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#bungie #durandal #marathon #tycho
Published: 2016-10-05 22:45:08 +0000 UTC; Views: 1806; Favourites: 7; Downloads: 1
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For ; her colour version is here:general-radix.deviantart.com/a…
I was given a description for these characters/the scene, so instead of drawing a generic fight scene that I could pretty much swap in virtually any characters, I tried to set this up specifically for these characters.
I was trying to show Durandal as clearly losing but determined and having fight in him. Then there's Tycho, who I wanted to show as dominant, confident, and savage (I think that's the word I was looking for
The idea here is that Durandal threw a punch, which Tycho caught him by the arm on and is restraining him. Holding Durandal in place, Tycho's just headbutting him multiple times, making him buckle to the ground.
I did my usual scuff marks and cracks and stuff for battle damage on both characters even though I imagine Tycho wouldn't be getting hit much. I didn't want to leave him spotless though, or it as a picture might look unbalanced. I figure most of the damage is from hitting Durandal though, rather than getting hit himself.
I ran into a lot of problems drawing this. It didn't take me long to get the pose layout down and I was pleased with it for the most part. Pleased to the point where I was afraid to erase it out of fear I wouldn't be able to redo it.
As usual, I ran out of space on the paper and I'd have to redo the pose if I wanted to shrink it down (risking ruining the pose). So I didn't redraw the whole thing, but I had to try adjusting the legs because they looked kind of short. Actually, the whole bodies look kinda squat, but it's mostly the legs I struggled with. I'm not sure the posing and perspective can reasonably account for the short length of the bodies. I also had to try and make the planes (like the distance between their legs)/perspective make sense.
There was something about Durandal's legs that looked off (in relation to each other). I couldn't find any reference photos that matched the pose I laid out though, and I don't want to compromise my poses just so I have appropriate reference to use to make sure I'm doing things right. As much as I hate having errors, I'd prefer it still be my original ideas rather than being more based on other people's ideas/photos for more "accuracy".
I could go on, but it's hard to explain with just words and I'm sure anyone reading this already gets the general idea of the struggle I was having.
Making it more difficult was trying to figure out the clothing in relation to the poses/perspective. Mainly I'm referring to Durandal's top (I'm not sure that torso piece thing looks right) and Tycho's coat (I had no idea how his coat should look in that pose
tl;dr
I usually run into problems drawing clothes.
Honestly, this is probably part of the reason some of my pictures years ago or some of my character designs lack a lot of clothes or I don't draw their full designs; it makes too many problems and often just leaves me frustrated with a picture.
Though I'm not necessarily saying I would've preferred being asked to draw these characters fighting sans clothes.
Oh yeah...I also had trouble with the faces, mostly Durandal. I'm not used to drawing this perspective, like how he's supposed to be looking down. I'm not sure I did it right. This is actually a redraw; I think it looked better before but I had to erase it to redraw it, trying to make his head look a little bigger. Then the redraw, which is here, didn't turn out as well.
I was trying to make his head look a little bigger because Tycho's headbutt isn't actually making contact with Durandal's head!!
Really, it's only touching his hair; his actual skull is like a couple of inches away from Tycho's helmet (which I hear is worn for the same reason as Durandal's not-pictured mask, but doesn't work as well).
Redrawing part of the head didn't work, and making the whole head any bigger would've made his head out of proportion with his body. I also didn't think I could mess with redrawing Tycho's for the same reasons.
Basically, changing something would've meant having to change everything.
I suppose Durandal's head could already be reeling from the headbutt and that's why they're not making contact, but it still bugs me that it doesn't look as painful and impactful as I wanted.
I was not pleased with the picture while I was drawing it with all these problems, but I'm not sure how I feel about it now. At least Radix's cool colouring job makes it easier to look at.
Oh, almost forgot: TKO is Tycho Knockout.
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Comments: 11
MalvaLunaLynx [2016-10-18 19:07:16 +0000 UTC]
So, I doubt I fully understand what is going on in the scene, but looking at it continuingly it becomes more clear. It's a great line art and really expressive. I think the stronger guy to have some battle signs wouldn't be so surprising, since, just because he might have the upperhand, doesn't mean he never touches the ground and hasn't anything disheveled.
I read somewhere in the comments that you feel like it's becoming harder to come up with fight scenes, you haven't drawn yet. I thought about that a bit. I mean there are so many different fighting styles and approaches to have as base for fighting. Maybe it would help you to study different styles and learn to distinguish them some more, though that would require quite a bit of watching. Another thing that came to my mind. Have you ever thought about letting dance influence your fighting sceneries? It would give you a completely different approach, and a different kind of movement, a different concept all together. I assume, your fighting scenes were mostly comfrontation, right? Dodging on the other hand can be quite like a dance, and I think it can be very interesting to draw. But yeah, anyway.
