HOME | DD

Published: 2008-12-07 23:11:46 +0000 UTC; Views: 4627; Favourites: 18; Downloads: 973
Redirect to original
Description
COMPLETELY UNCUT!!!This is for ~JeeOne
yeah, um...i messedup a lot! enjoy....i messed up just as much as you would im sure....lol. If i had 10 key, it would be a breeze but i dont have the USB 10key pad anymore. anyway yeah, enjoy.
used c4d r9 snce R10 was rendering something.
anyway i was listening to icebox by omarion while making this, dunno if you can hear it or me humming it at times...lul.
Related content
Comments: 7
ExinaX [2009-06-23 15:12:20 +0000 UTC]
Yo,I got the program now,
everything vent fine until ..
you changed the size to the correct size,
I dont get that>
why?
btw,how do you know the size on the car?
👍: 0 ⏩: 0
austinkeeper [2009-04-21 18:39:15 +0000 UTC]
Hi, cool tutorial man. Thanks a ton for sharing.
I wunder if it's the same way as to model a motorcycle.
Could you please help me, now I'm doing a school project.
How could I model a motorcycle if I only have 2 views( front and side(couldn't find more))?
Thank you
👍: 0 ⏩: 1
hmoob-phaj-ej In reply to austinkeeper [2009-11-04 20:16:31 +0000 UTC]
I suggest trying to make a car first. After you do a car with a 4 sided image guide. Then do the bike, because with the 2 sides, thats all you'll need pretty much, the side will show you how long the bike is and the front will show you the width of the bike and then the rest can be freestyled. As long as you know the general shape of the motorcycle, it won't be too hard.
👍: 0 ⏩: 0
hmoob-phaj-ej In reply to Homogeneous [2008-12-08 00:28:17 +0000 UTC]
yeah, but the download link doesnt seem to work for some reason. and i guess having it be straight on devart rather than an external site is better.
👍: 0 ⏩: 0
eRe4s3r [2008-12-08 00:05:23 +0000 UTC]
Nice tut, good to see im not the only one going for the planes to prevent the ugly (back/front) problem when you project it in the view
Yeah Use the same technique for cars aswell
👍: 0 ⏩: 1
hmoob-phaj-ej In reply to eRe4s3r [2008-12-08 00:40:54 +0000 UTC]
heh, thanks, i made another one now, its about using the fresnel filter in the reflection channel.
👍: 0 ⏩: 0