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#armor #creature #monster #livingarmor
Published: 2017-11-29 21:22:56 +0000 UTC; Views: 1608; Favourites: 31; Downloads: 0
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Description
Lock-Arm is an entity that was brought to life by a slaver, a corrupt mage and very poor planning. It all started when a slaver was looking for a new way to punish his slaves, while keeping them functional enough to still work. Pain and torture only made them weak and unable to work, so he sought to create special bindings that would solve the problem. He went through many different designs and concepts, creating shackles and masks that hung heavy upon the wearer and had nasty spikes built inside to jab into the flesh. As time went on, his designs began to get more and more elaborate, until he created the perfect imprisoning gear. It had sharp internal spikes, a muzzling mask, a heavy yoke, binding chains and stifling gauntlets. It was a horrible sight to behold, and it was even more unpleasant to wear. Those who wore it were eager to be free from its painful clutches, and the slaver felt that he had succeeded. As time went on, though, he started to think about ways to improve the device. His mind went to magic, and the slaver reached out to a shady mage. He wished for the magic user to bring the armor to life, so that it could serve as a guard/torturer/executioner. It would create an efficient guard who could keep everyone in line and be able to dole out punishment at a moment's notice. With enough gold shoved his way, the mage agreed. It took weeks of attempts and research to find the right spell to do the trick, but one night, they solved it. The slaver and mage watched with triumph as strange magic brought the suit of armor to life. The two celebrated...right before the armor clamped itself onto the mage and ran off into the darkness. That night, Lock-Arm was born, and his creator was his very first meal.To this day, Lock-Arm roams the many kingdoms, not bound to any master or law. Ravenous, the living suit of armor seeks victims to devour, though that is not all he searches for.
Attitude - The best anyone can describe Lock-Arm is "animalistic" and "feral." Though he is a suit of armor, he is filled with hunger. This hunger is what drives him, forcing him to seek out new meals and set up traps for potential victims. When it comes to feeding, Lock-Arm acts much like a predator. He stalks his prey, prepares ambushes and brutally attacks any who try to fight him. He is incapable of speech on his own, so he communicates through clanging of metal, rattling of chains and snapping his mask like a set of jaws. Though he acts like a wild animal most of the time, Lock-Arm does appear to understand other beings, as he reacts to whoever tries talking to him. Though he may understand words, that does not mean they will work on him. He appears to not trust anyone who approaches him and will often lash out if someone gets too close.
While Lock-Arm has the viciousness of a beast, he does display a curiosity with things. He has been known to pick up and toy with objects he has not seen before, and some have even spotted him spying on others. This may be a result of Lock-Arm's lack of purpose or goal, as he has no master to follow or real end game set in mind. Though he is perfectly capable of hunting and feeding for the rest of his life, his level of intelligence yearns for something more. What it is he wants exactly is not known by anyone, including him. With that, Lock-Arm has some strange behavior from time to time. He can be seen trying out new things and attempting to mimic the actions of others in hopes of finding something he likes. While his intentions may be good, the way he does these things are often not. One of his favorite things to try is to take over the life of a host. He will imprison a person inside himself and then try to live their everyday life and act like everything is normal. This usually does not go well, as friends and family do not like it when a loved one is trapped screaming in a suit of armor that is trying to poorly imitate them.
Relations - Due to Lock-Arm's ravenous nature, not many are willing to work with him, or even be around him. Since he feeds upon human-shaped victims, anyone that fits that bill is sure to keep far away from him. One of the few beings he has interacted with in a positive way is Goregok. Since Goregok is a living suit of armor too, Lock-Arm finds it a lot easier to communicate with him. Though the two are similar and can talk to one another, Lock-Arm is still wary of the hungry knight. The two have been seen snarling to one another from a distance, though no one is sure what they are saying. The relationship between the two varies from time to time. In some cases, Goregok is able to "convince" Lock-Arm to let go of a prisoner, or has gone against the order to help him escape. At other times, the two have fought with each other, tearing at one another like wild animals.
Some beings, like Englorious Shaid or King Olaf have attempted to get Lock-Arm to work for them, but these arrangements do not go well. Lock-Arm is not easily controlled, and often ignores plans in favor of food.
