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hansime — GeeWun Optimus Painting Style

Published: 2007-07-12 19:22:56 +0000 UTC; Views: 26832; Favourites: 679; Downloads: 1115
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Description Design, painting, etc: me.

To view the High Res image, I believe deviantART let's you download the fullsize image.





Done with a mouse over the course of a month or so. Most of it was done on one layer, to make it a bit more challenging. First time in years since I digipainted something, I used to do oekaki's now and then so it's not quite the first time, however, I've never put so much effort in one image.

It's not quite perfect, mostly exploring the configuration and style, so rather than a finished detail design, this is more like an advanced, worked out concept design of the first draft I sketched a while ago. Obviously it still needs work if you want it to be fully transformable. I've got a few ideas on how to change some features of the design configuration, but I really don't have more time to spend on this so I didn't bother with that. (I've got commissions and possibly some official colouring work coming up, so... ).


Hooooowever, I heard Draven might be making a 3D model out of it if he finds the time, so any feedback regarding transformation would be appreciated for him to dig through for ideas.

So please feel free to leave crits and suggestions, however please take note that this is not supposed to fit in with current movie designs and that the style is supposed to mimic typical Transformers 'blockyness' without actually being blocky (plating instead of massive blocks.
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Comments: 137

twincastX [2007-07-13 00:50:22 +0000 UTC]

absolutely goregous!!! the designs and detail are very much realistic. also you can see interior of the right leg. awsome job!! now we need a geewun megatron verison.

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hansime In reply to twincastX [2007-07-13 08:45:58 +0000 UTC]

lol don't really have time for it, but it'd prolly be a GeeTwo tank Megs with GeeWun colours if I'd do one.

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twincastX In reply to hansime [2007-07-15 18:08:14 +0000 UTC]

Awsome!! i'll wait.

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JazzChyk [2007-07-12 21:58:53 +0000 UTC]

Well done.

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hansime In reply to JazzChyk [2007-07-13 08:45:16 +0000 UTC]

<3

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Transformers-Mosaic [2007-07-12 21:49:19 +0000 UTC]

That is simply amazing, Great work.

And hope the "official" stuff pans out for you.

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hansime In reply to Transformers-Mosaic [2007-07-13 08:45:09 +0000 UTC]

Fingers crossed eh Thanks.

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lonegamer7 [2007-07-12 20:20:37 +0000 UTC]

THAT is sweet. Excellent blending of G1, Classics, and movie incarnations.

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hansime In reply to lonegamer7 [2007-07-13 08:44:27 +0000 UTC]

Ta

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War-bearer In reply to ??? [2007-07-12 20:19:35 +0000 UTC]

I think this is your best piece!

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hansime In reply to War-bearer [2007-07-13 08:44:16 +0000 UTC]

After the invested time it better be! xP Thanks!

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Fishbug In reply to ??? [2007-07-12 20:06:48 +0000 UTC]

Love the "G1NR4A1" license plate and the arrangement of the rear wheels. Great job.

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Fishbug In reply to Fishbug [2007-07-13 16:52:42 +0000 UTC]

blah, I always slip up with those letter-number analogues.

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hansime In reply to Fishbug [2007-07-13 08:43:53 +0000 UTC]

G1NR41, leave the A.

You were the first to notice the cameo all by yourself though! And thanks

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StarscreamF15 In reply to ??? [2007-07-12 20:00:32 +0000 UTC]

Now thats what I call Optimus Prime. And I actually think his thighs add to his design aesthetic. They look strong enough to me ^_^

Mad, you should have been in there designing the TFs for this supposed movie over that idiot Alex whats his name from Star Wars....great pic of Prime. ^_^

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hansime In reply to StarscreamF15 [2007-07-13 08:44:50 +0000 UTC]

xP *prods Screamer* Ta

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Draange In reply to ??? [2007-07-12 19:59:27 +0000 UTC]

I think that it looks rather nice and even a bit elegant.

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hansime In reply to Draange [2007-07-13 08:42:55 +0000 UTC]

Thanks

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yamis In reply to ??? [2007-07-12 19:54:55 +0000 UTC]

good job, an obviously well thought out idea. how much needs to be done to make it transformable?

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hansime In reply to yamis [2007-07-12 20:15:07 +0000 UTC]

This'll be a long answer (which Draven can use later too )


First off, this is based on a fantasy truck as I didn't have internet on holiday in Spain. Thus you'd have to adapt the design to a real flatnose truck that's remniscent of Optimus. Only a modern version, of course.

