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Published: 2013-02-25 12:10:53 +0000 UTC; Views: 6824; Favourites: 84; Downloads: 0
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Description
Getting a bit bored with the focus on violence in all Ubi's promo art (for the game) so I threw something together that reminded me of the old days.(this was a rush job... I was bored with only a bit of time to kill, so my Photoshop work is far from perfect)
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Comments: 19
hayfa8 [2014-07-30 12:55:56 +0000 UTC]
OLD MEMORIES I REMEMBER I WAS PLAYING THIS GAME WHEN I WAS 9 YEARS OLD
GOOD JOB !
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JM97GF [2013-04-30 11:15:20 +0000 UTC]
I remember seeing this on the Ubisoft Forums. Nice to see more people from there on here.
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Knight-Watcher [2013-02-27 00:55:17 +0000 UTC]
When Sam was a ghost through and through - I miss that - even when they are bringing the stealth to a certain degree. I just hope they dial back the expletives this time - I got tired of that really fast. I prefer to leave them sleeping - not dead - that was the whole point of LTL take downs.
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Knight-Watcher In reply to SomeKindaSpy [2013-02-27 04:15:34 +0000 UTC]
Always glad to feel supported by what the older Splinter Cell gamers feel on this subject.
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SomeKindaSpy In reply to Knight-Watcher [2013-02-27 16:30:20 +0000 UTC]
Agreed. I remember when that game first came out... Good times.
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Knight-Watcher In reply to SomeKindaSpy [2013-02-27 22:36:17 +0000 UTC]
Sam was more about gadgets and stealth. I really think the best of the bunch to date was Chaos Theory.
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Jazz117Volkov In reply to Knight-Watcher [2013-02-27 01:44:54 +0000 UTC]
I hear ya.
I'm thinking they'll at least give us the choice this time, and when you look at the current scene of gaming trends, we can't really ask for much more than that.
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Knight-Watcher In reply to Jazz117Volkov [2013-02-27 04:14:26 +0000 UTC]
It sounds like there's a different scoring system and the points at the end of the mission are based on your mission play style. Two styles that were named are Assault and Ghost. This is I got out of something I read recently. There isn't much flexibility in other games about this as so many of us who played the earlier Splinter Cell games so at least you can go back to putting them to sleep and hiding their sleeping bodies. In Conviction, it is very well like they know you're there so why hide anything. Of course there were parts where you scripted to have a mission failure if they got even on whiff of something amiss.
Ghost Recon: Future Soldier had a stealth mechanic to recon phase of a mission level - so no alerts allowed or you fail. Even after they drop that, I preferred to be quick, quiet, but again you could also find ways to maneuver around enemy positions without going near anyone. In essence something you could do with Sam in the older games. I mean on higher difficulties you had to be invisible because that's the way.
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Jazz117Volkov In reply to Knight-Watcher [2013-03-13 15:31:15 +0000 UTC]
Yup, Blacklist looks to be bringing a great many things to the table. I got done reading the OXM preview earlier, and I gotta say, the game is sounding really good. There's the Ghost, the Assault, and the Predator -- some say it's gonna be a binary, action or stealth, experience, but the game director, Patrick Redding, makes a point that the experience will be a continuum. I had many, many gripes with Conviction, but it prototyped the predator formula, that this one has mixed with the classic recipe. At the studio, they jokingly refer to the game as "Chaos Conviction Theory 2" lol, it has me really excited; I preordered the 5th Freedom Silver Edition last night.
GRFS felt a bit like a confused game to me... couldn't say I enjoyed the SP that much (love the MP though) that said, Gallant Thief [Mission] had beautiful atmosphere; the stormy outside coupled with those dank, grey prison corridors had a very cool vibe. My fave part of the game for sure. Elsewhere, for me, the experience felt mostly scripted and unappealing.
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Knight-Watcher In reply to Jazz117Volkov [2013-03-13 21:48:55 +0000 UTC]
Essentially I like the idea that you can play however you like instead of being locked into being one style or the other.
The Ubisoft Collectors Edition is apparently coming with a copy of Splinter Cell: Echoes - the graphic novel bridge between Conviction and Blacklist. Also a remote controlled version of Sam's mobile operations center - the Paladin.
I enjoyed the Single Player more though they had no way to search for a joinable co-op campaign - that's kind of strike against it for me because Conviction had a set of multiplayer options ranging from the co-op prologue to the hunter to the last stand.
Gallant Thief felt more like Splinter Cell than any of the other levels. Of course the first mission after getting the Crosscom hacked is more of a challenge since you have nothing to go on except the gadgetry on hand.
Future Soldier is the first Ghost Recon game I actually managed to finish on Recruit and Elite difficulty. I was so used to being over the shoulder with Sam that going to first person in Ghost Recon kind of threw me off. I adapted, but its much easier to be taken out when you can't see without turning around completely.
After Gallant Thief only the Bodark operators seem to be the real challenge since they had similar camo to the Ghosts.
Of course I kind of laughed at what they did with the last HVT in Shattered Mountain. They just let the train finish him off - after all they weren't supposed to touch him.
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