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failurecrusade โ€” AFF-Heimdall Command Destroyer

Published: 2006-05-12 04:00:31 +0000 UTC; Views: 14989; Favourites: 117; Downloads: 504
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Description Did this a few days ago, but wanted to let the comments on the freshly posted assault crusier die a bit before making another post.

For the Angels Fall First: War in Heaven project [link]
concept by
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Comments: 112

squirrelbotherer In reply to ??? [2006-05-17 19:24:49 +0000 UTC]

Well then... spacebournable enough

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failurecrusade In reply to ??? [2006-05-17 11:29:34 +0000 UTC]

psst, its meant for space...but thank you yet again

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SilhouetteOfEmbrace In reply to ??? [2006-05-14 02:17:12 +0000 UTC]

I like this model alot, it matches the concept art real well. Congrats!

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failurecrusade In reply to SilhouetteOfEmbrace [2006-05-17 11:26:24 +0000 UTC]

wsome! goal acheived!!! thanks

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TDBK In reply to ??? [2006-05-13 23:56:57 +0000 UTC]

Cool! Very slick design!

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failurecrusade In reply to TDBK [2006-05-17 10:30:24 +0000 UTC]

wewt!!! thank you thank you

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shinogami In reply to ??? [2006-05-13 12:26:00 +0000 UTC]

pretty cool stuff-not my favorite of them but I do like that it looks like a smoke mask in front

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failurecrusade In reply to shinogami [2006-05-17 10:17:25 +0000 UTC]

heh, guess it was not among the most brilliant of ideas to post a ship at such a low detail level immeadiately after posing one of a considerably higher detail level

glass she's still cool tho

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madfox43 In reply to ??? [2006-05-12 20:17:53 +0000 UTC]

Looks rather like a Hammerhead Shark.

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failurecrusade In reply to madfox43 [2006-05-15 19:39:21 +0000 UTC]

hehehe i like hammerhead ships

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Valkanoff In reply to ??? [2006-05-12 18:21:43 +0000 UTC]

Nice concept it needs more details

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failurecrusade In reply to Valkanoff [2006-05-15 19:34:21 +0000 UTC]

with a poly limit of under 3000 i would like to see how one would expect to put more details. such things will be handled with texture

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The-Bug In reply to ??? [2006-05-12 16:00:03 +0000 UTC]

awesome, sometimes i want a little scale or some description

lol, thought it was gun at first 8P

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failurecrusade In reply to The-Bug [2006-05-15 17:58:29 +0000 UTC]

there will be another scale sheet posted in a few weeks,

as for the description, youll ahve to work for that by folowing the links

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The-Bug In reply to failurecrusade [2006-05-16 09:10:42 +0000 UTC]

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duraluminwolf In reply to ??? [2006-05-12 15:16:14 +0000 UTC]

Your work never fails to amaze me!!

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failurecrusade In reply to duraluminwolf [2006-05-15 17:48:18 +0000 UTC]

ah well thank you!

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pezzhippo In reply to ??? [2006-05-12 14:25:13 +0000 UTC]

Awesome! I love the way you make the ships look like lil resin models of their space-faring counterparts!

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failurecrusade In reply to pezzhippo [2006-05-15 03:54:37 +0000 UTC]

thank you!!!
quite a quick setuo and very clean in their results
ive got a thing for the clay renders,

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pezzhippo In reply to failurecrusade [2006-05-15 14:50:29 +0000 UTC]

Ah! Genius! Well done!

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failurecrusade In reply to pezzhippo [2006-05-17 11:36:10 +0000 UTC]

more a product of me not wanting to take the time to figure out a more advanced light setup, and being pleased with the results i get from the current method than genius i would say

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gz12wk In reply to ??? [2006-05-12 14:18:34 +0000 UTC]

cool stuff!

I'm using your dragon MK3 concept [link] fora reverance to my new project... hope thats ok.
might use the other one too... [link]

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failurecrusade In reply to gz12wk [2006-05-15 04:05:40 +0000 UTC]

SOWEET!!! as in your planning to model them???

best fo luck! i personally find both designs daunting otherwise i owuld have popped em out

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gz12wk In reply to failurecrusade [2006-05-15 12:51:14 +0000 UTC]

yep... I'm only doing one... based on both designs.

