus, when you apply SubD in Lux via Reality, you have more granular control as you can do it on a per-surface basis instead of the entire object.

Every render I do, I have the figures (I mainly use Genesis and V4) set to two levels of SubD in Studio and then anything else that needs SubD (be it to fix bad grazing angle shadows or to make a mesh dense enough for effective displacement) I set in Reality on a per-surface basis.

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DS-Penguin In reply to cwichura [2013-04-27 21:45:03 +0000 UTC]

Gotcha. I think the render time impact would be a bit too heavy for me to toss too much SubD at it though.... bringing a 2nd i3 into the mix has helped, but every time I try adding the Core2 Duo in the house to the mix, it errors out within a minute. Now, if I can get some better hardware behind Lux....

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cwichura In reply to DS-Penguin [2013-04-27 22:25:16 +0000 UTC]

The main impact of SubD is memory utilization. Lux performance degrades pretty minimally/smoothly as geometry is added (there are some charts where a guy did graphed tests of performance vs increasing geometry counts up to several hundred million polys on the Lux forums). But if SubD results in you running out of physical memory, then Lux performance falls off a cliff as it spends most of its time swapping rather than rendering.

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