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Jalingon3011 — Concept - h u n t e r

Published: 2008-05-01 03:49:02 +0000 UTC; Views: 2447; Favourites: 28; Downloads: 22
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Description Well this is really quite a concept image at this point... more like an action shot, but since it's quick made, I'll just name it concept anyway... ^^ This is from one of my earlier work TOS
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PCS 2000D - Tactic Operation Suit - "Fogg"

Role - Scout, Covert Op, Assassination
Features - Med Hub, Cloaking System, Realtime Nano link,
Armaments - Magnetic Control Unit (x2), V6 Sonar Razor, AM3000C Harmonic Viberation Shock Rifle


Overview

The origin of the Military Revolution, notoriously known and feared as "ghosts" or "phatasimal killers" for their ability to wreck havoc with the unmatched skill and equipment. Often discharged for scout, VIP assassination or assaulting vital installations such as nuclear missle base.

When used in warzone, Hunters make excellent scout and snipers while their presence often marks the death sentence for enemy infantries. Although usually operating alone, sometime they work in teams of three or more in which it's almost impossible for enemies to survive.

Due to their weakness of only capable of short range combat, Confederate has developed and issued the new AM3000C rifle that allows long range sniping, however they still lack of effective medium for mid range battles (100-350M) Another drawback of course is the high cost and low number of avaliable agents to use. Therefore it's actually rare to sight or encounter them in the field.


Armaments

VG2000K Mark II Magnetic Control Unit (x2)

Capable of controlling electro magnetic energy and force. Apart from the conventional tasks that the Mark I model does:

"Create magnetic force field, electric shocks, EMP, shield, moving objects from distance, attach user on walls and ceilings, shock attacks - lockdown mech units / devices or knock personnel unconscious, or, if powerful enough, turn objects to dust."

the greatest new function also allows user to use force field in close combat, effectively blocking and hammering enemies in area. Coupled with their speed backed by exoskeletons and artificial muscles they are almost unbeatable in close quarters. Lack of energy reserve however still propose a problem for long term use.


V6 Sonar Razor

This blade creates sonar vibration that dissipates and greatly weaken structure between atoms, melting metal like butter as it cuts through. Deadly to infantries.


AM3000C Harmonic Viberation Shock Rifle

Consider as the pride of the Confederate researchers. This weapon of new age uses wave frequency to kill. User will identify the material of its target, then fires a small, condensed field of specific frequency that can cause that specific material to dissipate and collapse.

The frequency wave "ball" is covered by special coating of sonic wave that can travel up to 2km before disperse (Thus the gun's max range). The "bullet ball" is capable of travelling through obstacles (since it's a frequency wave not real substance), penetrates shield (it doesn't cause impact like solid material or energy, thus unable to block) creates no sound nor recoil, and there is no effective way to track where it comes from. This makes the perfect tool for assassination.

There are however few weaknesses of the weapon: first is the high cost and extremely low fire rate due to requirements of intensive calculation for the computers (which frequency to use, distace, obstacles, etc). Additionally, the "bullet ball" travels in a relatively slow speed thus successful hit on moving target is actually quite difficult. In other words, the gun's accuracy drops drastically with moving enemies.


Modifications

The unit can be further modified into one of these abilities to enhance its capabilities:

Metabolism Enhancement Set

This implants nano machines within the user and the suit, in which when activated, can greatly enhancing the movement speed, strength and reaction of the target to beyond super natural level. However it causes stress to the user and the suit thus not advised for long term or frequent use. Ideal for operating in short range.


Jump Jet Pack

Comparing to traditional jet pack that give away traces of its user with steams or jet flame, this allows the user to actually "hover" temporarily with the mini anti gravity device. When coupled with a sniper rifle and cloaking device it makes a frightening assassin.
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Comments: 11

Uncleshifty [2008-05-05 08:12:00 +0000 UTC]

it's big...

👍: 0 ⏩: 1

Jalingon3011 In reply to Uncleshifty [2008-05-05 09:22:56 +0000 UTC]

nono... .... it's hanging on the top in high place, trying to ambushing the people down there...

👍: 0 ⏩: 1

Uncleshifty In reply to Jalingon3011 [2008-05-05 09:30:27 +0000 UTC]

*puts on glasses*
ah...

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Jalingon3011 In reply to Uncleshifty [2008-05-08 03:16:52 +0000 UTC]

Anyway ^^ heehee... thx for the favin on rebel soldiers too

👍: 0 ⏩: 0

cogwurx [2008-05-01 16:51:48 +0000 UTC]

I bit hard to distinguish. I was a bit confused due to the perspective angle of the arm. It's larger than the head and it makes the figure look like it has 2 heads. I like the concept and the scene, though.

👍: 0 ⏩: 1

Jalingon3011 In reply to cogwurx [2008-05-02 00:15:20 +0000 UTC]

Glad to hear your comment.

Yes I just realized it now, after talking to my brother, that most people might have problem of distinguishing "what is what" when I make sceneries of more complex pose, design or composition. It's a blind spot I have since I made it myself and I know everything about it, I didn't consider if others can see what I see...

I think from now (if that's true) on I need to publish a concept page, explaining every element (characters, sceneries, items, etc.) of the picture I'm going to make so people can understand what's going on when I compose the elements together.

Do you think it's true and necessary ? ^^

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cogwurx In reply to Jalingon3011 [2008-05-02 16:11:07 +0000 UTC]

No, I think you need to let the composition speak for itself. Granted it's a concept piece, but I think there still needs to have that "compositional speak" be somewhat obvious. Considering you're making your concept pieces more complex in their depictions. I think these concept pieces are simple enough, though, for you to start working on that "blind spot" you mentioned.

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Jalingon3011 [2008-05-01 07:01:24 +0000 UTC]

For especially. Thanks for your support !! ^^

👍: 0 ⏩: 1

Ophiguris In reply to Jalingon3011 [2008-05-01 18:30:00 +0000 UTC]

Thanks ^w^

I love it 8D

Huge, Deadly, and awkward legs, not sure if it's a tri-ped, bi-ped, or even possibly a quatro-ped Oo"

👍: 0 ⏩: 1

Jalingon3011 In reply to Ophiguris [2008-05-02 00:26:46 +0000 UTC]

Hmm sorry for that I didn't expect the view will have problem sorting out what is what... (however it should be okay if you look at the concept images)... Looks like I need to make a concept image explaining all the elements from now on before I post the real thing so people can see what is going on... ?... ^^

👍: 0 ⏩: 1

Ophiguris In reply to Jalingon3011 [2008-05-02 13:48:15 +0000 UTC]

That might be a good idea xDD

Normally, mulitple views, and seperate views of say, how the leg works, tend to go a long way when explaining a concept =]

👍: 0 ⏩: 0