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Published: 2008-10-01 06:48:46 +0000 UTC; Views: 7012; Favourites: 75; Downloads: 238
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Description
Yeah, another scene in the desertRendertime : 2h 09m 41s
PolyCount: 52000 (yeah, that low
I learned alot of things from this lil project
- I can actually Texture patches of the ground very easily, blasted, thats one scene too late to learn it
- Grass is fast to render and not easy to place, you have no idea what kind of dirty hack i had to use to place the grass non-uniform on the ground, no, it did not involve simply selecting faces (if only..)
- That Tree is hand-modelled
- The bush too (you may recognize the bush from an earlier scene..)
- The leaves on the Tree to the left aint so hot, i know.. short of "cheating" with a plugin this is the best i can do while still beeing lazy (yeah, i could have made it all a bit denser, but its a desert!
- The Stones are standing in Grass, weirdly, the grass turned out to be a perfect blend with the background texture, so its hard to spot.. the place where you could spot it looks horrible because it just HAD to clump at that seem.. ~.~ Trust me, i tried to make it not-clump together at that place
- The bush to the right has a weird alpha artifact, when i saw that it was too late (that part was the last to render
No Photoshop used, that could probably improve the scene more but this is not my goal here..
Related content
Comments: 28
Frozenonthesea [2010-10-23 00:15:57 +0000 UTC]
I have browsed through your gallery, and I have looked at your Daily Deviation, which I congratulate you on. Now, I am sorry if you mention this someplace on your page or on your deviations, but I was wondering; What Program do you use for making the your artwork like this?
I love your work it is beautiful and well thought out. It has a lot of detail and I am inspired by it, your artwork is so realistic and so graceful. I love it so much. I would like to carry the fantasy artwork you make, around in my binder. It is a constant source of inspiration.
I am just so amazed and wowed. I love this so much!
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eRe4s3r In reply to Frozenonthesea [2010-10-23 05:35:17 +0000 UTC]
Thank you very much for the kind words
Well i use Cinema 4D and the Advanced Renderer it has (depends on the Version and submit date) and besides that just Photoshop and some licensed Texture Libraries or my own photos of "real world" textures (like stone etc.).
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Frozenonthesea In reply to eRe4s3r [2010-10-23 15:17:19 +0000 UTC]
You are very welcome! You deserve them, because this is just so.... aspiring.
Okay, that is cool.
Well, you do such and amazing job.
Thanks for taking the time to tell me.
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KorpiAlfsvart [2009-05-14 18:52:28 +0000 UTC]
Nice work! I like how it looks like a miniature.
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SPEARdesign [2008-10-01 17:27:21 +0000 UTC]
Interesting to read what you've picked out there, I don't think I would have noticed it that much. I think also that the walls aren't quite bumped enough - they look a little flat. It's a stunning render and job overall, really good work on the foilage Would be interesting to see this in a full fram scene. Maybe just drop the camera angle and 'shop in some foreground/background material.
Nice one!
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eRe4s3r In reply to SPEARdesign [2008-10-01 20:57:19 +0000 UTC]
Mhhh, you bring me good ideas, i could spice detail up a bit, the scene issnt so complex that it be impossible to do..
Ill prolly have to redo all the foliage though, the tree, well it looks OK imo, but the bush is a total rendertime killer ;(
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SPEARdesign In reply to eRe4s3r [2008-10-02 14:38:01 +0000 UTC]
Ah bloody bush! I don't think it should be a stone roof. Doesn't look realistic. I reckon a flat concrete/mud effect would be suitable. Maybe with the odd rafter showing through.
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mark1214 [2008-10-01 08:42:17 +0000 UTC]
I'd love to see this in a game...the few flaws mentioned before really don't stick out that much, I think...
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eRe4s3r In reply to mark1214 [2008-10-01 08:57:46 +0000 UTC]
Yeah, guess this scene would look interesting in some medieval game, maybe mount and blade? Its easy enough to import scenes, but then this goes beyond a simple feature and learning scene
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mark1214 In reply to eRe4s3r [2008-10-01 09:12:22 +0000 UTC]
yeah, mount and blade is great, but i think you would need to make a scene about 20 times the size for it to work well...