The basic transformation reminds a bit of the old school Prime, it's a bit different though and not quite like the Masterpiece either, as the cabin space is actually empty and thus you have to push the windows towards the back. I was thinking of having the matrix compartment underneath the dashboard. Most of this Prime's robot interior is hidden away in the aerodynamic top (head and back(pack)), the sleeping compartment (main interior of the body) and the engine (shifted towards the waist), with the shoulder at the sides of the sleeping compartment and the lower arms underneath the cabin's floor (hence the chairs). I was thinking the chairs would be better of on the underside of the arms though. The extra plating on the arms (lot of plating used) would come from an extra piece of plating, namely aerodynamic protection of the trailerconnection bits, also surrounding the smoke stacks. Obviously I haven't worked out the entire interior yet though. But the above is roughly how this would be done.

The crotch is formed by the front end bumper (rotates 180 degrees and folds together), where the outer most parts become parts that protect the joints beneath and can rotate with it (think MP Prime). The thigh joints are largely made up by the suspension of the truck. The upper legs are formed by parts from the backend of the truck and some bumper stuff.

One of the problems I encountered was that I couldn't find really good reference images of the sections that would become the legs. Virtually all truck images online are front/side views. :/ Which is kinda... problematic if you're trying to see what parts are all in there. Hence it's still a bit of guesswork there. The key features in the leg design at the moment are the double rotating tire section bits, the tires themselves and the plating that goes on the top or side of the backsection to form shin and knee protection. The ideas was that the feet would slide out of the internal section, rather than stick on the end like your typical Optimus. Also I might have switched the backend bits with the lights... Not sure on that one >.>

But these are things a design team should be able to work out and overcome, IMO. Obviously it would require some adapting of the design, but the overal style could remain.

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yamis In reply to hansime [2007-07-12 23:06:59 +0000 UTC]

i think the biggest issue with having a realistic version of a G1 prime with a classic transformation is that in reality, the trailer hitch areas that become his legs are nowhere near as large as they would be on a figure...prime would have some skinny little legs.

i might actually work on this myself, i'm done with school now and i would like to get into doing more complex 3D models. as of right now all i'm tackling are more articulate figure designs, but my goal is to create a transformer. there is hope, according to tfw2005 one of the main designers of the movie characters graduated from the same school chain in the same program i just graduated from.

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hansime In reply to yamis [2007-07-13 08:40:42 +0000 UTC]

Hehe. I noticed a lock of trucks have very open backsections around the trailer hitch area. Hence you would need to make good use of the plating available, like the fenders. I also figured you could have beams split up or fold/slide together to make the legs a bit thicker. They're usually pretty lengthy anyway despite being thin, so you should be able to find enough mass for it.

Had been thinking of the gun as well, could have used the axel that drives the wheel axes or something as barrel.

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yamis In reply to hansime [2007-07-13 22:38:50 +0000 UTC]

actually, i think it may be best to take the alternator route and make the engine the gun. that way if you need it there will be some empty space in his lower torso to allow spinal and waist articulation. the gun would probly hook to his back in bot mode.

hm, theres a kenworth dealership near my job. i might take some reference pics for this....

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hansime In reply to yamis [2007-07-14 09:40:41 +0000 UTC]

You could... But from an engineering point of view, it'd make most sense to have the main engine driving Prime's body be the same as the main engine driving the vehicle mode. If you'd built this, I'd still probably suggest seperate electromotors on each joint and wheel so you could easily cut things up, but why would you want to have multiple engines inside a vehicle mode that only take extra space? Engineering wise, it wouldn't be the most logical solution. Next to that the function of an engine and a gun are massively different. Integrating the systems (as in functional, you could have a fake engine) would be rather hard.

Come to think of it, most of the Alternators are basically just large scale Axellerators with their gun engines. xD

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yamis In reply to hansime [2007-07-14 16:39:55 +0000 UTC]

i was discussing the drivetrain of transformers with a friend of mine, and and we talked about having small motors attached to each wheel. this would allow for less complications for transforming along with better handling/maneuverability while driving (just look at prime doing a peterbilt powerslide in the movie!)

we also discussed the anatomy and skeletal systems. in place of muscles and tendons, there would be pistons and belts or something. the length and size of said joint would be defined by what happens during transformation.

remember, theres always the freedom of "alien technology" so if the need arises and you cant exactly explain how something works, you can use that. but save that for the crazy stuff.

