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Published: 2014-10-07 16:29:56 +0000 UTC; Views: 1276; Favourites: 24; Downloads: 7
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Description
Modeled in Blender , imported to SFM.Thanks for the rigging advice. (steamcommunity.com/profiles/76…
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Comments: 11
finalleet In reply to Coletrain-Z [2014-10-08 13:43:05 +0000 UTC]
Try to add a Background image in blender (Reference image), it will make things much easier.
I had to split the model into 4 parts so I can have more freedom editing each mesh, and when its done ,I merged them to one.
Do start with hard to make models like human character , go for simple hats/props or objects.
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Yare-Yare-Dong In reply to finalleet [2014-10-09 02:40:53 +0000 UTC]
Just as a note, Blender will only get you so far. It's very amateur; you're better off with 3DS Max with modelling expertise, as you can get a certification for that kind of shit.
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Coletrain-Z In reply to finalleet [2014-10-08 14:11:47 +0000 UTC]
Yeah i know about that. Im actuelly working on a Tonfa blade. I sorta got stuck on a part thats really hard to make.
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finalleet In reply to Coletrain-Z [2014-10-08 15:41:05 +0000 UTC]
If you talking about the handle:
make a circle mesh in object mode > Delete 3/4 of it> add Mirror modifier in x/y (to make it full again) but don't apply it until you are done> you will be working on the 1/4 part of the circle and it will help you make as much details as you like in 1/4 of the time.
(TL;DR) Visual guide : sta.sh/0gtmjgnt3za
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Coletrain-Z In reply to finalleet [2014-10-08 17:20:27 +0000 UTC]
Oh no, i already did the handle. Its the part that connects the blade WITH the handle thats a problem. (im doing my best to get a perfect shape)
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finalleet In reply to Coletrain-Z [2014-10-08 18:16:09 +0000 UTC]
"The possibilities are endless" , take your time.
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Coletrain-Z In reply to finalleet [2014-10-08 18:40:34 +0000 UTC]
i will. I already know a set of items that im planing on making for tf2
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