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failurecrusade In reply to gz12wk [2006-05-17 11:33:48 +0000 UTC]

rawk!!! then you should likely note that the second link is the more recent, and accurate to the design i had in mind for the fighter

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gz12wk In reply to failurecrusade [2006-05-17 13:31:56 +0000 UTC]

thanks for the input. it will be "based" on your design. I might not be able to recreat it compleatly

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failurecrusade In reply to gz12wk [2006-05-17 21:50:17 +0000 UTC]

heh, no worries...im simply uberflattered that someone wants to build it

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gz12wk In reply to failurecrusade [2006-05-18 13:26:50 +0000 UTC]

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Jalingon3011 In reply to ??? [2006-05-12 12:09:44 +0000 UTC]

hmm this one looks a bit plain... lacks of that "drastic flow" u usually hav with ur works... looking forward to see ur next works ^^

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failurecrusade In reply to Jalingon3011 [2006-05-15 17:54:21 +0000 UTC]

she's a destroyer, among the smaller ships in the aff universe. polycount here was a hinderance...massive capitol ships are truly my specialty, and more of those are on the way

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sdrmutant In reply to ??? [2006-05-12 09:32:53 +0000 UTC]

cool!...

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Mr-KaMiKaZe In reply to ??? [2006-05-12 08:36:07 +0000 UTC]

oooh, Me Like this alot, This ship Is very niceli design and looks CooL.. Well done

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failurecrusade In reply to Mr-KaMiKaZe [2006-05-12 10:32:44 +0000 UTC]

all soweetness of the deign is owed to
but glad you like the model

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Mr-KaMiKaZe In reply to failurecrusade [2006-05-12 11:31:13 +0000 UTC]

Hehe okay
You are welcome

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thedirtmonkey In reply to ??? [2006-05-12 07:41:56 +0000 UTC]

Another very well made cool looking ship. I would love to have some sort of reference object in these pics so i get how large these ships actualy are. Maybe a VW Beetle or a mountain goat. Just a thought.

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failurecrusade In reply to thedirtmonkey [2006-05-12 10:29:17 +0000 UTC]

hrm....i may just have to do that...problem is i dont have sizes for all of these ships....only the classification

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Dmitrys In reply to ??? [2006-05-12 07:21:52 +0000 UTC]

cooomon dude model some hot babes , enoth with pfalic spaceships

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failurecrusade In reply to Dmitrys [2006-05-12 10:26:46 +0000 UTC]

>.<
i cant do people



yet

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JavKiller In reply to ??? [2006-05-12 05:49:04 +0000 UTC]

I think the defining touch on this thing are the two rotating turret-like things on the front. Really give em character.

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failurecrusade In reply to JavKiller [2006-05-12 08:16:19 +0000 UTC]

was my favorite feature on the concept

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zoomzoom In reply to ??? [2006-05-12 04:34:31 +0000 UTC]

looking good.. if its not a spaceship i would recomend adding things like wires and smaller details.. would look busy and cool

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failurecrusade In reply to zoomzoom [2006-05-12 08:15:28 +0000 UTC]

nope, spaceship...low poly game model @2700 tri

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zoomzoom In reply to failurecrusade [2006-05-12 08:40:55 +0000 UTC]

for what game?

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failurecrusade In reply to zoomzoom [2006-05-12 10:33:36 +0000 UTC]

Angels Fall First, i think i linked it in the description

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zoomzoom In reply to failurecrusade [2006-05-12 15:09:36 +0000 UTC]

Nice... I am surprised they are ok with you showing of the work. Usually game companies trying to keep upcoming projects under cover.... unless you are doing it for free... then they just have no right to bitch about it...

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failurecrusade In reply to zoomzoom [2006-05-15 17:50:53 +0000 UTC]

At the moment aff is a volunteer based project...our marketing scheme is the artists showing off for the moment anyway

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zoomzoom In reply to failurecrusade [2006-05-18 03:06:25 +0000 UTC]

well... is it just a group of artists or is there a person in charge who is going to be making money of this project?

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failurecrusade In reply to zoomzoom [2006-05-18 03:37:20 +0000 UTC]

it is actually development of a fulll standalone game. eventually there will be profit (we hope) but for the most part we are simply doing it becuase we want to.
the team head honcho is

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zoomzoom In reply to failurecrusade [2006-05-18 03:40:47 +0000 UTC]

Right on... how far did u guys get? Do u have programmers? Concept artists? Where are the funds coming from? who is going to publish it? How many of you are on the project?.. I am asking all the questions coz I am making a software through my company as wellโ€ฆ

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failurecrusade In reply to zoomzoom [2006-05-18 03:46:44 +0000 UTC]

programmers, concept artists, music team, the whole shebang...and funding? what funding? no publisher yet either.

at the moment there are between 20-30 people on the team, all contributeing when they can where they can.

most of the details can be found at [link]

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