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hansime In reply to yamis [2007-07-14 16:55:52 +0000 UTC]

Alien technology is a carte blanche, always feels cheap to me to pull that card, especially with robotics. But it's indeed a last resort option (Mass shifting Megs, appearing guns (subspace?) and more of such stuff comes to mind ). One of the worsed ideas is the old Marvel G1 Budiansky suggestion of evolving levers and bolts though... Metal isn't organic material afterall.

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hansime In reply to hansime [2007-07-15 15:09:01 +0000 UTC]

Heh Nanotechnology isn't that suited for this. Imagine you'd use those nanorobots to form/grow sheatmetal, like some suggest is done in the current movie for example (to explain away the plothole of how you go from one altmode to the next through a simple 2 second scan and suddenly creating limbs and reconfigurations, yay for plotholes or cheap unexplained, magical plotdevices?). Now, imagine you'd pound away at those sheats with another huge ass powerhouse robot. You think a tiny nanorobot would be able to continue functioning under those extensive forces applied to that sheat? It would mean each blow that there'd be a large portion of nanobots that would fail, ie. cease to function. Now, there's this saying speaking of the "weakest link". To be quite honest, I don't think it's a good idea to be dependent on millions of weakest links in a battling robot... Instead, you'd want to keep your system simple and robust, because that's less prone to failure. Think of the Kalashnikov (AK-47), the most succesful gun in the world is also the simplest. Having to organise and maintain millions of nanobots does not amount to simplicity. Besides, this train of thought leads directly to allowing of 'morphing' and I thought people wanted to get away as far as possible from that. It also takes away all reason to have engineers and doctors like Wheeljack and Ratchet run around, since everyone is their own doc and engineer. (And as such creates nasty plotholes as warwounds that cut off voices, as those would not be able to exist unless the robot was too retarded to come up with a solution on the matter, scanning and recreating and then using radios and soundboxes to communicate is sooooo much easier than fixing your own vocalisers afterall ).

Aaaaaanyway. Personally I would have prefered an Alternatorish/Masterpiece approach to the movie, which would mean far more complexity and a more realistic appearance than the toys can bring. For some reason a lot of people can't see this happening "because they'd look like toys". I find it rather odd though that people can't look beyond those toys that are far more complicated and articulated than quite a number of Movie toys, while at the same time being able to look pass some Movie toy like Barricade (that can't even turn its head from what I hear), just because they saw that worked out on screen. :/ It's hypocritical. Sure you can say "well the one would be a toy brought to the screen, while the other is taken from the screen and brought to a toy", but then your imagination only works one way and by that reasoning NO toyline like Transformers could be brought to screen at all, including this movie. It's just unimaginative.

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yamis In reply to hansime [2007-07-15 00:27:41 +0000 UTC]

have you thought of the microscopic robotics? ive heard that british scientists already have some good headway in that area. so once it crosses fron "sci-fi" to "reality" its good enough, eh? haha

personally, i think the best aesthetic route would be to blend alternator/binaltech style with the current movie style. use the a/b to cover getting the G1 "feel" right, then use the technology of the sliding panels, etc from the movie to reduce any robot kibble from the vehicle mode. most of the alts are damn near close already, so for some it wouldnt be much of a stretch. what do you think?

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Starath In reply to ??? [2007-07-12 19:49:41 +0000 UTC]

Holy cheese, this is a painting?! At first glance it looked like a 3-D model to me.

It's kinda like a design combination of G1 and the Classics Prime, plus a lil of the movie design bendiness. Looks darn good to me and I'd be interested to see what his transformation sequence looks like to put everything together.

The only thing I'd tweak in design would be the thickness of his thighs.... he doesn't look terribly bulky, but his legs almost look too thin to hold him up. In my humble opinion.

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DeathbyChiasmus In reply to Starath [2007-07-13 15:43:12 +0000 UTC]

I had to look twice to convince myself it wasn't a photograph of an action figure. Prime looks frickin' real.

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hansime In reply to Starath [2007-07-13 08:42:45 +0000 UTC]

You're not the first to comment on the thighs, shouldn't be a problem one can't overcome though (just a matter of widening the spacing for example).

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Starath In reply to hansime [2007-07-13 16:17:53 +0000 UTC]

Okie Dokie. Good luck with him. You have an awesome start.

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rebelbot [2007-07-12 19:47:40 +0000 UTC]

awsome work

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hansime In reply to rebelbot [2007-07-13 08:41:59 +0000 UTC]

Thanks

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Skylight22 In reply to hansime [2009-08-21 06:34:29 +0000 UTC]

You rule,hans. Bay suck at being realistic.

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rebelbot In reply to hansime [2007-07-13 12:45:15 +0000 UTC]

your welcome

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