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algerienBBA [2008-10-01 08:42:14 +0000 UTC]
great work here dude
i really like it which you put a background instead of blackness behind
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eRe4s3r In reply to algerienBBA [2008-10-01 08:52:04 +0000 UTC]
You mean you'd like if i make an full screen scene? It not that simple, if i dont make it black i have to model the entire thing you see, and this one was allready a pain
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eRe4s3r In reply to eRe4s3r [2008-10-01 08:56:00 +0000 UTC]
Ah, i understand now what you mean (i looked through your gallery )
Well this wasnt supposed to be a full-screen covering scene though, i like to make parts of buildings like puzzle pieces
A full scene would require me to extend grass and texture coverage beyond what is now (which is ALOT due to the low angle of the camera)
Making it fullscreen also would mean to actually put the building into a context, where does it stand, whats around it, how does the cart move out of the premises, is there a wall, a fence, more trees? Everything has to be modelled..
Basicly, maybe in a future rendering
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algerienBBA In reply to eRe4s3r [2008-10-01 08:55:57 +0000 UTC]
haha
yes it's really a pain but you can put a hemispherical sky and you just put a great mountain or big trees behind your creation and then you'll see nothing from the background and it will make your make more clear and beautiful
any way it's a great job
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master3d [2008-10-01 07:15:45 +0000 UTC]
dude! it looks wonderful why did you make it? just for fun? I do have a few comments, as always
why do the wooden wheels look like cut out boards? [link] look at it!
you could have rotated one of the bushes so we wouldn't see they are the same
same kinda goes for the wood on top of the building and the steps in front of the doors.
buuut those aren't things I'll shoot you for great job
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eRe4s3r In reply to master3d [2008-10-01 07:23:16 +0000 UTC]
Nah you got a point, wooden wheels look indeed horrible, but i was allready lazy when i did that part...
The Wood texture though, is a good one... i just slapped that on without much bother for repeating patterns
As for the Bush, actually its rotated, but the single planes making the bush are all rotated per snap so it looks the same on all sides, when i do a bush again, i allready learned that i should never make one without doing atleast 3 different instances of branches
Also, the bush kinda sucks, when i rendered it i had a idea how to make it better, but then, thats for later, main point here was - Stones - Grass - Ground Textures and as usual scene lightning
My first foray into grass stuff in c4d, is kinda hassle to make look "ok" or even remotely like grass..
Well and then the problem was i didnt really have a plan here, only wanted to test all these new things / Texturing method
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master3d In reply to eRe4s3r [2008-10-01 08:14:33 +0000 UTC]
oh well, came out great next time is always better
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eRe4s3r In reply to master3d [2008-10-01 08:42:56 +0000 UTC]
Indeed, next time i will know how to do alot of things better, still i seriously lack good textures that are also "commercial" usable.. bleh
Time for hiking tours to old buildings and their wooden exteriors +.+
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master3d In reply to eRe4s3r [2008-10-01 08:52:33 +0000 UTC]
yeah! I'm gathering a library of textures myself. mostly concrete and stones. Ask me if you're in need of them
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eRe4s3r In reply to master3d [2008-10-01 09:12:22 +0000 UTC]
hihi, ok.. i'll tell you what i need
I need a Walkthrough, because..
I have a huge problem with making photos for texture purposes......
I have a good SLR so thats not the problem, but the light is giving me creeps, usually i see good textures but cant flash em (kills all depth perception ~.~) and when i dont use flash i have a horrible gradient (light to dark) going over the image, depending where the sun was, or what shadows where there...
last but not least, making them tileable is killing me ;/
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master3d In reply to eRe4s3r [2008-10-01 09:17:41 +0000 UTC]
haha well best is to actually photograph textures when the sun is behind the clouds, because it gives a great diffuse lighting. Next to that you want a lens on your camera that doesn't deform the image to the sides, because that will kill tile making.
I made a photo of a brick wall once and could almost instantly tile it because it wasn't deformed.
and my girlfriends parents have a farm so I get a lot of great textures from there
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Diarment [2008-10-01 07:02:09 +0000 UTC]
I love it. It's like a model. Which program you used?
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eRe4s3r In reply to Diarment [2008-10-01 07:08:06 +0000 UTC]
Cinema 4D
And yeah, i like it too, one of my better "test" scenes.. afterall this was to learn not to show-off hihi
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Diarment In reply to eRe4s3r [2008-10-01 10:27:50 +0000 UTC]
Good job. Continue on this path.
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