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finalleet — [Download] Punching bag + misc Props

Published: 2014-08-21 20:46:05 +0000 UTC; Views: 3557; Favourites: 47; Downloads: 169
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Description * Updated: Punching bag now have a blue skin.
**Updated: experimenting jiggle bones, can be removed by baking them, better rig to remove the bag from the handle.

>Available in SFM workshop<
steamcommunity.com/sharedfiles…


Prop pack contains:

A (not properly) rigged "punching_bag" (Blue is now available as skin 2). ^ seen here.

"Western_door" and "western_door_mirrored". ^ seen here.

"Hearthstone_card" and 1 example ("hearthstone_omniknight") .     finalleet.deviantart.com/art/O…

3 coins ("coin_gold", "coin_silver", "coin_bronze").   finalleet.deviantart.com/art/W…

Some what "animeeye" , "animeeye_Left"  (mirrored).   finalleet.deviantart.com/art/S…

Random "cup1" And a "tide_box".  finalleet.deviantart.com/art/T…


all under FL/"prop name" or  FL/props/"prop name"

** got fixed:
1) the bag does not follow the bone correctly .
2)  rotate only +/- 90 degrees then goes to the other side.
Related content
Comments: 6

DoNotEatMyCake [2014-08-25 16:27:39 +0000 UTC]

Thanks a bunch for making this for me! You sir are a great person.

👍: 0 ⏩: 1

finalleet In reply to DoNotEatMyCake [2014-08-25 19:31:10 +0000 UTC]

Don't mention it. 

👍: 0 ⏩: 0

ChaosDynasty [2014-08-22 02:54:55 +0000 UTC]

I might be able to help with skins.  what do you need done?

👍: 0 ⏩: 1

finalleet In reply to ChaosDynasty [2014-08-22 07:12:16 +0000 UTC]

I want to make the punching bag have 2 skins , blue and red in the skins tab. 

but i couldn't find a proper explanation on the internet.

using this: developer.valvesoftware.com/wi…  

👍: 0 ⏩: 2

ChaosDynasty In reply to finalleet [2014-08-22 12:30:52 +0000 UTC]

It requires the model to be recompiled. I've done this only once, but it worked I used a program called crowbar. This guide shows how to edit the QC file, but not the rest of the process. I'll try to find what I used for a tutorial, when I get a chance.

👍: 0 ⏩: 0

finalleet In reply to finalleet [2014-08-22 08:24:22 +0000 UTC]

I've done it. 

I DE-compiled a prop with multiple skins, and found how it was formatted.

Turned out it need to be written as :

$texturegroup ""
{
   { "punching_bag.vmt" }
   { "punching_bag_blue.vmt" }                    removed < and >
}

i wrote it as (copied from wiki)

$texturegroup ""
{
   { "" }
   { "" } 
}

and the vmt file need to be connected to the skin name not the prop name. 

👍: 0 ⏩: 0