Subordinates - None
Abilities - Lock-Arm's infamy comes from his ability to drain energy from those he imprisons. The iron spikes within his form can jab into a victim and slowly suck away their vitality. The amount he drains out over time can be changed by him, either stretching out feedings over the course of days, or sucking someone dry in a manner of minutes. This sped up feeding is only done in emergencies, when he needs to dump the prisoner in order to lighten his load and escape attackers. When he has fully consumed a person's life force, he will eject them from his body, flinging out a shriveled husk of a corpse. This ejection of a prisoner or a carcass is occasionally used to throw enemies off guard, as he hurls a screaming person at their faces. His life-draining abilities work the best on human-sized and human-shaped beings. Those types of entities can be fully imprisoned and be drained by every one of his inner spikes. For those who do not fit his body, he can still latch onto them with one of his open limbs so that a few of his draining spikes can jab into their flesh. With this, he can sap away some energy, but at a much weaker rate. Though this process is not good for getting a lot of food or killing foes, it is helpful for weakening enemies so that they cannot hurt him. While the life energy he drains is used primarily as food, it can also be used to heal his wounded form. He is somehow capable of using this energy to undent his metal bits or mend any broken limbs. Since this costs a fair amount of energy, he is usually forced to go on a feeding frenzy after fixing himself.
Besides his life-draining abilities, Lock-Arm has some other odd powers. One is to hijack the voice of anyone who is trapped inside his mask. His iron mask muffles the mouth of those inside, but he is able to somehow parrot their voice clearly. Though he can mimic their voice perfectly, he is not that good at conversation. He often repeats phrases over and over, or says things that have nothing to do with the situation. When trying to imitate a host, he usually goes way over the top with things and has no ability to read others or the mood of the room. In one case, he was heard going on and on about how it was a nice day for a picnic, while the family he had wedged himself into screamed for their lives. Another ability he has is the power to wield the magic of anyone who is imprisoned inside of him. If he captures a mage, he can use their mana for his own uses, and perform any spell that they know. This makes him extra powerful when he imprisons a magic user, but he does not really know how to safely use it. Most of the time he winds up burning out the mage inside him as he goes overboard with the spell casting.
Though this is not confirmed, there is a rumor that Lock-Arm absorbs more than life energy from those he feeds on. Some claim that parts and pieces of a being's memories and mind are taken into his form. No one knows if this is true, and Lock-Arm has not shown any signs of this supposed ability. At least not yet.
Tools - Lock-Arm's greatest tool is his own body. His sharp spine can burrow into flesh while his chained gauntlets wrap around arms and engulf a victim's hands. His mask and chest can split open to latch onto a person, while the leg braces bind themselves to others in a flash. His control over this body is quite powerful, as he is nearly impossible to remove once he has fully latched on. The only other tool he uses is a ball and chain, which he swings around like a flail. This can also be used to bind prey and weigh them down, slowing them so he can feed upon them at his leisure.
Weaknesses - Though Lock-Arm is a suit of armor, he is still vulnerable to damage. Without anyone inside him, he is not that heavy and can easily be knocked around by powerful blows. Crushing attacks and blunt objects can dent his armor, making it difficult to latch onto things. When he does have someone trapped inside of him, he is slowed down by their weight and form, making it easier to catch him. His body also loses a large amount of flexibility when he is feeding on someone, which means he has a harder time dodging attacks or slipping out of small exits. His size and shape also cuts down on the amount of people he can imprison, as large non-humanoids won't fit in his armor at all. This removes a major threat from his arsenal, as he cannot latch onto the attacker and hijack their body.
His hunger for life force is also a weakness, as it makes him predictable when he is hunting, and unstable when he is starving. When obsessive over food, he grows impatient and does not think things through. He will throw himself at a potential meal, uncaring about any traps or setups. This hunger also undermines any attempts he makes at reaching out to others, as he quickly devolves into a predatory animal whenever the urge strikes. His appetite and aggressive ways makes it hard to form relations or partnerships, forcing him to always be alone.
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Here is another updated villain for the Knights of the Wrong Table. Haven't seen any of him for a while, and I know why! It's because he is an absolute PAIN IN THE NECK to draw. But I still love him.
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Comments: 2
DarkSideDuck [2017-11-30 14:07:45 +0000 UTC]
I see that you are on a colouring spree.
Also, is it just me or do most of your monstrosities result from poor planning, for example the Scourge of Steel, this and Ver'Rahl. They are examples of monstrosities created because people didn't plan ahead.
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EvolutionsVoid In reply to DarkSideDuck [2017-11-30 23:02:15 +0000 UTC]
That I am! It has been my mission for some time to update and color the species and characters of the KotWT universe. It's going along pretty good! Sooner or later I am going to have to do the same for the actual knights.
Yep, there are a chunk of villains and creatures who are the result of poor choices. It's mainly because a lot of horrible things are created on purpose, but waaaaay more are a result from when people don't think things through. It's also handy for some villains, because it keeps them from being overpowered, as they have no clue how they came to be, how they received their powers or how to even replicate it.
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