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Published: 2009-02-09 21:18:37 +0000 UTC; Views: 17365; Favourites: 152; Downloads: 530
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Description
Grungy Sci-Fi building, properly uvw mapped (ugh, that was a major pain though)3 texture maps with 800x800 but alot of place left on the maps, was trying to get away with as few space as possible, at some places maybe too few
1300 polygons 830 if fully optimized
Color, Normal and Reflection Map used, together with a 1:1 specular (based on b/w color map channel)
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Comments: 29
sevenofeleven [2009-05-14 12:00:29 +0000 UTC]
Building looks pretty good.
Would go well with the floor from the burning building picture.
👍: 0 ⏩: 0
kheng [2009-03-03 14:40:40 +0000 UTC]
nice design, reminds me of Beneath a steel sky
Ah, nostaliga
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SPEARdesign [2009-02-11 11:22:00 +0000 UTC]
I like how your buildings appear quite sci-fi / futuristic and this one in particular looks like something from Blade-Runner, but you keep very 20th Century looking doors! It's no biggy, just interesting
👍: 0 ⏩: 1
eRe4s3r In reply to SPEARdesign [2009-02-11 12:58:23 +0000 UTC]
Hah Well you see, i did not want to use textures not by me. Would it have been better to make the entrance more fancy?
Don't really have a feeling for that stuff yet.
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SPEARdesign In reply to eRe4s3r [2009-02-12 11:47:00 +0000 UTC]
Yeah fair enough. Maybe just carry on the glass with some handles in there...
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foscus [2009-02-10 00:06:12 +0000 UTC]
well i must sat, i do like your render better than mine hahaha!
but then again i just used materials insted of textures for a quick dogey job
i also see you have re-modeled it a bit. no more flying through the centre eh? haha damn that was gonna be fun!
overall it does look very nice!! and im impressed on how low poly you can get it even though it doesent even need to be low poly, thats exclent!
Take Care,
Corey
👍: 0 ⏩: 2
eRe4s3r In reply to foscus [2009-02-10 00:29:20 +0000 UTC]
Ah, and yeah, flying through center would be nice and all, but we need some entrances Although i think the texture i choose for those is not so hot, in case someone else wonders.
These are Laboratory Doors Not gonna tell from which lab though
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eRe4s3r In reply to foscus [2009-02-10 00:27:32 +0000 UTC]
The thing is, more polygons = exponential more time needed to get the model done. At least you will have something to test in-engine now For details i think going with smaller objects that are done separate and placed in level editor is a much better choice, stuff like entrance deco and such.
Anyhow, i did this one mainly to teach myself with unwrapping and texturing, these are all my textures from the skyscraper project, so it was quick and easy Still 2 hours alone for unwrapping. But you can change textures now easily
But again, this is not for final game
Just me messing around
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SiteLine6 [2009-02-09 22:54:44 +0000 UTC]
now that one is just Wow!
fantastic design .. this should be a actual building
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eRe4s3r In reply to SiteLine6 [2009-02-09 23:03:32 +0000 UTC]
Thanks but i just noticed a really bad error in this one, gah I am going to submit another version of this
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SiteLine6 In reply to eRe4s3r [2009-02-09 23:05:40 +0000 UTC]
all well one thing about errors is they tend to get better results after words ... look foreword to the up date
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eRe4s3r In reply to SiteLine6 [2009-02-09 23:11:52 +0000 UTC]
well not sure about better, but its at least "correct" now (Grunge 2 )
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SiteLine6 In reply to eRe4s3r [2009-02-09 23:21:27 +0000 UTC]
well correct is .. usually better ^^
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eRe4s3r In reply to SiteLine6 [2009-02-09 23:23:23 +0000 UTC]
if that was the only thing i changed, but as you can see...
👍: 0 ⏩: 1
jaryth000 [2009-02-09 22:32:05 +0000 UTC]
Wow, thats like, really well done man. Good job on that.
The building design is very nice, and the textures just send it over the top!
👍: 0 ⏩: 1
Seth45 [2009-02-09 21:57:32 +0000 UTC]
Irgendwie finde ich das so ein "pompöses" Gebäude auch einen pompöseren Eingangsbereich braucht. Für was soll das Gebäude eigentlich sein? Büro? Wohnräume?
👍: 0 ⏩: 1
eRe4s3r In reply to Seth45 [2009-02-09 22:02:57 +0000 UTC]
Einfach ein Wohnhaus Ich dachte mir in der Zukunft haben sie es nicht mehr mit pompös. Nach der Finanzkrise und so
Eigentlich is das model auch für ein Spiel, somit hängt das auch vom leveldesigner ab, ich mach nur Gebäude Meshes. Der muss dann die ganzen Zusatz props verteilen. Hoffentlich auch nen gescheiten Eingangsbereich.
👍: 0 ⏩: 2
Seth45 In reply to eRe4s3r [2009-02-09 22:59:41 +0000 UTC]
Naja, wer weiß schon was in der Zukunft passiert.^^
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Empyrean-DesignWorks In reply to eRe4s3r [2009-02-09 22:40:54 +0000 UTC]
Was ein ist "pompös"?
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eRe4s3r In reply to Empyrean-DesignWorks [2009-02-09 22:53:17 +0000 UTC]
pompös eh..
Something like grandeur or spectacular, the entrance is not spectacular enough Well i agree on that, still i thought i should show off my unwrapping skills
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Empyrean-DesignWorks In reply to eRe4s3r [2009-02-09 23:01:14 +0000 UTC]
Ah, I see. Maybe I agree with that, but it is supposed to be sci-fi grungy, right? No frills.
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eRe4s3r In reply to Empyrean-DesignWorks [2009-02-09 23:14:21 +0000 UTC]
Yeah, no frills, but grunge 2 has more colors
Or well, actually it has less colors... just more.. uh.. colorful colors
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Empyrean-DesignWorks [2009-02-09 21:55:30 +0000 UTC]
Wow, outstanding, man! Congratulations. Just a small point: do you think the bump setting may be a bit high considering the scale? I'm not sure, maybe a very corroded look is what you were trying to achieve.
Anyway, great work.
👍: 0 ⏩: 1
eRe4s3r In reply to Empyrean-DesignWorks [2009-02-09 21:59:26 +0000 UTC]
Yeah, actually i made the normal maps pretty well.. so i had to turn em down by half to even get here, otherwise every bump and niggle would be visible. (they ARE 800x800 after all, which is pretty big for this kind of stuff)
But yeah, especially the "feet" are a bit too narrow mapped, i wanted them to be a bit different and shot over the goal somehow.. heh
Basicly i only used like 1 field of 6 on a 800x800 map for the concrete, i could have made a 1024x1024 texture just with concrete.. might have been better .
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