Yeah, over all, it's interesting to look at and imagine the motions
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Eric-3 In reply to MalvaLunaLynx [2016-10-20 21:02:00 +0000 UTC]
It might be easier to understand looking at the coloured version.
That's true. I decided to keep it comparably minimal though, so that the other guy would be more noticeably roughed up. It's rare I've had characters with unequal battle damage, so I think this is one of the only times I've had to try to hold back on one character compared to the other.
That's an interesting idea. It wouldn't work for every character (since characters that aren't my own may only remain accurate with a certain fighting style), but it's something to consider with my own characters. I have vague ideas of how some of my characters fight because I've made them in games where you can customize characters, and sometimes you can assign their fighting style or individual moves and I've had to come up with themes for the characters from there.
The only specific fighting style I have for one character is muay thai. I haven't gotten around to drawing her fighting recently though, so I haven't actually done anything to illustrate that outside my head.
I've never considered dance though. I never really watch dance moves. It could be a useful source of ideas though. Thanks for the great suggestions!
I think the majority are showing impact or impending impact, but I have some that are more dodging and blocking. Some of them I don't have uploaded here anymore, but here are a couple I still have here. Now that you mention it, the guy in the second picture kinda looks like he's doing a ballerina jump.
eric-3.deviantart.com/art/2009…
eric-3.deviantart.com/art/2014…
Thanks.
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MalvaLunaLynx In reply to Eric-3 [2016-12-28 14:53:15 +0000 UTC]
I see, it's interesting to consider how roughed up the characters would be in comparison, while still keeping it somewhat realistic. I think an apporach could be also, to have one character merely be disheveled, but not having any major wounds...
That's really cool. yeah, fighting styles and signature movements are a bit hard in snapshot drawings like we do. but that is fine. it's fun to think about it.
Muay Thai, can't find her in your gallery, I guess I'll wait for a new drawing, should you ever do one portraying her fighting
You are welcome. I think dance movements really can be an interesting approach to fighting, or grace. Tell me if you ever let it influence your drawings.
I've looked at those pictures. Yes, I think you are right, you often focus on impact and that stuff. But occasionally there are some things like ballerina jumps. It would be interesting to see you influencing your fightposes consciously with dances though But no pressure
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Eric-3 In reply to MalvaLunaLynx [2017-01-04 15:39:41 +0000 UTC]
That is something to consider. It's a good idea. For this guy specifically though, he has a helmet so I couldn't do much with his hair anyway. As for his clothes, I think I was too focused trying to draw the clothes at all (since I'm bad at it) to even think about altering it in any way.
You have seen her, actually. It's the third character in this picture.
eric-3.deviantart.com/art/2016…
I just haven't drawn her fighting much and when I did, it was before I decided on muay thai. I chose that because in the game she was in that I made (which is where she originated), she had multiple leg-based attacks like kicks; a knee strike; and a stomp. So it seemed like a fitting style for her.
If you're curious and while I have that picture linked anyway, the first character perhaps uses boxing because her weapon is throwing knife-type things. So when choosing moves for her in games, I reasoned that she has a lot of arm focus and strength and chose mainly punching attacks.
The second character, I don't know an exact fighting style. When I gave her moves in games though, I would choose moves that used her whole body to throw around. I reasoned that she was so small compared to the others that she uses all her weight to compensate for the lower strength any one limb would have.
I do like the idea. It's something I might like to try, but I don't know when I may get to it.
If you didn't know, there is Capoeira. I'm not sure if it was intended to be used for fighting, but it has kind of been popularized into fighting.
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Hexidextrous [2016-10-11 19:50:40 +0000 UTC]
Nice to see someone else who has taken an interest in my friend RADIX's creative Marathon stuff. You did well!
Also, Tycho is looking very Monsoon-like here. I can almost imagine him taunting Durandall in some way involving the flow of nature or memes and all that jazz.
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Eric-3 In reply to Hexidextrous [2016-10-12 18:55:05 +0000 UTC]
Thanks.
Monsoon..? REVENGEANCE?? I didn't even notice that.
Haha, yeah.
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Hexidextrous In reply to Eric-3 [2016-10-12 19:03:33 +0000 UTC]
Yeah, mostly because of the similar face visor and the hair. Plus that grin.
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General-RADIX [2016-10-06 00:07:02 +0000 UTC]
Always enjoy your fight scenes, and I had fun colouring this one (again, glad you liked the results); this one does a great job of conveying how outmatched Durandal is. (And heh, 'savage' is a pretty good descriptor of Tycho at times, with or without android bodies)
👍: 0 ⏩: 1
Eric-3 In reply to General-RADIX [2016-10-06 21:12:21 +0000 UTC]
Thanks.
It gets harder to do fight scenes as I do more since I try not to be too similar to ideas I already used. I guess it'll be inevitable to retread ideas to some extent eventually.
This one gave me a different focus though, so it was easier to think of something fresher.
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