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Published: 2011-04-27 22:16:36 +0000 UTC; Views: 284; Favourites: 2; Downloads: 1
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Description
Yeah, I know it's kinda shitty. I still cannot do some things in such small space.Related content
Comments: 14
laptoppat [2011-04-27 22:41:49 +0000 UTC]
Could definitely use some work, but not a terrible start. Though I must ask, are her hands in her pockets? Because otherwise, she appears to have quite the badunkadunk, lol.
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htmlcoderexe In reply to laptoppat [2011-04-27 22:46:44 +0000 UTC]
Well, as with most sprites, some pixels have a double meaning. Leaving these out would make her look like a hipless robot, so I thought, I could put a few on the side so it either looks like hands in pockets, or... well, some fleshy bits. And I already see I'd better colour her mouth something else, although I am not sure which colour exactly. Dark brown seems to be a good idea since it averages black lines and pink(ish) lip colour. Anyway, thanks for all the fishconstructive criticism. I really should sprite more for practice >_<
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laptoppat In reply to htmlcoderexe [2011-04-27 22:54:23 +0000 UTC]
Well, Hannelore never seemed to be all that curvy to begin with, so maybe a hipsterless robot wouldn't be so bad. Sprites don't usually require that much detail, after all. And I think the brown could work, though I'm not sure if dark brown would be the best. She doesn't wear much makeup, so it might be better to keep it subtle. This is all just my opinion, of course.
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htmlcoderexe In reply to laptoppat [2011-04-27 23:02:02 +0000 UTC]
Will see what I can do tomorrow (spriter needs sleep, badly) xD
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RaineDrops18 In reply to htmlcoderexe [2011-04-27 22:20:01 +0000 UTC]
Aha, maybe you can use a bigger canvas next time? Or are you using some kinda program that limits your space? :'D
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htmlcoderexe In reply to RaineDrops18 [2011-04-27 22:27:48 +0000 UTC]
It's more like a self-limitation. I used a standard 16x32 sprite grid, because 16x16 (most common for RPG sprites) requires LEET SKILLZ which I don't have. So making it 32 in height (a common size as well) makes a more proportional sprite. For an example of 16x16, just see my avatar (it's from PokΓ©mon Gold/Silver). Every pixel counts, so to say, as the dude's mouth works as his chin, too, while separating the body from the head. 16x16 tends to be in the "Super deformed" style; you can see his feet AND legs are just a few pixels. It gives more room to the imagination, too - he could be wearing a black loincloth for all we know xD
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RaineDrops18 In reply to htmlcoderexe [2011-04-27 22:34:21 +0000 UTC]
Aha well I don't know anything about pixel-ing/sprites so yeah. But good luck, and feel free to submit more QC sprites. (I can imagine Marigold as a sprite since she's more of a gamer lol)
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htmlcoderexe In reply to RaineDrops18 [2011-04-27 22:36:20 +0000 UTC]
I have this QC Zalgoification ([link] ). Wonder if it's okay to post here? It is QC-related, but I am kinda not sure if it fits the theme...
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RaineDrops18 In reply to htmlcoderexe [2011-04-27 22:39:44 +0000 UTC]
Aha it's fine with me. We even have stuff of like Yelling Bird and stuff not completely QC related but just stuff done by Jeph Jacques in general. XD;
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